Callaxes
Arbiter
- Joined
- Apr 17, 2007
- Messages
- 1,676
I can't figure it out how Morrowind could've sold so well both on Xbox and PC. It's a good game in my opinion, but a good game doesn't allwais end up with record sells. Let's review Morrowind from a comercial point of view:
1. The last Elder Scrolls game was Daggerfall in 1996. Since then the series only received small time spin-offs of little value. The series wasn't well known outside of the elite public.
2. This game was too simple for PC gamers even for that time. There's not alot of interaction if you eliminate combat, just free-form exploration by jumping arround. There were plenty of RPGs looked better adapted to sell, but in the end didn't (i.e. Gothic).
3. This isn't the type of game that the Xbox crowd can chew and it's way to complex to be compared to any of their games. Not to mention the lack of the CS, that it's slow paced and fustrating at times. Morrowind was a PC port, so the Xboxers should've known what they were buying after the console version was published.
4. There was very little voice acting. Every race had 2 voices and the were only 5 special voices that weren't made for the races (Azura, Sheogorath, Mehrunes, Malacath, Dagoth Ur). Other then that, dialog was 100% voiced with very little interaction.
5. The game was the anti-thesis of hand-holding. Everything in the game was handled through the "find-it-yourself" path, even the very small things had tobe dugged out by the player. Sure, it was fun, but I don't see how a casual gamer would enjoy it or a Xbox gamer.
6. The art design was original and beautifull, but at first glance it seems very unatractive for anyone used to the classic medieval fantasy. I don't know, maybe the mainstream crowd actualy wanted a change?
7. The CS was a good tool. But Neverwinter Nights's CS was even better, yet NWN ended up with only half the sells that Morrowind gained on the PC.
8. As far as the PC goes, the best selling RPGs since 2002 were Baldur's Gate 2 and Diablo 2. Morrowind is anything but Diablo and almost nothing compared to Baldur's Gate which at that time was 2 years old, so its public audience definately didn't die off then.
I realy liked Morrowind, but I can't understand how it sold up to 4 million copies! I refuse to believe that Pete alone could've done this...
1. The last Elder Scrolls game was Daggerfall in 1996. Since then the series only received small time spin-offs of little value. The series wasn't well known outside of the elite public.
2. This game was too simple for PC gamers even for that time. There's not alot of interaction if you eliminate combat, just free-form exploration by jumping arround. There were plenty of RPGs looked better adapted to sell, but in the end didn't (i.e. Gothic).
3. This isn't the type of game that the Xbox crowd can chew and it's way to complex to be compared to any of their games. Not to mention the lack of the CS, that it's slow paced and fustrating at times. Morrowind was a PC port, so the Xboxers should've known what they were buying after the console version was published.
4. There was very little voice acting. Every race had 2 voices and the were only 5 special voices that weren't made for the races (Azura, Sheogorath, Mehrunes, Malacath, Dagoth Ur). Other then that, dialog was 100% voiced with very little interaction.
5. The game was the anti-thesis of hand-holding. Everything in the game was handled through the "find-it-yourself" path, even the very small things had tobe dugged out by the player. Sure, it was fun, but I don't see how a casual gamer would enjoy it or a Xbox gamer.
6. The art design was original and beautifull, but at first glance it seems very unatractive for anyone used to the classic medieval fantasy. I don't know, maybe the mainstream crowd actualy wanted a change?
7. The CS was a good tool. But Neverwinter Nights's CS was even better, yet NWN ended up with only half the sells that Morrowind gained on the PC.
8. As far as the PC goes, the best selling RPGs since 2002 were Baldur's Gate 2 and Diablo 2. Morrowind is anything but Diablo and almost nothing compared to Baldur's Gate which at that time was 2 years old, so its public audience definately didn't die off then.
I realy liked Morrowind, but I can't understand how it sold up to 4 million copies! I refuse to believe that Pete alone could've done this...