Space Satan
Arcane
Game warned me about dangers of epilepsy. Came in handy. Combat missions is beyond awful and other parts are damn boring grind.
2070 sucked ass,it had reskinned mechanics that didn't make much sense and lacked the charm of 15-17 centuries game.
A setting I would have liked them to use is the Industrial Revolution (which, if they were to stick with their naming scheme, would have to be called Anno 1800). You could start with farms and sailing ships and then gradually tech up to factories and massive steamships bellowing smoke everywhere. But that was before they took the series in this new direction where you can't even build ships in the first place. I can only hope that 2205 flops and they're forced to return to their old ways.Truth is this kind of game is just made for the medieval age, micromanaging farms, carts and sailing ship is where it's at. A modern/sci-fi era is inevitably a territory of global macro-trade with sterile esthetics. Unless they go way into the future, MOO2 style, with some whacky ET races and crazy events the charm won't be back.
The funny thing is anno 2070 had another reason to advance: the resources on an island would eventually run out, and you'd have to replenish them by building a project in your lab, not to mention various disasters that could happen requiring similar responses.The complete lack of competition is what really kills this. In previous installments that was the main driving force for you to advance through the tech tree and build your industry instead of just of filling everything with peasant ghettos. If you fell behind in the arms race, your competitors would eventually come for you and bring democracy and Mc Donalds to your underdeveloped islands.
Now you just follow along the silly moon colonization plotline. Without that there would be now real motivation to advance your settlements whatsoever. Fucking terrible.
There are no combat missions. Combat works pretty much the same way, minus the awesome buttons.
From what I've seen the combat missions in Anno 2205 are pretty shit. But what's the combat in Anno 2070 like?
So combat's all on the map ala the first Anno?There are no combat missions. Combat works pretty much the same way, minus the awesome buttons.
So combat's all on the map ala the first Anno?There are no combat missions. Combat works pretty much the same way, minus the awesome buttons.
That's my point. I want to build a colony on an island and manage its resources from raw materials all the way to whatever the top tier stuff you can make is in Anno 2070. I don't want to have to fend off pirates every few minutes, wasting precious city-building time.Who the fuck KKKombats in Anno?
Combat is entirely optional in 2205. Although the path of least resistance means you will probably do 3 missions to get the rare materials you want.That's my point. I want to build a colony on an island and manage its resources from raw materials all the way to whatever the top tier stuff you can make is in Anno 2070. I don't want to have to fend off pirates every few minutes, wasting precious city-building time.Who the fuck KKKombats in Anno?
2205 feels as though it was intentionally designed to be something players only play through once, whereas 1404 had a variety of challenges and game modes.