JamesDixon
GM Extraordinaire
Howdy folks,
I've been busy working on a cRPG system that I like. My question is about how to order a combat turn. Every character has a Nimbleness stat that determines who goes first. The stat also determines how many Action Points a character gets to perform actions in a given turn. Now there are two ways of handling this. The first is to let a character use all their Action Points at once and the second is to do a round robin where they spend 1-2 points then it goes to the next character. 2 Point actions will mean that the character is skipped on the next go around, but will be able to do their action on the following go around.
My question is which way do people prefer; all at once or round robin?
EDIT: Here's the Action Point table. Also all turns are 1 minute long.
AP Table
Action | AP
Movement up to half | 1
Drawing a weapon | 1
Firing a weapon | 1
Reloading (per bullet) | 1
Aiming (Max of 2 AP) | 1
Changing stance | 1
Rapid Attack | 2
Two-Weapon Fighting | 2
Skill Use | 2
I decided to go with the old one movement and one non-movement action per round. It's simpler to do. The link that was provided to an earlier set of the rules is broken and will be removed. However, I have an updated version of the rules. I've added in all the classes and their point costs. Everything up to the weapons is completely done and I've added more skills that better reflect the differences between Nurses, Doctors, and Medicine Men.
Angels of the Confederacy Rules Set
Any comments etc... are welcome.
I've been busy working on a cRPG system that I like. My question is about how to order a combat turn. Every character has a Nimbleness stat that determines who goes first. The stat also determines how many Action Points a character gets to perform actions in a given turn. Now there are two ways of handling this. The first is to let a character use all their Action Points at once and the second is to do a round robin where they spend 1-2 points then it goes to the next character. 2 Point actions will mean that the character is skipped on the next go around, but will be able to do their action on the following go around.
My question is which way do people prefer; all at once or round robin?
EDIT: Here's the Action Point table. Also all turns are 1 minute long.
AP Table
Action | AP
Movement up to half | 1
Drawing a weapon | 1
Firing a weapon | 1
Reloading (per bullet) | 1
Aiming (Max of 2 AP) | 1
Changing stance | 1
Rapid Attack | 2
Two-Weapon Fighting | 2
Skill Use | 2
I decided to go with the old one movement and one non-movement action per round. It's simpler to do. The link that was provided to an earlier set of the rules is broken and will be removed. However, I have an updated version of the rules. I've added in all the classes and their point costs. Everything up to the weapons is completely done and I've added more skills that better reflect the differences between Nurses, Doctors, and Medicine Men.
Angels of the Confederacy Rules Set
Any comments etc... are welcome.
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