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Comte

Guest
Quake Mission Pack 1: Scourge of Armagon

First level was good enough, with nice level design.
The Scorpitron was an unpleasant new aquaintance.

octavius you using any graphics mods or anything. I have been thinking about getting a copy of Quake and I have seen several graphics mods that look interesting. Also I read something about the original CD soundtrack needing to be downloaded as it got removed.
 

darthaegis

Cipher
Joined
Dec 27, 2014
Messages
402
Quake Mission Pack 1: Scourge of Armagon

First level was good enough, with nice level design.
The Scorpitron was an unpleasant new aquaintance.

octavius you using any graphics mods or anything. I have been thinking about getting a copy of Quake and I have seen several graphics mods that look interesting. Also I read something about the original CD soundtrack needing to be downloaded as it got removed.
The Darkplaces engine should be enough, and I think it already comes with the soundtrack. If not, check this http://steamcommunity.com/sharedfiles/filedetails/?id=119489135
If you want to graphics whore even more, here you go. http://www.moddb.com/mods/quake-epsilon-build/
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
Playing Original Sin Enhanced Edition, boy love the gameplay but the story is just garbage on the WTF I'm even reading level, enhanced edition didn't fix that, actually voice acting made it worse. Happy Avellone is helping Larian, they need good writers ASAP.
 

octavius

Arcane
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Bjørgvin
Quake Mission Pack 1: Scourge of Armagon

First level was good enough, with nice level design.
The Scorpitron was an unpleasant new aquaintance.

octavius you using any graphics mods or anything. I have been thinking about getting a copy of Quake and I have seen several graphics mods that look interesting. Also I read something about the original CD soundtrack needing to be downloaded as it got removed.
The Darkplaces engine should be enough, and I think it already comes with the soundtrack. If not, check this http://steamcommunity.com/sharedfiles/filedetails/?id=119489135
If you want to graphics whore even more, here you go. http://www.moddb.com/mods/quake-epsilon-build/

I'm using DirectQ myself, since with that I get the best graphics my integrated Intel 4000 video card can handle. I tried four different engines, and was most satisfied with DirectQ. Most engines seem to be more pixelated. Unfortunately the creator of DirectQ seems to have gone missing, so the newest version is 2-3 years old, but it is one of the two engines recommende for use with Quake Injector, which is a must program for finding, sorting and installing user made levels and campaigns for Quake 1.
It does lack music, but I play shooters without sound MUSIC anyway, so that is fine with me.
 
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Darth Roxor

Royal Dongsmith
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Djibouti
So I'm playing Lands of Lore.

Is it just me or is this game sort of dumb?

It has all the typical old blobber features such as buttons on walls, enemy waves rushing you etc, but what exactly is the point of this game when

all the secret buttons are auto-marked on the map

all the secret DOORS are auto-marked on the map

your hp and mana regenerate

there is unlimited resting with no penalties

???

I mean, it's still sort of entertaining to bulldoze mobs of karate ninja amazons and hunt for keys but... this game would have felt right at home today in 2016's glorious streamline era.
 

Aeschylus

Swindler
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
It has all the typical old blobber features such as buttons on walls, enemy waves rushing you etc, but what exactly is the point of this game when

all the secret buttons are auto-marked on the map

all the secret DOORS are auto-marked on the map
There's many hidden things that aren't marked on the map. Are you playing the first game or one of the crappy later ones?

your hp and mana regenerate

there is unlimited resting with no penalties
I don't recall any hp regen, though yeah one of the benefits of taking the mage guy is that his mana regens faster.
Maybe early in the game you can rest safely for the most part, but later on you'll get demolished if you rest carelessly.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
So I'm playing Lands of Lore.

Is it just me or is this game sort of dumb?

It has all the typical old blobber features such as buttons on walls, enemy waves rushing you etc, but what exactly is the point of this game when

all the secret buttons are auto-marked on the map

all the secret DOORS are auto-marked on the map

your hp and mana regenerate

there is unlimited resting with no penalties

???

I mean, it's still sort of entertaining to bulldoze mobs of karate ninja amazons and hunt for keys but... this game would have felt right at home today in 2016's glorious streamline era.

...you're in the White Tower, but you haven't reached the top floor yet. I can tell. :smug:

Are YOOUUU in for something. :mixedemotions:

You're gonna be eating those words soon enough.
 

Unkillable Cat

LEST WE FORGET
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Messages
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
But to be a little more serious and answer your questions properly...

The auto-map was a new thing at the time. I don't think any other blobber had an automap before Lands of Lore did (Dungeon Hack came later in the year), so there were "first step" complications...and no, Dungeon Hack's map wasn't any better in this regard either.

The automap was put in because people had been complaining that blobbers were getting too hard, putting even the best grid cartographers to the test. Ultima Underworld had come in the year before, and it had an automap, so why couldn't this game do it?

Let's not forget that Westwood's policy was to Keep It Simple, Stupid.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
Almost decade after release I got good enough PC to run Crysis with details in 1920x1080. Still encounter framerates drops.

I liked it for possibility to avoid most of the combat. Well almost, it's not like Fallout Where It's Entirely Possible To Avoid Combat.
That's also good because enemies eat bullets like candies. Even worse in unpatched version (pre 1.2).
I swear that once I put assault rifle barrel into chink's head, shoot burst and he barely gave ("huh?") a fuck. On the other side - our character wearing nanosuit ($1bln worth) can't survive few bullets.

For some reason my version of the game (retail Good Price or whatever) was not patched. What's the reason for re-releases if not fkn patches? And I don't buy the "patch it yerself lazy slob" argument.

Man, that was boring interactive movie. Constant naggin' (Nomad this, Nomad that, get ur ass overhere!).
Pressing "~" revealed a lot of missing files and failed loads. How did I managed to finish it...
There is still glitch with helicopter in Chapter 4, where it stuck somewhere in stratosphere and it's almost impossible to hit.

AI is meh. They do some combat activity here and here, but other than that, they're p.dumb. But kwan marines are even worse. When I got that chopper bug in Chapter4 there were few dropped marines, whose combat script overwrote common sense script. They all fall into water and died. Looks like their drill sergeant was too busy offending their mothers and got no spare time to learn combat.
Waitaminute... IIRC korean soldats can swim, I remember some scenes where they swim. Then why marines can't do that?
Something is not right...

Time for Crysis Warhead then...
 
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BLOBERT

FUCKING SLAYINGN IT BROS
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BRO
Codex 2012
BROS I REMEMBER SOME BRO ENCOURAGEF ME TO GET THE ORIGINAL QUAKE SOUNDTRACK

HE WAS AA BRO

BROS I ACTUALLY FUNISHEF QUAKE FOR THE FIRST TIME LAST WEEK WITH DARK PLACES AND EPSILON

PLAYING A BIT OF BRUTAL DOOM NOW LOLOLOL IT IS BETTER THAN I THOUGHT IT WOULD
 

MediantSamuel

Arcane
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Institute of Tchort
Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Spent most of the weekend replaying Vampire: The Masquerade - Bloodlines after burning myself out of Underrail (Played a ton since release; Steam tells me 105 hours but as I was offline for a good chunk of time I'm sure it's about 150 at a bare minimum. 200 hours wouldn't surprise me.)

Decided to play a Malkavian as I never finished my previous Malk playthrough. Good amount of foreshadowing and insight with a Malk playthrough, quite satisfying when you've already beaten the game once and you can nod along to all of the hints and even outright truths.

Other things I liked:
  • How the Malk player character has a tendency to refer to certain individuals as roman gods or goddesses or liken a situation to roman mythology (the Voerman sisters and Venus being the most obvious.)
  • Always amusing to talk to a new character as it seems most of them have a high chance of going "Malkavian? Aw, shit."
  • Talking to the rat in the sewers was slightly odd and not something I was expecting (although perhaps I should have.)
  • I'm sure the TV reporter said something about vampires directly to my character during one news segment in particular.
  • I definitely fucked up a few conversations with human npcs because my character said something too weird.
  • Also how scared the Malk character comes across in the dialogue choices when you can talk about Caine.
Things I didn't like:
  • The very first part of Santa Monica is incredibly dull if you've already played the game before. By the time you hit Downtown and have a good amount of skill points the game really hits its stride though.
  • Nosferatu sewers still atrocious. Glad I could stealth through them with Obfuscate.
  • I messed up and installed the expanded Wesp patch. Majority of the extra/restored/whatever content is just god awful. Also makes the game more buggy, I swear. :argh:
  • Chinatown is still mostly sub-par and boring, like the devs ran out of time or money or ideas by the time the player gets to this hub.
  • Backtracking to do certain quests, for example: player gets an email from Tung about having a job for the player, so you go to Santa Monica to get the job, go back to Hollywood, get down to the Warrens and go rummaging around for his treasured possession, then trace backwards through the steps above to complete the quest. I started using noclip by this point to just fly to the level transitions.
I'm yet to actually finish the playthrough but if memory serves I'm near the end; just about to hit Giovanni - wanted to post some thoughts, though!
 
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pippin

Guest
IIRC Janus is part of Malkavian's lore, so it's more than just namedropping.
Also the tv reporter changes a lot depending on your Humanity score, like most Malk "interactions". When it starts getting lower, you'd hear different things. There was this time when the guy said "someone blew up a warehouse, the cops said they know it was you" or something like that.
 

MediantSamuel

Arcane
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Messages
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Institute of Tchort
Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
IIRC Janus is part of Malkavian's lore, so it's more than just namedropping.
Also the tv reporter changes a lot depending on your Humanity score, like most Malk "interactions". When it starts getting lower, you'd hear different things. There was this time when the guy said "someone blew up a warehouse, the cops said they know it was you" or something like that.

I think I do remember the "cops know you did it" line now, actually.

I did a quick search on google for any "Janus" references, only one I could find was regarding a powered up Obfuscate for the PnP.

Man, I miss playing classic WoD with my buddies. I played a dumbfuck werewolf called Fluffy who did retarded shit. Ah, to be fourteen again.
 
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Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,217
Finished "Metropolitan Mayhem" Mod for Duke 3D.
First couple of levels felt a bit rough, but then it really picked up.


10 levels (+ 1 Secret) and 4 alternative ending levels to choose from...
The endings are mutually exclusive so make a separate save if you want to try them all out.

A Warning:
The "Yellowdown Hellride" ending is a special difficulty challenge featuring "weird tweaks".
You may want to try the other endings first...
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
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Djibouti
...you're in the White Tower, but you haven't reached the top floor yet. I can tell. :smug:

Are YOOUUU in for something. :mixedemotions:

You're gonna be eating those words soon enough.

well i'm certainly glad i had enough foresight to hold on to the emerald blade (rhapsody of fire taught me that emerald swords are important) if you mean the wraiths
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,871
Divinity: Original Sin
So I'm playing Lands of Lore.

Is it just me or is this game sort of dumb?
It was pretty much supposed to be baby's first RT blobber. It's even more lightweight than Stonekeep. It's a fun game IMO, but if you walk into it expecting something like DM or EOB1-2, or even Stonekeep, it's bound to disappoint. Most people hate on the sequels but I think LOL2 is better in some ways, including much better exploration and level design, better puzzles, and the FMV cheese is great fun. Also, quite a bit of good C&C.

well i'm certainly glad i had enough foresight to hold on to the emerald blade (rhapsody of fire taught me that emerald swords are important) if you mean the wraiths
This is also one of these games that greatly reward sequence-breaking. If you go directly to the White Tower instead of rushing to Yvel, like you're supposed to, you get to use the Cube in the tower, which trivializes the 3rd level entirely. Back in the original release of the game the Cube was horrendously bugged and could be duplicated infinitely - without even trying, most of us thought this was part of its normal usage and didn't realize it was a bug until the patch came out. Duplication meant you could use the Cube even if you did Yvel first, and then of course you still had the Cube in the endgame when more wraiths show up.
 

Darth Roxor

Royal Dongsmith
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Messages
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Djibouti
i have to say though, this wraith business is some really fucking shitty design :/

it would be at least tolerable if not for that fucking unavoidable party-wide KISS THE SERPENT deff spell
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
BROS I REMEMBER SOME BRO ENCOURAGEF ME TO GET THE ORIGINAL QUAKE SOUNDTRACK

HE WAS AA BRO

BROS I ACTUALLY FUNISHEF QUAKE FOR THE FIRST TIME LAST WEEK WITH DARK PLACES AND EPSILON

PLAYING A BIT OF BRUTAL DOOM NOW LOLOLOL IT IS BETTER THAN I THOUGHT IT WOULD

It's pretty cool how bits and bobs from the Quake soundtrack would shoe up later in Trent Reznors career. Amazing work of ambient music.
 

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