agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,808
Anyone played this in the last decade? How is it in retrospect? The codex reviewed it http://www.rpgcodex.net/article.php?id=117
Roqua felipepepe oscar
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Anyone played this in the last decade? How is it in retrospect? The codex reviewed it http://www.rpgcodex.net/forums/index.php?threads/cops-2170-reviewed.6389/
Roqua felipepepe oscar
So there is no RT component outside of combat.
Paradise Cracked.This game and the game before it had good ideas but the always on TB mode ruins it. I forget the name of the game that came before it.
So is there a lot of pre-combat movement? Large maps you spend a while navigating before combat starts?
Paradise Cracked.This game and the game before it had good ideas but the always on TB mode ruins it. I forget the name of the game that came before it.
I wanted so much to like it. Great music, great ambiance/art, even stimulating combat, but the fact that moving is so tedious killed all the fun I had after a while. Also it had many stats but no documentation (in english anyways), so it was frustrating to optimize builds correctly.
Yeah, combat is TB but out of combat is TB too