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Company News Sword Coast Legends developer n-Space is shutting down

Infinitron

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Tags: n-Space; Sword Coast Legends

It's pretty obvious that n-Space's Sword Coast Legends was not a success. The apologetic "State of the Game" announcement published just ten days after the game's release in October was a big hint, the postponement of the game's anticipated Community Pack 3 in December was an even bigger one, and by February they'd been reduced to begging people to play the game on the pages of Beamdog's The Familiar online magazine.

n-Space wasn't some new developer - they'd been around since 1994, producing mainly licensed titles and ports of other company's games for Nintendo handhelds. They really bet the farm on Sword Coast Legends, their first "independent" game. Unfortunately, that bet was a massive failure. MMORPG.com found out yesterday that the company is shutting down. There hasn't actually been an official announcement from n-Space yet, but MMORPG did manage to get a statement from their publishing partner, Digital Extremes:

We are deeply saddened by the closing of n-Space. Staying alive as a mid-sized independent developer in the games industry is no small feat. Their passion for creating games never faltered and their dedicated team has ended on the high note of completing the console version of Sword Coast Legends. We are working hard with them to realize as much as we can for their team during this difficult time and encourage players to keep an eye on the official website for more details on the launch of Sword Coast Legends on Xbox One and PlayStation 4.
Thank god, at least the console versions are safe! :roll: Ah, n-Space, you poor fools. You tried to do everything, except make a game that people actually wanted to play. Let this be a lesson to other developers not to fall for their own stupid buzzwords. The future of D&D on the PC is in Beamdog's hands now. Tomorrow we'll see if they have what it takes to keep it.
 

m_s0

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Ah, n-Space, you poor fools. You tried to do everything, except make a game that people actually wanted to play. Let this be a lesson to other developers not to believe in their own stupid buzzwords. The future of D&D on the PC is in Beamdog's hands now. Tomorrow we'll see if they have what it takes to keep it.
The actual reason doesn't matter. The takeaway will be 'RPG games [sic] don't sell, let's not make any.'
 

Sothpaw

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They made a shitty console rpg and it was a terrible failure commercially and critically. Nothing of value is lost here.
 

Trashos

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Ah, n-Space, you poor fools. You tried to do everything, except make a game that people actually wanted to play. Let this be a lesson to other developers not to believe in their own stupid buzzwords. The future of D&D on the PC is in Beamdog's hands now. Tomorrow we'll see if they have what it takes to keep it.
The actual reason doesn't matter. The takeaway will be 'RPG games [sic] don't sell, let's not make any.'

You would be right if there were no recent/current counterexamples like Larian's, Obsidian's, and Beamdog's efforts.
 
Self-Ejected

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deuxhero

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Geist was good, and that's about it.

Mostly a pity because they were the only Florida studio I'm aware of that made stuff other than shovelware (which they made plenty of)
 

m_s0

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Ah, n-Space, you poor fools. You tried to do everything, except make a game that people actually wanted to play. Let this be a lesson to other developers not to believe in their own stupid buzzwords. The future of D&D on the PC is in Beamdog's hands now. Tomorrow we'll see if they have what it takes to keep it.
The actual reason doesn't matter. The takeaway will be 'RPG games [sic] don't sell, let's not make any.'

You would be right if there were no recent/current counterexamples like Larian's, Obsidian's, and Beamdog's efforts.
I hope so.
 

Night Goat

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Considering how many shit games become extremely popular, they must be shaking their heads in confusion over why theirs didn't.
 

Bumvelcrow

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Well, that's sad, but not surprising given the game they produced. Did they really piss off their core audience that badly by not giving them what they wanted? Given Beamdog's alleged sales figures I'd have thought you could stamp the D&D logo on anything and people would buy it.
 

Hegel

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Is that so hard to develop another heavily moddable game such as Neverwinter Nights?
 

Xenich

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Considering how many shit games become extremely popular, they must be shaking their heads in confusion over why theirs didn't.

Lets see, they tried to market to one crowd while designing it for another crowd. What could go wrong?
 

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