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Fallout Fallout 4 Thread

undecaf

Arcane
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Jun 4, 2010
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3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
So they *know* FO4 was shit.
But they can't change the formula because their fans will have none of that.

They've driven themselves into a design corner similiarly to Bioware who probably can't (even if they wanted to) make a game anymore without coupling simulation, proverbial rainbowflags and sodomy lest their fans rebel.
 
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SymbolicFrank

Magister
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Mar 24, 2010
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1,668
It will take at least two more and worse games for the decline of the sales to register.

Most of their audience thinks this is the way to go. Because it's new and made by Bethesda, so it is automatically better than anything else.
 

pippin

Guest
It will take at least two more and worse games for the decline of the sales to register.

Most of their audience thinks this is the way to go. Because it's new and made by Bethesda, so it is automatically better than anything else.

That's why they rlease their games 5 or 6 years from each other: when the new one is out, the old one is forgotten, and most importantly: new players who weren't around for the old one are excited for the new one. Happened with both Oblivion and Skyrim, for instance.
 

Metro

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Only hope is if they have another studio tackle a spinoff but that doesn't seem likely.
 

pippin

Guest
I could guarantee they won't do that ever again. In the long run, everybody thought New Vegas was better than 3, contrary to what you might possibly believe. It has even turned into a meme at this point, and people would blindly trust Obsidian and attack Bethesda even if they haven't really played 3 or New Vegas just because Fallout4 was a shit game. And I tend to believe Todd knows everyone was going to compare 4 to New Vegas; part of his reaction must be from admitting that fact and that he would be the loser in that comparison in the end.
 

Curious_Tongue

Larpfest
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Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
http://www.pcgamesn.com/fallout-4/fallout-4-dialogue

Fallout 4 lead Todd Howard admits the game's dialogue system "didn't work as well"

Let me start off by saying that I love Fallout 4. Despite this, there's no escaping the fact that it's a game with a very different focus to the rest of the series, with more of an emphasis on exploration and gunplay, its dialogue more simplified and with fewer branching pathways, especially when compared to the last game, New Vegas, which offered multiple approaches to each quest, many of them influenced by your character build.

In a video interview with Gamespot, creative director Todd Howard said Bethesda were just trying something new, but they're aware it "didn't work as well".

"We do like to try new things and we have some successes," Howard says, "I think the shooting in Fallout 4 is really good - I think it plays really well. Obviously the way we did some dialogue stuff, that didn't work as well. But I know the reasons we tried that - to make a nice interactive conversation - but [it was] less successful than some other things in the game.

"For us, we take that feedback. I think long-term."

He went on to expand that they tried offering player choice and impact through the game's ending choices, where players can decide which faction they want to side with. This has been expanded on more in the recently released Far Harbor expansion.

"Then we have an opportunity with something like Far Harbor like: okay, how many different ways can it end - let's give them some more choice," explains Howard. £So it's not just a one-off, meaning Fallout 4 comes out and then we forget about it - it's an ongoing thing. The feedback we get is really, really helpful."

Hopefully this means we get the punchy combat and the freedom of choice in future Bethesda RPGs.


612bfdef3f66f7da5086a04ddd4cd9f3.png
 

pippin

Guest
To be fair the dialogue tree has always been shit. Human Revolution did it right because it treated it as a way to display the dialogue options, not as a cryptic game where you had to guess what your characters was going to say but in the end you'd end up saying something completely different.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Also, now that in order to upload a mod to Bethnet you must have both linked your own steam account which also must own Fallout 4 quite a few modders are now unprivating their mods and accepting Bethnet.

Guess that's good news, even though console kids will still bitch that they can't get the more complex mods, and their bullshit move seems to already sealed the deal that most modders will flip them the bird for their actions.
 

Metro

Arcane
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Aug 27, 2009
Messages
27,792
In fairness, I'm pretty sure his relationship was just with Arkane and not Bethesda since they didn't develop Prey. But maybe he can do Arx Fatalis 2!
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
MCA is in bed with Bethesda now?
After filing Beth for divorce over the Metacritic bonus affair, I wouldn't want to see MCA in bed with Todd again. The way Bethesda is steering the Fallout franchise wouldn't work with him anyway. The last thing we would want is a "Fallout: N'awlins" tanking because players complain over the lack of settlement building. Or "Why so much text and no dialogue wheel? Bethesda did it better!" rantings...
MCA doesn't need Fallout, and Fallout is beyond help already.

Nah, at best he should make his own NotFallout game. But as Alpha Popamole has shown, without a big name and a HUEG ad campaign it's pretty difficult to squeeze yourself into a market dominated by sequels of sequels. Dishonored was a new franchise, and without Beth massivly promoting it, nobody would have really cared.

Open world FPS is where the big bucks are made these days, and while "Wasteland" would maybe be a big enough name, I'd rather not see it turned into an FPS game.

Sad.. but we still have F:NV to weep sweet tears of nostalgia over. :salute:
 
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Joined
Jul 27, 2013
Messages
1,567
I doubt a Fallout N'wahlins wouldn't have settlement building or take away the dialogue wheel. A lot of Bethesda's current progression is just natural development from where Obsidian took New Vegas. The heavy focus on crafting was done in NV first. If anything they'd add more then they'd remove. They seem to be able to balance both player bases really well, they did with NV anyway. Which despite it's initial meta-shock that shaped a lot of opinions, seems to be almost universally considered the better game, even on places like Reddit and Youtube.
 

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