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Fallout Fallout 1.5: Resurrection - fanmade Fallout game by Czechs

Mustawd

Guest
:(
 

Wayward Son

Fails to keep valuable team members alive
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There's a lot of edginess going on though, like a child junkie getting blasted to pieces by a guard, or people constantly asking a female PC if she wants to fuck.
Which, if we're honest, Fallout 2 had. New Reno and some other places/encounters read like a porno script at times, others not so much.
 

Orobis

Arcane
Sychophantic Noob
Joined
Aug 8, 2015
Messages
1,066
The writing seems fairly terrible so far
Were you actually expecting it to be good? let alone, half-decent? Fallout is dead, and it needs to stay dead, enough with the beatings on this dead carcass of a franchise. I love Fallout to death like everyone else on this forum, but there comes a time where you need to turn the page and move on.

No fucking way in hell am i touching this fanfic piece of trash with a 50 foot clown pole, i don't care how many years they spent making this. The fact that people are still wasting their time making mods for Fallout 1/2 is sad, and at this point, blasphemous.
 

Lemming42

Arcane
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Nov 4, 2012
Messages
6,039
Location
The Satellite Of Love
shitposter.png
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
The writing seems fairly terrible so far, but I'm not far enough into the game to make a final judgment. There's a lot of edginess going on though, like a child junkie getting blasted to pieces by a guard, or people constantly asking a female PC if she wants to fuck.

Ah, the Slav RPG special
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
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Messages
7,817
I like the quest design so far, there's often multiple options and a bit of reactivity as well. You're also quite resource starved at the start, which is a nice change from most modern RPGs. But the dialogues feel very juvenile; it's always bitch this and junkie whore that. Might be easier if you just play a dude.
 

SausageInYourFace

Angelic Reinforcement
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There's a lot of edginess going on though, like a child junkie getting blasted to pieces by a guard, or people constantly asking a female PC if she wants to fuck.

Haven't played the game yet so I can't judge but wouldn't that kind of behavior be expected in a postapocalyptic society in which law and order (and manners) broke down completely?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,884
I like the quest design so far, there's often multiple options and a bit of reactivity as well. You're also quite resource starved at the start, which is a nice change from most modern RPGs. But the dialogues feel very juvenile; it's always bitch this and junkie whore that. Might be easier if you just play a dude.
What you actually mean is that they decided to use real language that people in such situation would use instead of politically correct western versions. I prefer it to feel like real life instead of literature.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,884
What you actually mean is that they decided to use real language that people in such situation would use instead of politically correct western versions.

Go make like a tree, whore.
Unless that sentence is said by every person I don't see a problem. In eastern europe people use swear words in daily conversation on regular basis, I can imagine they would be 50% of every sentence in post apocalyptic setting where only strong survived and every day is about survival.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
What you actually mean is that they decided to use real language that people in such situation would use instead of politically correct western versions. I prefer it to feel like real life instead of literature.

Real life, lol. Games are written by fucking geeks and nerds - as if they know anything about real life, lol.

Sure, we hadn't had any actual post-apoc IRL (yet), but we have our zones of lawlessness in the world. And I dunno how about other cultures' thugs behave, but in russian criminal circles you need to be extremely, extremely careful with what you say. Obviously, to the outsiders they may behave whatever, but when talking amonst themselves and with people in power (and the player usually falls in those categories) they are very mindful of what they're saying (if they're smart). First, many words and phrases will have other meanings - "just asking" someone, for example, is presuming that you have the authority to ask, i.e., is challenging their authority, is offending them. You can be killed or declassified for "just asking". Second, the weight of the world is much heavier (because of the constant need to uphold the authority), so the consequences of offense are much heavier. So they say that russian thugs prefer not to speak much and, as this is a constant pressure, it spills to the other spheres of life.

A more historical example would be European dueling culture. Obviously, with Europe losing its collective balls, that is absolutely forgotten and bleached out of existence - how often do we even see that in fantasy schlock? But it was there and lots of people were killed for the slightest offenses. Now that the law makes even hitting someone a big hassle, yeah, people are free to speak whatever. Previously, loose tongue would inevitably lead to losing some body parts, lol (unless you was really, really good at fencing - which is where this mega-swordsman culture comes from).

It's only now, when any offense is basically forgiven, that people may talk whatever. Previously, they'd had to be much, much more careful with their selection of words. Doesn't mean they wouldn't be rude, but the targets for those words will be much more careful. You say "fuck you" to someone - you declare that one of you has to die, pretty much.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,884
Yes we understand you wanted to share some of the things you read on a wiki, but what does any of this have to do with a post apocalyptic game based on tribal bandit groups, and not on mob?
I would rather you share with us your "indepth" knowledge on how USA black and hispano gangs work, I would think that is closer to how post apocalyptic gangs would work.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I think people would actually be pretty polite to other hominids if every once a while there is a threat that you'll get torn in half by a 2-meter scorpion.

It's really a Fallout 2 thing to make most people surly assholes and most communities into murderer/prostitute/slave towns so I don't expect Czech modders to overturn that.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
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Messages
7,817

Any glitches/bugs so far?

Enemies were unable to initiate combat on me for a while (meaning that I could just walk past them), but a restart fixed it. And I had a specific random encounter where I got spammed with world dialogue and couldn't do anything, so I had to Alt-F4 out of the game. Nothing else so far.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,884
I think people would actually be pretty polite to other hominids if every once a while there is a threat that you'll get torn in half by a 2-meter scorpion.

It's really a Fallout 2 thing to make most people surly assholes and most communities into murderer/prostitute/slave towns so I don't expect Czech modders to overturn that.
Just like in TWD right?
Those that are nice to you are the ones you usually need to fear the most (canibal episodes for example :D)
 

ERYFKRAD

Barbarian
Patron
Joined
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Messages
28,237
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Real life, lol. Games are written by fucking geeks and nerds - as if they know anything about real life, lol.

Sure, we hadn't had any actual post-apoc IRL (yet), but we have our zones of lawlessness in the world. And I dunno how about other cultures' thugs behave, but in russian criminal circles you need to be extremely, extremely careful with what you say. Obviously, to the outsiders they may behave whatever, but when talking amonst themselves and with people in power (and the player usually falls in those categories) they are very mindful of what they're saying (if they're smart). First, many words and phrases will have other meanings - "just asking" someone, for example, is presuming that you have the authority to ask, i.e., is challenging their authority, is offending them. You can be killed or declassified for "just asking". Second, the weight of the world is much heavier (because of the constant need to uphold the authority), so the consequences of offense are much heavier. So they say that russian thugs prefer not to speak much and, as this is a constant pressure, it spills to the other spheres of life.

A more historical example would be European dueling culture. Obviously, with Europe losing its collective balls, that is absolutely forgotten and bleached out of existence - how often do we even see that in fantasy schlock? But it was there and lots of people were killed for the slightest offenses. Now that the law makes even hitting someone a big hassle, yeah, people are free to speak whatever. Previously, loose tongue would inevitably lead to losing some body parts, lol (unless you was really, really good at fencing - which is where this mega-swordsman culture comes from).

It's only now, when any offense is basically forgiven, that people may talk whatever. Previously, they'd had to be much, much more careful with their selection of words. Doesn't mean they wouldn't be rude, but the targets for those words will be much more careful. You say "fuck you" to someone - you declare that one of you has to die, pretty much.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.-
Robert E. Howard.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
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Messages
7,817
The mod has some neat attention to detail, like a questgiver who has different dialogue if you've pickpocketed his key before he can give it to you. So far, my only complaints are the quality of the dialogues and a seeming overreliance on speech and lockpicking as the go-to non combat skills (haven't noticed a single repair, doctor, first aid or science check yet).
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
The mod has some neat attention to detail, like a questgiver who has different dialogue if you've pickpocketed his key before he can give it to you. So far, my only complaints are the quality of the dialogues and a seeming overreliance on speech and lockpicking as the go-to non combat skills (haven't noticed a single repair, doctor, first aid or science check yet).

How far are you in the game?
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
How far are you in the game?

Hard to say. I travel around a lot, save quests for when I meet the optimal requirements, and reload constantly to try different solutions. And there is actually something that looks like a Doctor check in the second settlement, but it's only used to bypass a 10 cap expenditure. Meanwhile, the speech checks in the same area require 70 to 80% skill and earn you several hundred caps as well as skipping a major battle.
 

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