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Steam Marines 2

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Man, look at the users long gone.......

Well, on topic. This game is getting a sequel.


http://www.steammarines2.com/


From Some Devlog:

"Marines. MARINES."

Steam Marines 2 is going into alpha release within the next few months!

The game currently features:

  • Permadeath - take care of your marines or die trying.
  • Turn-based combat - master movement and fire tactics.
  • Procedural generation - ship interiors and planetside levels.
  • Factions - human, alien, and robot units with their own gear and tactics.
  • Customization - marines with names, portraits, and gear.


What's New For Returning Players?

Some comments for players of Steam Marines 1 who may be interested in differences between the two games:

  • Marine squad size has been increased. Still try not to reach zero marines.
  • You control your spaceship instead of just fighting inside of it. There is a bare bones ship combat system in place (that is not turn-based) that I intend on expanding. Essentially your marines are aboard the I.S.S. Delhi and you can land on planets, moons, et cetera to insert your marines into combat.
  • Marine firing is no longer restricted to cardinal directions. Movement is still based on a square tile grid.
  • Steam Marines 2 separates out Action Points and Attack Points. Whereas in the first game all attacks/abilities used some set amount of Action, the sequel allows more granularity in what each marine can do per turn by separation of resources.
  • Marines now reveal fog of war in a 360 degree sphere instead of just a cone in the direction they face.
  • Tactical combat is a lot less about lining up marines and Guarding and a lot more about line of sight positioning and choosing shots; Marines can now aim for the head or center of mass which affects damage and accuracy bonuses/penalties.
  • Proximity to targets affects accuracy.
  • Marines are now differentiated not only by class/weapons/armor but by personality traits. Traits have chances to trigger per marine per turn that can boost Action, experience gain for the turn, and other effects.



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ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
The first one wasn't too great. Yet, this one sounds like it might improve upon the weaker aspects of the last game.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
I'm currently (re)playing the first one and just saw that you can already buy and play an alpha version of the second game, although the price is not sexy, it's already $25 and should increase again during development : https://worthlessbums.itch.io/steam-marines-2

Preview of the OST is cool btw :
 

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