tormund
Arcane
No.I just hope that they unbalance Sawyer's combat and include BG2-like hard counters, instead of the "+2% for 10 seconds" crap.
Git gud...
No.I just hope that they unbalance Sawyer's combat and include BG2-like hard counters, instead of the "+2% for 10 seconds" crap.
Darklands map
Pillows of Eternity map
MAKE MAPS GREAT AGAIN
Party size is serious business: http://forums.obsidian.net/topic/91215-only-five-party-members/?p=1875837
It's funny how the Codex of all places seems to be mostly shrugging at this.
Seriously though, in light of Eric Fenstermaker's interview, and stuff he said there about fewer but more developed companions, later confirmed by Josh, I think The party size reduction is in part to allow for a smaller number of overall companions than the original PoE's starting 9.
Again, one of the things that made BG2 so fun were the high-level mage battles that were pretty much absent in POE1.
Again, one of the things that made BG2 so fun were the high-level mage battles that were pretty much absent in POE1.
Don't want to spoil things too much, but if you've got a hankering for those you should really play TWM
Frankly managing large parties in the cumbersome RTwP format is a pain. I would even be fine with 4, like in Tyranny.
What would really make me happy, would be going turn-based though. But I don't believe there is a chance for that in this franchise.
Aren't there enough turn-based games already? Since the XCom remake exploded everything now is turn-based. RTwP is rare and there should be a few RPGs at least that use it.
It's also not really a pain to manage in any of the Infinity Engine games. Probably because the only thing you really have to actively manage are who you are attacking + which spell you are using (minus the occasional pauses to regroup, etc.). In PoE even the melee characters have skills that have to be managed, so that aspect can make it more confusing.
Don't want to spoil things too much, but if you've got a hankering for those you should really play TWM
Nope. For me the only good, relatively new, turn-based games have been Shadowrun and Might & Magic X. The former was a bit simplistic for my taste, but it just worked nonetheless.
WL 2 was shit.
D:OS was too cartoonish and juvenile for me to enjoy. Also any challenge evaporated real fast.
LoX was bland (I know you disagree)
T:ToN: seems like combat is almost an afterthought here, so I wouldn't mind that being a RTwP, like PS:T was. Don't really care either way.
AoD I haven't played.
I would love to have another turn based game with a robust class, ability and spell systems. PoE would be a good candidate, I think.
Try to be less obvious with your trolling in the future, my serbian friend... unless you are fishing for a tag.Josh, or whoever designed the spells, is a legit fucking moron. That's why I have pretty much zero hope PoE 2's combat will rise above the original. There are no indications that anyone in the team can make it happen.
Try to be less obvious with your trolling in the future, my serbian friend... unless you are fishing for a tag.
That masquerade thing was rtwp, so was that sword coast thing.
Try to be less obvious with your trolling in the future, my serbian friend... unless you are fishing for a tag.
Feel free to prove me wrong, then.
1) Druids aren't Wizards. They're meant to have better damage spells at the cost of versatility.
2) Vile Thorns is a short ranged cone AoE - riskier to use than Llengrath's Dread Haza.
3) 20 seconds is more than 10 seconds, and on the high range of durations seen in PoE.
4) Llengrath's Dread Haze is a Will attack. Vile Thorns' Sickening effect is a Fortitude attack, making it less useful for Ogres and other big tough nasties.
5) Perhaps most importantly, Llengrath's Dread Haze doesn't do friendly fire ("Foe AoE").
It's true that it's not a very spectacular spell, but on the other hand I'm not sure there actually that many Wizard spells in the game that inflict any status effect on such a large area-of-effect for so long a duration, with no friendly fire. If you really want to Sicken people, well, that's the ultimate Sickening spell.
None of that explains why a level 8 spell produces a single debuff that you can literally ignore at such high levels. It's -1 to all Attributes (oh no, I'm going to have 3% less damage and have 1 less Accuracy... at level 15/16!) and -10 Will and Fortitude. It's absurd.
Besides, it's not the only garbage spell. Kalakoth's Freezing Rake does something like ~80-ish (if the enemy doesn't save) damage and Hobbles for 8 seconds. This is at the point in the game where tankier mobs have over 300 Endurance, squishier ones around 200 and fights last for about a minute or so, at least on PotD. Same goes for Wilting Wind, with its "whooping" 60 Raw Damage.
Compare that to Horrid Wilting in BG2, that can instantly take out squishy targets, Spell Triggers, Simulacrums, Symbol of X spells etc. and you see why even bothering to cast Wizard spells in PoE is absurd. You're much better off just buffing a Barbarian with Priest spells and letting him loose.
This.You should read descriptions more carefully.
Yeah, but I why would I want to Sicken people at level 15? Is it even possible to notice a difference at such a high level when your enemy does only 97% instead of 100% of its total damage, or has 99 Accuracy instead of 100? You're much better off just flinging another Fireball or something. Also, friendly fire is not a problem with high Int, you can always easily maneuver with the inner and outer circles.
And again, it's not only that one. I can't find a single decent level 7 or 8 Wizard spell. Concelhaut's Crushing Doom is the only one I can think of that comes close. Druids are no better. I haven't cast a level 7 Druid spell once in the 20-25 hours I've had a level 13+ Hiravias in the party. Level 8, only that Tornado thingy was decent.