Cyberarmy
Love fool
Bosses and more elite enemies require some more thought tho.
My friend said that game become a lot harder after lvl 20 on very hard difficulty. Especially some Snapmaw groups have Dark Souls like difficulty he says.
Bosses and more elite enemies require some more thought tho.
I think my problem was starting on normal, the game is clearly meant to be played at a higher difficulty.My friend said that game become a lot harder after lvl 20 on very hard difficulty. Especially some Snapmaw groups have Dark Souls like difficulty he says.
The Witcher 3 inspiration is huge, and it shows why they hired CD Projekt RED’s Lead Cinematic Artist Pawel Swierczynski, Quest Designer Dennis Zoetebier, and senior Technical Designer Shadi Dadenji.
The characters and story are well done but there are some issues with awkward pauses between lines and overly dramatic voice acting.How's the writing? Did the John Gonzalez hire pay off?
The gameplay looks far better than the Witcher 3's not that it's saying much. There are some really bad cutscenes I saw but I'm guessing they've patched it.Ex CDProjekt staff... eh... Is this game a cutscene fest or there is actually legitimate gameplay in it?
You missed uncharted 4, ratchet and clank and NiOh?It's the first PS4 game I've played which seemed to have been actually optimised to run well on the system
Man, from software has no excuse anymore except their lazinessBloodborne dropped frames at a rate that must have
Yep. Thinking of getting Nioh though, and even though I disliked Uncharted 3, 4 has enough positive buzz that god help me I'm considering itYou missed uncharted 4, ratchet and clank and NiOh?
So, I picked this up yesterday afternoon and spent the rest of the day playing it, some thoughts:
The engine is a fucking work of amazing engineering. Very smooth, few to no loads, instant saves, extremely fast Ui and responsiveness.
Fuck these animations and traversal are smooth.
The visuals and art direction are great, they go a long way in establishing a believable and Immersive world that pull the player into exploring every nook and cranny.
The rpg systems are somewhat light, 4 or 5 skill lines focusing on combat, stealth, resources. With crafting and gear upgrades tacked on.
Its similar to mass effect in many regards, there is a dialogue wheel, you can talk to npcs about a variety of topics and there are dragon age 2 moments of be a dick, be a smart ass or be a kind hearted soul.
The side quests are well done and not your typical fetch kill quests. The Witcher 3 inspiration is huge, and it shows why they hired CD Projekt RED’s Lead Cinematic Artist Pawel Swierczynski, Quest Designer Dennis Zoetebier, and senior Technical Designer Shadi Dadenji.
The combat is too easy, as the stealth mechanics are overpowered as fuck for random enemies. Bosses and more elite enemies require some more thought tho.
So far I'm enjoying it, and if the game stick to 20-30 hours, I can see myself enjoying the experience.
Yep. Thinking of getting Nioh though, and even though I disliked Uncharted 3, 4 has enough positive buzz that god help me I'm considering itYou missed uncharted 4, ratchet and clank and NiOh?
Well I think we need to make a thread and define what's an rpg first
PS4 exclusive from guerrilla games (killzone devs) and funded by sony. Yeah, not happening.When they are porting this to PC?
Woah, no wonder that it is so good then!PS4 exclusive from guerrilla games (killzone devs) and funded by sony.