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Battle Brothers Pre-Release Thread

Teut Busnet

Cipher
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Joined
Dec 31, 2016
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961
Codex Year of the Donut
I agree with Kayerts on this one. The big metal shields don't offer enough extra oomph for their fatigue penalty vs wooden orc shields and if you're using shields on specialists (the only folks who should be running with shields at a mid to high levels, IMO), the wooden ones last long enough and are pitifully easy to replace unless your strategy is to field 6+ mad axemen.

Yeah.

I noticed that since the update to 0.9 enemy axe wielders often go for the direct hit instead of breaking your shield, so durability is less important right now.
 

Thonius

Arcane
Joined
Sep 18, 2014
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Pro-Tip Corporation.
The orc young's wooden shields are good for use against other orcs, since they last longer.
They're pretty flimsy. Warriors' metal shields are the super durable ones. Wooden shields are good vs goblins though, they're light, have +20 ranged defense and gobos have no way of destroying shields.

Edit: is ancient dead armor lootable? I don't think it was when I last played. I see they added it on the wiki.
It is. Helmets are ok, armor kinda heavy.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
But orc wooden shields are less durable than regular wooden shields, ranged def is irrelevant vs orcs and you get a bigger fatigue penalty. So why would you use them unless you have no access to normal wooden shields for some reason?

They're at a nice middle ground where they can take a few hits from an orc, but don't carry the fatigue penalties of heavier shields. The economic cost of losing the shield is irrelevant, but having to cycle shields wastes action points (unless you have quick hands, which you probably shouldn't on shieldbearers) and imposes a fatigue tax.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Is there a more satisfying feeling in the world decapitating and smashing heads off a negro's undead pack one by one till he can raise no more and watching him trying to kill a dog with his barehands as we slowly approach his lone, isolated form?

Don't worry, black one.
I'll keep your hat intact.
 

Prime Junta

Guest
Update.

Yeah bros you're right, shields are pretty important at least early on. They don't really help with marksmen though IMO as those bastards target my back row anyway. My new tactic for dealing with them is to fall back while leaving a bro with a dog on the flank, then run them down with the bro and the dog. Works great if I can spare them; I'm up to 12 bros now so I can, a lot of the time.

I've also gotten better at the strategy level. Bandit-hunting is clearly the thing to do early on as it lets me get decent gear for my bros instead of having to buy it. Those first few fights against raiders in chainmail and military-grade weapons when I'm rocking lamellar and pitchforks (at best) were really tough though.
 

Prime Junta

Guest
Question: I've noticed that the enemy is able to swap positions: if a frontline guy is getting clobbered, someone behind him can relieve him. I haven't been able to figure out how to do this. Is it AI only, does it need a special perk, or am I missing something?
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,026
Location
The Eye of Terror
Flails are damn good.
You forgot your hat?
Goodbye.
Agreed, I've found that giving one to your starting bro (the one with two stars in melee skill) before transitioning him into a 2handed greatsword later on was the best decision I took in my last campaign. As he quickly gets into the 70 melee skill range you end up getting a lot of intact bandit raider armor very early. This proved crucial in getting everyone decent armor and was also a very good winning strategy in many fights.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Yup and there are some guys that start with +15% head damage or +10% head hit chance traits. They are insanely murderous combined with flails
 
Last edited:

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
I have not visited this thread of a while, is this game game really comming out this Friday?
Any plans on a GOG release?

No GOG release announced, although they say they're looking into it. It seems on track for a March 24th release no problem--it's been essentially complete since September, it's getting weekly beta updates, and those updates are mostly balance & bugfixes.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Flails are damn good.
You forgot your hat?
Goodbye.
Agreed, I've found that giving one to your starting bro (the one with two stars in melee skill) before transitioning him into a 2handed greatsword later on was the best decision I took in my last campaign. As he quickly gets into the 70 melee skill range you end up getting a lot of intact bandit raider armor very early. This proved crucial in getting everyone decent armor and was also a very good winning strategy in many fights.

They really shouldn't make targeted headshots be a flail-only option.
I still disagree with all this % chance to hit head unintentionally.
It's very undependable and at times unhelpful due to how the armor work.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Flails are damn good.
You forgot your hat?
Goodbye.
Agreed, I've found that giving one to your starting bro (the one with two stars in melee skill) before transitioning him into a 2handed greatsword later on was the best decision I took in my last campaign. As he quickly gets into the 70 melee skill range you end up getting a lot of intact bandit raider armor very early. This proved crucial in getting everyone decent armor and was also a very good winning strategy in many fights.

They really shouldn't make targeted headshots be a flail-only option.
I still disagree with all this % chance to hit head unintentionally.
It's very undependable and at times unhelpful due to how the armor work.
It's actually the critical hit of the game if you think about it. You have a chance for extra damage and you can increase it situationally etc
Admittedly though it is a bit weird that you can only aim heads with the weapon that is probably the hardest one to aim with (irl)
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Critical hits that has the potential of ruining the result of a regular hit isn't a critical hit...it's more like a critical failure.
The 'rekt armor, full plate helm' situation has popped up a few times. This is why 1-Handed spears is pretty gimped - in theory they should be decent against people with zero body armor, since they're accurate and reliable. But in practice there's always that 25% chance where your 'Armor Free' thrust got wasted even after it succeeded your 75% hit roll. Due to how low spear damage ignore-armor rating is, you hit the head for only 5 dmg. That always sucked.
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I would prefer an attack system of lower hit chance to the head but guaranteed critical damage, all weapons included. I have lost brothers because instead of stabbing the man in the chest, he hit the head which means the man in front got to live another turn and go to kill my guy. Like RK47 said -critical failure, instead of being rewarded...
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,076
A'ight, got some update on my "almost-full-noble-team". Got one bastard, witch-hunter, swordmaster, one apprentice, 3 starter brothers and a miner from an event (other noble died, so I took the poor fella. He's doing fine with military cleaver)

Basicly, getting only nobles hurts early-mid game as they tend to cost 2-5k. Couldn't find any Hedge Knights when I was around so I stopped at nobles and started buying other 2-5k crowns bro's (bastard, swordmaster and witch-hunter)
I still need to change equipment on some of those guys, but for now it looks like this:
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TZgUxJY.jpg

De Havilland family is currently steamrolling thru' enemies. Especially Xun. Ulfert is also extra-good. Other guys are doing fine, but my stamina rolls were pretty... Meh(that's the biggest problem of this company right now)
I'm not finished yet (day 78) but my current conclusion is - If I was hiring cheap guys, I'd probably end up around same levels with better stuff and easier early-mid game. I had only 9-10 guys until day 30 so... As you can see, some early rolls were OP (Xun and Xanth, while other guys were pretty mediocre)
I'm thinking about giving Xanth/Xun "fast hands" and perk that gives +25% armor ignore while nothing in offhand so they can swap to daggers when fatigued. Trying many different things on all those lads.

Oh, also - I raided like 10-15 random locations and absolutely zero legendary items. That sucks.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
All the legendaries I got so far were specifically pointed out in taverns.
Go in the steppe south west of here and in the camp there's an armor etc
I believe thats the most "reliable" way
 

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