ilitarist
Learned
- Joined
- Oct 17, 2016
- Messages
- 857
Party RPGs have party size limit. Obviously it's needed for balance and to reduce microcontrol. Have you ever seen any good in-game explanation of why is there?
At least in games where you create a party (Icewind Dale, Avernum, Wizardry, Might and Magic) you can say those are comrades who stick together so they don't want anyone else. But in some of those games you can hire henchmen or even full party members... up to a certain limit. In others someone just says "we should travel in a small group to not get spotted/slowed down" and everyone sticks with it even it is the time to attack a huge dragon in an arranged battle.
When I started Torments Tides of Numenera and saw how initial companions hate each other I thought the game will have several pairs of characters who hate each other and maybe couple of others who specifically hate travelling in a crowd. That would be a good explanation. Nope, all of your companions just naturally hate to be around more than 3 people.
So, does any RPG explain those things well?
At least in games where you create a party (Icewind Dale, Avernum, Wizardry, Might and Magic) you can say those are comrades who stick together so they don't want anyone else. But in some of those games you can hire henchmen or even full party members... up to a certain limit. In others someone just says "we should travel in a small group to not get spotted/slowed down" and everyone sticks with it even it is the time to attack a huge dragon in an arranged battle.
When I started Torments Tides of Numenera and saw how initial companions hate each other I thought the game will have several pairs of characters who hate each other and maybe couple of others who specifically hate travelling in a crowd. That would be a good explanation. Nope, all of your companions just naturally hate to be around more than 3 people.
So, does any RPG explain those things well?