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The Secret World

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I don't know if I can keep going. I'm in Blue Mountain, which is where I stopped in the old version, and for the same reason: the combat is really, really bad. Even after the redesign. Use your elite, spam your primary weapon's skill until you're out of energy, spam your secondary weapon's skill while it recharges, repeat every fight ad nauseum. It's a shame because there's a lot to like about the game, but the combat is unbelievably bad.

That's what you get for restricting a character to a mere 7 skills.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I don't know if I can keep going. I'm in Blue Mountain, which is where I stopped in the old version, and for the same reason: the combat is really, really bad. Even after the redesign. Use your elite, spam your primary weapon's skill until you're out of energy, spam your secondary weapon's skill while it recharges, repeat every fight ad nauseum. It's a shame because there's a lot to like about the game, but the combat is unbelievably bad.
Sounds sad. :(

This just proves that this game can only be enjoyed on the long run if people don't care about the combat at all and can ignore how monotonous it is.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,539
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Although an advocate for the game, I can't honestly say I disagree with Night Goat. The new interface has not fundamentally changed the combat system. I'm playing the SWL with friends so it's fun anyway, but that's neither here nor there.
 
Joined
Mar 3, 2010
Messages
8,819
Location
Italy
so, being a scientist and shit, watching videos wasn't enough and i had to try it firsthand.
the triskster, spamming aoe builder, made the horrible mouse driven combat bearable. then, after some more tutorial, i had the chance to see all the skills.
WHERE THE FUCK ARE ALL MY SKILLS? holy fucking shit, just a fistful of faceless skills. i was so disheartened that i hadn't courage to check if they even have some interaction between them (even if underpowered, i loved my old pistol-chaos build which spawned magical pointy fences under everybody's feet).

i don't know if i want to give this a real chance.

also i thought tying the old account to the new one would have given me all the weapon trees automatically unlocked, instead i'm supposed to pay for them, really am i?
 

MaskedMan

very cool
Patron
Joined
Jan 9, 2008
Messages
1,864,628
Codex 2012 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
You should get those free, did you link through account page + get it on your character from delivered items? Have to play through the tutorial(s) first :M
 
Joined
Mar 3, 2010
Messages
8,819
Location
Italy
i had to click on some obscure and hidden button about retrieving VANITY ITEMS TO UNLOCK WEAPON SKILLS.
but anyway the more i look at the skill poles (because they're definitely not trees) the sadder i get.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
If anyone stops to truly look at the gear upgrade system, it's obvious it exists just to feed the in-game store with real money.

Leveling your weapons to past purple quality, for a f2p or even patron player, is a gigantic grind, much more than any other mmo I have played, be it wow, ffxiv or ESO.

Funcom doesn't give a shit, the game exists to promote the cash shop, and the grind at 50 will only lead to a massive player turn over, as they slowly finish the story and leave... Assuming people bother to finish Egypt, which is one of the low points in the game coming from New England.
 
Joined
Mar 3, 2010
Messages
8,819
Location
Italy
i gathered all the courage i could get and ventured through the skills.
they have NO INTERACTION WHATSOEVER. they're either exactly the same (consume 3, do exactly x damage) or have very very little side usefulness with the skills of the same weapon, while the passive are +x to stat or direct upgrades to an active skill. there's no creativity to be had here, you select skills from only one group of only one weapon, take the relative passive upgrades and stick to that.

this is an andromeda level of dumbing down disaster.


edit: and i forgot to mention that the skill system actively discourages mixing weapons and experimenting because of this absence of synergy and because weapons earn xp, the more you use the same type of weapons the +crit and +crit dam you get.
retardation over 9000.
 
Last edited:

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
i gathered all the courage i could get and ventured through the skills.
they have NO INTERACTION WHATSOEVER. they're either exactly the same (consume 3, do exactly x damage) or have very very little side usefulness with the skills of the same weapon, while the passive are +x to stat or direct upgrades to an active skill. there's no creativity to be had here, you select skills from only one group of only one weapon, take the relative passive upgrades and stick to that.

this is an andromeda level of dumbing down disaster.


edit: and i forgot to mention that the skill system actively discourages mixing weapons and experimenting because of this absence of synergy and because weapons earn xp, the more you use the same type of weapons the +crit and +crit dam you get.
retardation over 9000.
Noticed that as well, I picked a trickster, with a focus on chaos and pistols.

It's not worth it to even put points into chaos before maxing out pistols. The solo experience is shit easy, the story dungeons don't even need roles, and apart from a few dps checks like the one in the ankh, they are faceroll.

So pistols are more than enough to cruise through the game, don't even need self heals.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
If anyone stops to truly look at the gear upgrade system, it's obvious it exists just to feed the in-game store with real money.

Leveling your weapons to past purple quality, for a f2p or even patron player, is a gigantic grind, much more than any other mmo I have played, be it wow, ffxiv or ESO.

Funcom doesn't give a shit, the game exists to promote the cash shop, and the grind at 50 will only lead to a massive player turn over, as they slowly finish the story and leave... Assuming people bother to finish Egypt, which is one of the low points in the game coming from New England.
:dealwithit:
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,539
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
One thing to report - even with the dumbing down, Black Goat Woods is still a fucking nightmare!
incline.png
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,825
The problem with the combat here is the problem with the combat in virtually every other mmo, its based on rotations and cooldowns, theres no room for creativity there. That said, it can be fairly enjoyable if your character is worth a shit, or a nightmare if it isnt.

Skill system is too limited, 5 skills and 5 passives is horrible, you slot everything you HAVE to slot and theres no room for anything else, there should be more room for tinkering. That said i enjoy how the skills are structured and the depth it has. Its not terribly complicated but it can give you a few days to get right. Also because its so hard to get every skill theres a lot that isnt known about the system at the moment.

Story is great, Solomon island is probably the worst part, out of which kingsmouth is the best. But picks up in Egypt, and Transylvania is great. In Solomon island you shouldnt miss Tylers freeborn chain, its pretty good. Puzzle quests are the best part of the game. I have also heard great things of Tokyo, but it still isnt on the game.

Itemization is meh (as meh as TSW was), its there to be enjoyable at first but a real pain when you want to max out everything, the game is blatantly p2w in that respect. Thing is, you have to ask yourself: "To win what exactly?" and realize it doesnt matter, at all.
Extraordinary weapons have interesting effects and you can definitely build around them, which is great. But talismans have shit effects and most of them are insultingly insignificant.

Economy is interesting, AH limit has had a big impact on prices, stuff is worth a shit. Also more interesting, theres trading, actual trading in the game, its pretty interesting and im hoping it isnt lost. I still say inventory space is too limited, the option to increase it via MoF should be open and the price scaling shouldnt happen until a decent inventory is achieved. Funcom doesnt get that they are asking anyone that isnt DPS to have an extra set of gear in their inventory at all times.

Daily challenge atm is the single worst thing the game has going for itself, it rewards the worst kind of behavior and needs to get changed asap.
 

vampiregrave

Educated
Joined
Jun 19, 2015
Messages
65
2.0.3 Patch Notes:
GENERAL
  • Reduced the Auction listing duration to 3 days.
  • Removed the limit on how many items can be sold on the Auction per day.
  • The listing fee and commission for Auction Sales has been adjusted to 10% for non-patrons. The listing fee and commission for Patrons has not changed.
  • Fixed an issue where the teleport window required the corresponding amount of Anima Shards to use for patrons.
  • Updated a number of Interaction UIs to more accurately represent the action being taken.
  • Fixed various Dressing Room and clothing issues.
  • Updated description of Main Mission challenges to explicitly include Scenarios and Dungeons. This is a text-only change, they always counted.
  • Removed a confusing FIFO when approaching The Gatekeeper in Agartha.
  • Heavy Metal and Foundations have moved from the City of the Sun God side mission achievement to the City of the Sun God investigation mission achievement, to match the standard followed by the rest of the side investigation missions.
  • Savage Coast’s Talk of the Town achievement no longer incorrectly updates the Sherlock meta achievement.
  • Mnemonic Guardians can now be sold to free up inventory space.
  • Fixed an issue with weapon visuals showing up when they shouldn’t.
  • The Communications Specialist at Lisa Hui’s camp will now buy and sell goods.
  • A Council of Venice delegation has setup a small fortification at Innsmouth Academy. Their Apothecary will buy and sell goods.
  • A Wabanaki Scout has been spotted keeping an eye on Red’s Bait and Tackle. He will buy and sell goods.


GAMEPLAY
  • Updated two alarm ambushes in Savage Coast to spawn the appropriate level enemies.
  • Reduced the amount of XP gained from mob kills at level 40 and higher.
  • Added a missing map marker for The Coveters.
  • Added missing collision to a Temple Door in Black Sun, Red Sand.
  • Updated a map marker location for Last Will and Testament.
  • Raiding Warmonger will no longer reset when stunlocked during Scrapyard Defence.
  • Gravity has been given a significant overhaul to improve the gameplay flow and feedback.
  • Benevolent Conspiracies has been given a significant overhaul to improve the gameplay flow and feedback.
  • Mean Streets has been reworked to improve the overall flow.
  • Manifestation of Amir should now properly follow the summoner during Way of Things.
  • Akhenaten now properly shows the uninterruptable overlay on his cast bar.
  • Rebalanced damage done by the water in Cost of Magic, and tweaked placement of several props to reduce likelihood of sliding off a prop into the water.
  • Made using the flare easier during The Draculesti.
  • Filthy Fauns and Filthy Werewolves now have an indicator for their post-death explosion.
  • The heal over time effect Vivified, used by Chemical Super-Soldiers, can now be purged.
  • Guards are now a little less perceptive in The Prisoner.
  • Guards now have a shorter range on their basic attacks in The Prisoner.
  • Guards will no longer rudely spam the chat window in A Time to Every Purpose.
  • Guards no longer remember the player after the player is caught in A Time to Every Purpose.
  • Reduced the respawn timer and increased the population of Mummies for Mummy Issues.
  • The bonus mission Nocturnal Worship will now give credit when killing the nearby Shambling Priests.
  • The mission and goal text for Silent Trickster no longer refers to the bog.
  • The Hadean Guards always get full health when one of their number dies.
  • The Unbound Ak’ab will no longer lose CC immunity after burrowing.
  • Guts Trawlers now have appropriate health for their level.
  • Death Squad vampires are no longer self-proclaimed Block Rating Experts.
  • Reduced the evade chance bonus from the vampire ability Quick Fade to 10%.


COMBAT
  • Fixed an issue which caused Efficiency bonuses on weapons to not affect the Chaos elite ability Immutable.
  • Fixed an issue which caused Warrior’s Spirit to not generate Chi when Spirit Blade expires.
  • Fixed an issue that caused the damage from the Blood Magic passive Curse of Destruction to not appear in the combat log or floating combat numbers.
  • Attacks that purge will now do so before dealing their damage. This change does not affect attacks that only purge during buffs that grant them this ability.
  • Fixed an issue where Wild Surge could aggro enemies from very far away.
  • Chaos Doppelgangers and Singularities no longer deal damage to enemies with reflective barriers active.
  • Re-worked most of the special interactions between Maxwell’s Demon and Infernal Apparatus. This passive and unique weapon should work together completely now without any special cases.
  • Fixed an issue where the Lingering Frost passive wouldn’t work with Infernal Apparatus.
  • The heat you would have lost for the first two second of the Infernal Apparatus buff because of Lingering Frost will now be subtracted from your current heat after the Infernal Apparatus buff ends.
  • Supercooler now functions while Infernal Apparatus is equipped. Supercooler cannot remove heat for 2 second duration of Infernal Apparatus.
  • The Efficiency weapon affix will now function when using healing abilities.


DUNGEONS
General
  • The Item Power requirements to enter the elite 2-9 dungeons have been reduced. We want players to be able to challenge themselves while also protecting other players from having ill prepared team mates. This is a balance we want to maintain and will be updating these requirements based on feedback in the future as well.
  • Improved the distillate reward chance weighting for final bosses and rare chests in level 50 story mode dungeons to make them more competitive with the distillates gained from the first 5 bosses in the dungeon.
  • Disabled several team-wide effects from functioning fully when used while in the anima well after dying during an active dungeon boss fight.
Hell Eternal
  • Lustrehunter should now be more responsive after being interrupted, when deciding whether to fight or flee.
  • Lustrehunter will no longer Fallback to the point he is already at.
  • Fixed being stuck in combat after defeating the Lustrehunter.
  • Increased the health of Flagellatrix Superior.
Hell Fallen
  • The final boss’s Dungeon Reward Chest will no longer interfere with the final cutscene.
Darkness War
  • Changed Wayeb-Xul’s basic attack to physical damage so it won’t kill tanks in one hit.
The Ankh
  • Re-worked the damage of Full Clip on 5+ difficulties.
Hell Raised
  • Re-worked attack speed and damage values of the Traumadriver.
Slaughterhouse
  • Fixed an issue with Cryo Remnants in Slaughterhouse infinitely attacking players after their deaths.


SCENARIOS
  • Missions for The Castle and The Hotel now clean up properly when abandoning an in-progress scenario.
  • Fixed an issue that was causing scenarios to count as 2 main missions for challenges. They are intended to count as 1.
  • Fixed mission send reports sometimes not having flavor text in Scenarios.
  • Bear Arms can now be used to arm a survivor.
  • Bear Arms, Turret, and First Aid Kit now automatically equip in open slots on the quick access bar.
  • Buff stations now display the available buff until it is consumed.
  • The operator is more closely watching the saboteur, and will now announce every time an explosive device is placed, instead of just the first time.
  • Leaving a scenario after the final boss has been killed will no longer apply Deserter.
Source: Official SWL Website
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,825
Yeah, tax on seling items went up to 20% for non patrons. Thats insane.
 

Varvarg

Educated
Joined
Jun 17, 2017
Messages
168
Location
Sweden
so, the old TSW can't be bought anymore? Just looking through Steam mind you.

Downloaded Legends, but haven't even touched it. Just wanted some nice Cthulu slaying, solo. But this seems like candy crush with zombies
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,825
so, the old TSW can't be bought anymore? Just looking through Steam mind you.

Downloaded Legends, but haven't even touched it. Just wanted some nice Cthulu slaying, solo. But this seems like candy crush with zombies
Eh, you wont notice unless you keep playing past the story, and there really isnt any reason you should be doing that.

Thing is, between this shit and the release of PoEs new expansion a lot of people will have an excuse to jump ship, and no matter what game, the less population you have, the less people are willing to spend on your game. They are hurting their bottom line because people will think "if i want to play this game i have to sub, i dont want to sub just to play this game" instead of thinking "im having fun playing this game, lets sub", which the point of f2p. This is basic shit.
 
Joined
Mar 3, 2010
Messages
8,819
Location
Italy
i can confirm.
i'm a poor, broke, cheap bastard. warframe never asked me for a dime and i gave him moneym while i'll never pay for this.

on a related note, the damn depression which thrives on repetition and known rituals made me stick on this. story and writing are still good, haven't been touched. the ride to level 50 is short and then, after that, lacking the whole tokyo, there's the abyss. there's even only 1 pvp map which gives the same reward wether you win or lose.
but yeah, priority was robbing froobs of their money.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
PLEASE make a single player cRPG in this setting.... Please...

:negative:
We are wishing this for years, but I don't see any chance as long as imcompetent shareholders are controlling Funcom, who still haven't realised that the MMO bubble has burst years ago.
 
Joined
Mar 3, 2010
Messages
8,819
Location
Italy
i stumbled upon a showstopping bug DURING THE FUCKING MAIN QUEST. (mostly because it uses the old crafting system which has been axed who knows why)
oh well, no biggie, i'll write a petition, after all even the launcher says gms are always online and ready to help.
after a whole day of waiting i've been told that petitions take on average, ON AVERAGE, 10 days to be answered. not even the pentagon takes 10 days to answer.
 

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