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The Legend of Heroes Thread - Trails of Cold Steel in the Sky

HoboForEternity

sunset tequila
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Steve gets a Kidney but I don't even get a tag.
I've just finished ToCS I and II and I'm asking myself whether I'll have to buy a PS4 to play III or it will also be published on some other platform. Between P5 and this, this makes for 2 games I really want to play that are not available outside some rather shitty closed system. I admit I played CS I & II, and that I'm currently playing SC on another shitty closed system that is the PS Vita, but at least, I've got the benefits of mobile gaming (that fits JRPG very well I think).

Falcom really foes the story-heavy RPG better than any other company. Trails series is like playing through a well written TV series that would happen to have rather competent gameplay to boot. I long for Crosbell games to be translated too.

If ToCS 1 and 2 sell well, I think the chances of 3 coming to the PC are quite high.

If ToCS is a flop... well... let's hope that doesn't happen. I think all of us want to see the Crossbell games too.
its all comecdown to marketing amd sadly xseed dont really do that. Cold steel should be easier to sell since it has better graphics, voice acting and more modern anime style (compared to tits' late 90s early 2000s style which kinda make the plebs and normie weeb turned off)

a sale of 50+ k in the first week should be easy to achieve and 100~200k in its first year

It doesnt have a be a big campaign. A several articles at major gaming and weeb sites, a banner at steam around the release date should be enough for team that size.

So far they didnt do anything with the marketing, it just fills me with all kind of despair.

Hell, even a social media campaign would help a little.
 

LESS T_T

Arcane
Joined
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Messages
13,582
Codex 2014
Well, I still can't cope with the fact that (at least) FIVE Falcom games are coming to PC in second half of the year (ToCS 1, Zwei 2, Ys 7, Ys 8, and Tokyo Xanadu eX+).
 

LESS T_T

Arcane
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Codex 2014
Cold Steel for PC is coming on August 2nd.

Durante explains how he helped this port: http://xseedgames.tumblr.com/post/163180020530/the-legend-of-heroes-trails-of-cold-steel-pc

When XSEED approached me about contributing to their in-progress The Legend of Heroes: Trails of Cold Steel port, I was immediately excited about the prospect. The Trails in the Sky series features some of my favourite JRPGs on PC, so I looked forward to making this later game in the franchise the best it can be on PC.

Of course, back at that point I didn’t quite anticipate just how involved I would get - I was expecting to do some optimization here and there, maybe amounting to a week or two of full-time work. Reality would turn out different, and in this series of articles I’ll give you some idea of why.

The series is currently planned in 3 parts, leading up to the release of the game on August 2nd:
  • The first part, which you are reading right now, deals with performance aspects, primarily framerates and loading times.
  • The second part will describe the graphical enhancements and options available in the PC version, and how they came about.
  • Finally, the third part will go into some specific features of the PC port that aren’t direct graphical enhancements, and explain some of the challenges in implementing them.
 

Deleted member 7219

Guest
Cold Steel for PC is coming on August 2nd.

Durante explains how he helped this port: http://xseedgames.tumblr.com/post/163180020530/the-legend-of-heroes-trails-of-cold-steel-pc

When XSEED approached me about contributing to their in-progress The Legend of Heroes: Trails of Cold Steel port, I was immediately excited about the prospect. The Trails in the Sky series features some of my favourite JRPGs on PC, so I looked forward to making this later game in the franchise the best it can be on PC.

Of course, back at that point I didn’t quite anticipate just how involved I would get - I was expecting to do some optimization here and there, maybe amounting to a week or two of full-time work. Reality would turn out different, and in this series of articles I’ll give you some idea of why.

The series is currently planned in 3 parts, leading up to the release of the game on August 2nd:
  • The first part, which you are reading right now, deals with performance aspects, primarily framerates and loading times.
  • The second part will describe the graphical enhancements and options available in the PC version, and how they came about.
  • Finally, the third part will go into some specific features of the PC port that aren’t direct graphical enhancements, and explain some of the challenges in implementing them.

Durante is on board? We can expect to be able to run it at 4K with a minimum of 60 FPS then. Amazing news.
 

HoboForEternity

sunset tequila
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Steve gets a Kidney but I don't even get a tag.
do you think it's possible to implement some sort of point and click feature like in TITs. playing TITs with KB/mouse was so comfy you dont even know it's a console port
 

Somberlain

Arcane
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Sounds pretty unlikely since Cold Steel games are controlled from a 3rd person perspective instead of top-down.
 

flyingjohn

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May 14, 2012
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2,966
Well steam might get more falcom games:
https://techraptor.net/content/president-nihon-falcom-games-on-steam
"Toshihiro Kondo: We have no hesitation about releasing games on Steam. Rather, given that we don’t have a large staff, we mainly have to rely [on] partners to help us realize a PC port. When we first started releasing games on Steam, we were initially unsure of whether or not players would want to play our older games. However, as we gradually released games on Steam and saw the very positive reaction that was much greater than we expected, we feel like we want all of our games that come out to [release] on Steam."

Don't worry atlus and nippon ichi, other companies will gladly take our money.
:positive:
 

Nomad_Blizz

Arcane
Joined
Dec 18, 2014
Messages
333
Just finished trails in the sky the 3rd. It's an excellent game with some very interesting side stories and world building. My favourite doors are the ones involving the baby dragon, the reports about Cassius, and Renne's past.
The game suffers a little because of its relatively weaker 7th and ending chapter. However, the ending was quite nice and gives a proper send off to all our beloved characters- I even became a little emotional towards the end. Overall, I enjoyed it almost as much as I enjoyed FC.

HTBnqa2.jpg
 

Deleted member 7219

Guest
Well steam might get more falcom games:
https://techraptor.net/content/president-nihon-falcom-games-on-steam
"Toshihiro Kondo: We have no hesitation about releasing games on Steam. Rather, given that we don’t have a large staff, we mainly have to rely [on] partners to help us realize a PC port. When we first started releasing games on Steam, we were initially unsure of whether or not players would want to play our older games. However, as we gradually released games on Steam and saw the very positive reaction that was much greater than we expected, we feel like we want all of our games that come out to [release] on Steam."

Don't worry atlus and nippon ichi, other companies will gladly take our money.
:positive:

XSEED are doing their best to scare fans that Trails to Zero / Trails to Azure may not come to PC, but as far as the Japanese are concerned, it is inevitable.

This is very reassuring.
 

Valestein

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
How Sara Valestein will look in CS3 :love:

LegendOfHeroes-3-1.jpg

LegendOfHeroes-2-1.jpg

The-Legend-of-Heroes-Trails-of-Cold-Steel-III_20.jpg



And apparently you can now drink with her.

The screenshots re-introduce some old instructors starting with Sara Valestein who is now 27 years old. It’s pointed out in the screenshots that Sara used to be forced to drink alone because the kids weren’t of age. However, now they will be able to join her.

More info and screens of the other instructors and mechs here: http://www.dualshockers.com/trails-cold-steel-iii-mech-screenshots/
 
Last edited:

Deleted member 7219

Guest
Not being able to drink with her in CS2 was a terrible mistake, which I am glad is now being rectified. Rean was such a fucking ponce.
 

LESS T_T

Arcane
Joined
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Messages
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Codex 2014
Second chapter of The Grace of Durante Upon Cold Steel: http://xseedgames.tumblr.com/post/163454030210/loh-trails-of-cold-steel-pc-guest-blog-2-from

LoH: Trails of Cold Steel PC Guest Blog #2 from Peter “Durante” Thoman - Graphical Enhancements & Options

Welcome to the second part of this 3-part series on the PC port of Trails of Cold Steel. The first part dealt with lifting the performance of the game to a level that I consider acceptable – great even. Of course, you might now be wondering what to do with all that performance headroom if you’re planning to play on something faster than a GPD Win. After all, there isn’t really any need to run a turn-based JRPG at 300 FPS or more.

In this article I’ll introduce the various graphical settings I’ve added to the game, going into a bit more detail on some of them. I’ve been looking forward to this one in particular, so I hope you enjoy reading it as much as I did writing it.


The Launcher
Let’s start with a look at the game’s launcher:

tumblr_inline_otpl1izfkJ1siwbnr_1280.png


There are a few things I’d like to remark on:
  • Every single option has a description text, and often it also shows visual comparisons of the settings (on the right)
  • The entire launcher you see here can be navigated just using a gamepad (actually, I made a tool for this that allows natural 2D-navigation and changing options in arbitrary C# WinForms dialogs using Xinput, and XSEED has graciously agreed to allow me to open source it, so look for that on my blog when things are less hectic)
  • Can you spot the typo on this screenshot? It’s fixed by now.
The rest of this article will look at the options contained in the “Display”, “Image Quality”, “Shading” and “Graphics” sections of the launcher in order.


Display
Here, you have the basic choice between windowed or fullscreen rendering with or without v-sync. In terms of framerate, there are 3 settings: a 30 FPS limit, a 60 FPS limit, and unlimited FPS. While the game was 30 FPS on consoles, in the PC version both 30 and 60 are fully supported. Unlimited variable FPS also work very well in all my testing, but are not fully QA’d throughout the game and offered on a “your own risk” basis.

Finally, I’ve also added an option for adjusting the Field of View (FoV). While not as important as in first-person games, playing close to a large monitor often makes a larger Field of View desirable. Here you see a comparison between the default FoV (left) and a very high setting (I wouldn’t personally choose one this high, it’s just for illustration):

tumblr_inline_otpl6ghfEl1siwbnr_1280.jpg


Image Quality
This section deals with resolution, anti-aliasing (AA) and texture filtering. Resolution works as you would expect. In terms of anti-aliasing, MSAA 2x, 4x and 8x are supported, and transparency supersampling(TrSSAA) is there as a high-end option to improve the quality of alpha-tested surfaces. It was strange to discover that TrSSAA is actually significantly more difficult to implement in DX11 than it is in Direct3D 9 or OpenGL, but at least that explains why so few games offer it. Here is a comparison to show what each option does – of course, the difference is much more pronounced in motion:

tumblr_inline_otpl8pcW9S1siwbnr_1280.png


Before we move on to shading, there’s one thing I need to get off my chest. You know what really annoys me? When games offer some AA option, but do not apply that AA solution consistently to everything in the game (like e.g. character models in menus.) I had to extend the underlying engine to do it, but rest assured that when you select an AA option in Trails of Cold Steel on PC, everything will get that level of AA:
  • The main game rendering will be AA’d of course.
  • The rendered character dialogue portraits will also get the AA.
  • The character models shown on the equip screen? AA’d.
  • Character busts during special events? AA’d.
  • Yes, even the minimap rendering gets MSAA. And TrSSA. Because why not!

Oh, and there’s an anisotropic filtering option. It’s just a checkbox, because honestly, there’s no reason to bother with less than 16xAF for this game. Even the GPD Win can do it!


Shading
Now this is where things get even more interesting. There are four options related to the quality of dynamic shadows:

  • Shadow Resolution, which, as you’d expect, adjusts the resolution of the shadow maps all the way from “low” to “absurd”.
tumblr_inline_otplfppdXb1siwbnr_1280.png

  • Shadow Casters, changing which objects cast shadows. Shadows are often enabled only selectively for performance reasons, with artists manually selecting which objects and characters are sufficiently “important” to cast shadows. This setting overrides that selection and makes every object in the scene cast a shadow.
  • Shadow Distance, which can increase the distance shadows are cast at. Ever annoyed by shadows appearing and disappearing a few meters in front of you? I know I am. Well, not on my watch.
tumblr_inline_otplebBIZq1siwbnr_1280.png


  • Finally, Shadow Filtering enables softer and more aesthetically pleasing shadow transitions.
Even with these improved real-time shadows, the game’s environments still looked a bit flat. Since the environments, unlike the characters’ cel shading, are rendered and shaded in a more realistic style, I thought that a more realistic modern technique, namely ambient occlusion, might look good. With some engine improvements I was able to integrate HBAO+, one of the highest-quality and best-performing AO solutions available:

tumblr_inline_otpliqtcrV1siwbnr_500.gif


As you can see, it lends everything a lot more depth and plasticity, and also makes objects in the shadows appear more grounded.

Graphics
Last, but certainly not least, the “Graphics” options seem comparatively unexciting with just two checkboxes: and really, the High Quality Depth of Field setting just does what it says on the tin and while it’s a nice improvement, it’s nothing to write home about.

On the other hand, the Unlimited Draw Distance option is, and excuse me if I say so myself, a really big deal. In fact, doing something about the draw distance was one of the very first requests that came up when the first article was posted. What I’ve done about it is completely eliminate any form of pop-in, by making all objects and characters draw at any range. On some maps this is quite a significant extra CPU load, especially combined with full shadow casters, but nothing a modern Desktop PC can’t easily deal with.

Since pop-in is hard to demonstrate in images, I’ve made a video that really shows off the considerable effect of this option.



Other Improvements and Conclusion
In addition to these options, there are a few graphical improvements over the console version that are “always on” and don’t have a launcher option. For example, the glow effects are rendered at 4 times the fidelity, and uncompressed textures are used instead of the compressed assets designed for consoles wherever they were available.

I hope you’ll enjoy these graphical improvements as much as I enjoyed creating them and writing about them. In the final article, we’ll have a look at some non-graphical features, and one particular, somewhat programming-intensive graphical option that will make a few people really happy and which I never expected XSEED to go for. Till then!
 
Last edited:

yes plz

Arcane
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Joined
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Messages
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Pathfinder: Wrath
one particular, somewhat programming-intensive graphical option that will make a few people really happy and which I never expected XSEED to go for.

I wonder what this could be.

Also, it looks like the video confirms that the costume DLC is in the PC version.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Just finished SC. The backtracking in the last 1/3 was a bit annoying but holy shit, the story, the characters, the FEELS. Why is this game so good? I immediately bought 3rd and the beginning aborsbed me in at once. OMG now I understand why fans were starving and begging for the English localizations to come out. I can already imagining myself wishing to keep playing all of the Trails game one after another...while desparately waiting for localizations for YEARS.
 

HoboForEternity

sunset tequila
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Messages
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Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Just finished SC. The backtracking in the last 1/3 was a bit annoying but holy shit, the story, the characters, the FEELS. Why is this game so good? I immediately bought 3rd and the beginning aborsbed me in at once. OMG now I understand why fans were starving and begging for the English localizations to come out. I can already imagining myself wishing to keep playing all of the Trails game one after another...while desparately waiting for localizations for YEARS.
one of us! one of us! one of us!

welcome to the cave of waiting for localization!
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,691
Display
Here, you have the basic choice between windowed or fullscreen rendering with or without v-sync. In terms of framerate, there are 3 settings: a 30 FPS limit, a 60 FPS limit, and unlimited FPS. While the game was 30 FPS on consoles, in the PC version both 30 and 60 are fully supported. Unlimited variable FPS also work very well in all my testing, but are not fully QA’d throughout the game and offered on a “your own risk” basis.

Finally, I’ve also added an option for adjusting the Field of View (FoV). While not as important as in first-person games, playing close to a large monitor often makes a larger Field of View desirable. Here you see a comparison between the default FoV (left) and a very high setting (I wouldn’t personally choose one this high, it’s just for illustration):

tumblr_inline_otpl6ghfEl1siwbnr_1280.jpg


Image Quality
This section deals with resolution, anti-aliasing (AA) and texture filtering. Resolution works as you would expect. In terms of anti-aliasing, MSAA 2x, 4x and 8x are supported, and transparency supersampling(TrSSAA) is there as a high-end option to improve the quality of alpha-tested surfaces. It was strange to discover that TrSSAA is actually significantly more difficult to implement in DX11 than it is in Direct3D 9 or OpenGL, but at least that explains why so few games offer it. Here is a comparison to show what each option does – of course, the difference is much more pronounced in motion:

tumblr_inline_otpl8pcW9S1siwbnr_1280.png


Before we move on to shading, there’s one thing I need to get off my chest. You know what really annoys me? When games offer some AA option, but do not apply that AA solution consistently to everything in the game (like e.g. character models in menus.) I had to extend the underlying engine to do it, but rest assured that when you select an AA option in Trails of Cold Steel on PC, everything will get that level of AA:
  • The main game rendering will be AA’d of course.
  • The rendered character dialogue portraits will also get the AA.
  • The character models shown on the equip screen? AA’d.
  • Character busts during special events? AA’d.
  • Yes, even the minimap rendering gets MSAA. And TrSSA. Because why not!
[/QUOTE]
Actually text SHOULDN'T have AA, it should be drawn correctly pixel accurate.
Can we have SSAA 4x?

And I also like AF4x. Just saying.
 

Valestein

Arcane
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Just finished SC. The backtracking in the last 1/3 was a bit annoying but holy shit, the story, the characters, the FEELS. Why is this game so good? I immediately bought 3rd and the beginning aborsbed me in at once. OMG now I understand why fans were starving and begging for the English localizations to come out. I can already imagining myself wishing to keep playing all of the Trails game one after another...while desparately waiting for localizations for YEARS.
one of us! one of us! one of us!

welcome to the cave of waiting for localization!
And cave of waiting for our beloved waifus to be ported to PC in higher res and settings.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Just finished SC. The backtracking in the last 1/3 was a bit annoying but holy shit, the story, the characters, the FEELS. Why is this game so good? I immediately bought 3rd and the beginning aborsbed me in at once. OMG now I understand why fans were starving and begging for the English localizations to come out. I can already imagining myself wishing to keep playing all of the Trails game one after another...while desparately waiting for localizations for YEARS.
one of us! one of us! one of us!

welcome to the cave of waiting for localization!
And cave of waiting for our beloved waifus to be ported to PC in higher res and settings.

Actually as I can read Chinese, I have more options with playing the series (for example Ao and Zero both have official Chinese versions). But what surprised me is how good a job XSEED did with the localization. Last night I have watched on Youtube the final part of Chinese version SC, and it was terrible compared to the XSEED version, dialogues feel so robotic and unnatural. Unlike the XSEED version, you can really feel the translators treated their job with love and care, and they know the story and characters by heart. Also XSEED did very well in the technical parts, especially with the enhancement of the resolution and UI, everything is crystal clear. It is almost impossible to feel it is a 10 years old game. That makes me really want to play more XSEED versions.

You can say that XSEED...XSEEDed my expectations. I just want to buy more XSEED games to support them dammit.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,691
I found you need to download Japanese voices, illegally, if you want to play it with Japanese voices. That's scary.
 

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