Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,024
http://blog.wired.com/underwire/2008/06 ... ragon.html
Same with games. Daggerfall? Too many options, not enough fun. Morrowind? Almost got it. Oblivion - pure fun. Fine print: death of brain cells during gameplay is purely accidental.
Anyway, we'll continue after the following mandatory hype program:
:idiocracy:
Why is "having fun" being associated with some dumb shit that requires no brain activity whatsoever. In fact, if you are thinking about something, you are not having fun and that must be fixed asa-fucking-p.With the new edition, released Friday, D&D publisher Wizards of the Coast is launching one of the most ambitious attempts the tabletop-games industry has seen at redefining what it means to play an RPG. The rules are different, the mind-set is different, even the delivery system is different. At essentially every level, Dungeons & Dragons is being streamlined and simplified with one goal in mind: To get players together to roll some dice and have fun.
Same with games. Daggerfall? Too many options, not enough fun. Morrowind? Almost got it. Oblivion - pure fun. Fine print: death of brain cells during gameplay is purely accidental.
YEAH! TEXTBOOKS R FOR SCHOOLS! HALO STYLE DND FTW!"From the beginning of the 4th Edition design process, we knew we wanted to make a rules set that was accessible and easy to use," said Bill Slavicsek, R&D director for role-playing games at Wizards. "We wanted to approach them in a friendlier manner, and not necessarily continue the 'dense textbook' style of past editions. I wouldn't say we were thinking 'mainstream gaming,' whatever that really means.
Anyway, we'll continue after the following mandatory hype program:
......it was a glorious experience.
At every level, mechanically, players and dungeon masters (a game's storyteller and arbiter) are freed to experience the game in ways they never could before. Characters now have special powers that assist them in combat, giving them real moment-to-moment choices in the heat of battle.
Well, hopefully important decisions will be completely eliminated in 5E.Spellcasters have similarly colorful abilities in D&D 4th Edition; where once they had hundreds of thematically similar spells to choose from, they now only have to make a few important decisions as they gain in power.
4E Combat: you won't believe it's not real time.Combat moves so fluidly now...
Jesus Fucking Christ. Thinking is bad. Textbooks are bad. Numbers are bad. Decisions are bad. And now working is bad too. Why are we promoting that again? What kind of fucktards are we trying to raise?What D&D 4th Edition represents is the chance to have fun with your friends without a ton of hassle, to immerse yourself in a fantasy world without working at it.
:idiocracy: