Guy sounds like a cuck. He's raging about Co-op not making it in? Good thing it didn't, that's antithetical to horror game design. The health system? Why does it suck ass, because it takes long to heal? That was the point. Why does the shooting suck? No xhair? Hipfiring is difficult? Again, was the point. It's not even FPS gameplay-heavy anyways. The game was often hardcore, obscure, vague? Once more, seems like the point to me. It was clearly a calculated and complete game, and I'm very happy with the result.
Furthermore the bugginess of the game is overplayed. In its original (xboxtard) state it was not buggy by any means. I've played the game three or so times and don't recall any issues save maybe a crash or two...so basically it was industry standard. It was the port to PC later attempted by one guy after everyone else on the dev team had given up that suffered. Not that it's that significant as the unofficial patch exists and the game wouldn't have sold well regardless, not without Bethesda refusing to give it adequate marketing.
Even the wikipedia page is claiming the game is inherently bugged:
Release[edit]
Call of Cthulhu: Dark Corners of the Earth was released on October 24, 2005 for the Xbox,
[21] and on March 27, 2006 for the PC.
[22] The game contains a number of
software bugs, which have never been officially
patched; these bugs are generally intermittent, and restoring from an earlier saved game can be enough to get past them. There is also an
unofficial patch available that fixes some glitches and lowers the game's overall difficulty level.
[23][24] The Xbox version is
officially compatible with the
Xbox 360 in certain regions.
[25]
Not in its original, very first initial release state it's not. If for some reason you own an xbox or xbox360, like say you got one before realising they were decline incarnate, then you can play this great game without issue. Perhaps emulating the console version will also work out better than attempting the PC release. Personally I consider it one of the best horror games ever made.