Ivan
Arcane
Combat:
Combat:
There is a good reason why we talk about decline. Older games are not good because they are older (or because I am older), they are good because back then the industry was not trying to appeal to idiots.
There are no old games that were as demanding as many modern popular games
insanely complex
RTS and MOBA
No it isn't, programming has millions of things to learn and do and is very complex.This is an explanation a la "programming is really simple, you just type things on keyboard, same as with chatting".
But that is in the entirety of the game which you never play in one go. With that kind of argument you could say WoW has 3000 spells and 400,000 items so is the most complex game ever... What matters is how the actual gameplay works, and at any one time you are only controlling one character with a maximum of 4 abilities and some inventory clickies. The majority of what gets the job done, is what your 4+ team mates do and it is mostly just someone timing a good stun, and everyone clicking a few nukes.MOBAs are insanely complex. No singleplayer RPG even approaches this complexity. None.
You don't have that many abilities - but most of the time those abilities have alternative modes and special rules and so on. You have hundreds of items, many of those are acitve. You have dozens of playable characters and they are indeed different. There's a lot of mechanical challenging stuff that is a must for any player but at the same time there's interplay of abilities and characters and stats and so on.
Build order knowledge is something a day 1 noob can google. "Wot order to bild stuff?!" has to be one of the highest google searches for every modern RTS. You read what order to build stuff, then you just have to click it all quickly. Yeah there is plenty of skill involved as well, but it is far from being the most complex thing in gaming.APM argument always shows a person who didn't really play RTS in MP. Huge APM you see from Korean champions dodging attacks may help you but even that skill will lose to a grand strategy. The real argument you'd may use is a necessary build order knowledge. This means that you'll need numerous games before you understand what your enemy is doing. Still force good player use 10 clicks per minute and he will still win average person.
But that is in the entirety of the game which you never play in one go. With that kind of argument you could say WoW has 3000 spells and 400,000 items so is the most complex game ever... What matters is how the actual gameplay works, and at any one time you are only controlling one character with a maximum of 4 abilities and some inventory clickies. The majority of what gets the job done, is what your 4+ team mates do and it is mostly just someone timing a good stun, and everyone clicking a few nukes.
The skill cap is massive but still not convinced they are the most complex games ever. I love them but I think they could do more. The only way I can keep it interesting long term is by playing all the heroes. I play one for a few weeks and get bored of it so move on to the next one. I also think some of the mechanics could be better. Like some characters have really interesting abilities, but it is mostly supports and whatnot. Depending on the game anyway.In the actual MOBA gameplay you *can* work with simple approach and be useful but the skill cap is high.
The point of build orders is to understand what your opponent is doing. Even if you google one of the buildorders it doesn't help you if you don't understand your enemy's strategy.
You had to do this right? At least you didn't say Arcanum or Planescape.Baldur's Gate 2: Shadows of Amn -best "main stream" CRPG.
You had to do this right? At least you didn't say Arcanum or Planescape.Baldur's Gate 2: Shadows of Amn -best "main stream" CRPG.
Nostalgia fags everywhere
Elminage Gothic because it introduced me to the joys of dungeon crawling while boasting the perfect balance of character and party building and advancement mechanics with flawless turn-based combat.
It showed me that an RPG should put gameplay first, and story second and this way it will be infinitely replayable; for years I had mistakenly thought it was the other way around.
Nostalgia fags everywhere
Bit off topic, but never understood the appeal of Millennium. Henricksen is badass of course, but it seems every episode just boils down to he having random visions and that will lead to capture of suspect eventually. Shame with that show with Patricia Arquette.
I hate Arcanum and Planescape, but BG2?! That game was so good.You had to do this right? At least you didn't say Arcanum or Planescape.Baldur's Gate 2: Shadows of Amn -best "main stream" CRPG.
I hate Arcanum and Planescape, but BG2?! That game was so good.You had to do this right? At least you didn't say Arcanum or Planescape.Baldur's Gate 2: Shadows of Amn -best "main stream" CRPG.