Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Il-2 Sturmovik: Cliffs of Dover

Von Paulus

Educated
Joined
Jan 2, 2011
Messages
71
Location
Portugal
Patch 1.2:

****************************************************************************************

IL-2 STURMOVIK: CLIFFS OF DOVER

****************************************************************************************

README V1.2
GAME VERSION 1.0.14101
(April 18, 2011)

****************************************************************************************

The current patch contains the following changes:

MULTIPLAYER

* Added a new Steam Lobby feature to the Multiplayer section as an alternative to
the existing server search. A lobby is a place for players to gather before
joining or creating a server. The most important feature of a Lobby is that it
allows one to join servers running on a non-public IP, bypassing network address
translation. It will of course also allow you to send players to a public IP
server just as well.
When a lobby links to a public IP server, that server can be accessed both from
the Lobby, or directly from the Server search. With a non-public IP, the only way
to access a server is through a lobby.
When running a dedicated server, the lobby host can link to it by pressing the
Find Server button. Otherwise just press Play to create a new Server.
* Fixed certain aircraft flame and smoke effects not syncing when playing on-line
and recording tracks.

GRAPHICS

* Made massive improvements to framerate in regards to the terrain engine. This
will be most noticeable on machines with 4+ CPU cores.
* Made SSAO optional. It can be toggled on the fly with a checkbox in Video
Options. Turning SSAO off will slightly decrease the graphical quality of the
game while improving performance.
* Texture quality slider added to video options. The settings are Original (no
change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering
texture size will cause significant performance gain on lower-end machines at the
expense of the graphic quality. Please not that the feature is smart enough not
to downscale aircraft textures, so the most crucial components of the game will
remain unaffected.
* Made sure that grass no longer grows through runways or roads.
* Re-enabled anti-aliasing on DirectX 9.

AIRCRAFT

* Completely removed overload assessment from carburetters. Rolls-Royce engines
will now cut if overload is negative, and will not cut if it is positive. (old
values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but
this apparently confused most of the players)
* When starting in mid-air, all gyro instruments will be spinned up so you don't
have to wait for AH to get in shape, as well as course setters and DI set to
actual heading for you.
* Reworked damage module to work dramatically faster when a plane is under heavy
bullet bombardment.
* Elevator trim is now set close to neutral when starting in air.
* Returned the water splash when a plane plummets into the water.
* The Spitfire DM will no longer occasionally ignore detached rear fuselage.
* Changed WEP control feedback on Bf. 109. Rather than showing an 'On-Off' message,
it now will show if it actually is switched on, and when it actually switches off.
* Fixed minor Bf. 109 damage visuals.
* Ju. 88 gear struts now break off gear well covers when they detach from the plane.
* Fixed missing power cords in Bf. 109 and Hurricane cockpits.
* Fixed visual issue with bullet holes in cockpit glass.
* Fixed issue with FW. 200 radiator flaps floating on detached engines.
* Fixed missing geometry on Spitfire's damaged right wing under the landing flap.
* Reworked movement of the Hurricane boost cut-out pull knob.
* Fixed minor Bf. 110 damage visuals.
* Propellers on detached motors will now appear stalled.
* An invisible mental force won't raise your landing flaps on the strip after you
start the engine any more.
* Replaced every tachometer in every British and Italian plane with an electrical
type, since some people find needle movement on the mechanical type not what they
expected.
* Jammed and stuck motors won't budge when flying at high speed.
* Adjusted behavior of broken engines.
* Doubled quantity of air in Bf. 109 undercarriage emergency discharge containers.
This makes it more likely that your emergency gear will have enough momentum to
push the struts down till they lock.
* Landing flaps on Bf. 110 can now be ripped off only as whole, not in halves.
* Bf. 110 hydraulics pump is now driven by its right motor as it should.
* Fixed a bug with carburetor backfire always causing intake damage.
* New assessment causes less initial destruction to surrounding area when fuel
storage explodes.
* New spectacular fuel storage explosions (blow up those large round cistern
buildings around the map)
* Flames and heat from aerial fires will now make a plane catch fire, rather than
break its parts.
* Fuel storage fires, on the contrary, will be more destructive.
* Implemented new getParameter() to AiAircraft interface to allow more access to
aircraft state in mission scripts.

MISC

* Added four new benchmark tracks. The Black Death is the new version of the most famous track from Il-2. It will tax your system to the absolute limit.


WHAT TO EXPECT FOR US IN THE COMING DAYS AND WEEKS:

* SLI and Crossfire support;
* Improved multicore support;
* Additional optimization;
* New multiplayer maps;
* Additional variants of existing aircraft;
* New missions and campaigns!
 
Self-Ejected

ScottishMartialArts

Self-Ejected
Joined
Feb 24, 2005
Messages
11,707
Location
California
So has anyone else taken the plunge and picked this up? Buggy as all fuck, performance isn't great, and the campaigns are pretty weak, but damn if I didn't spend all day either playing it or reading up on engine management and the like.
 

Kwota

Augur
Joined
Aug 11, 2009
Messages
123
Location
Ostfront
1C Game Studios is excited to announce that we have reached an agreement in principle to cooperate with Team Fusion on future commercial development of IL-2 Sturmovik: Cliffs of Dover. This includes giving Team Fusion access to the Cliffs of Dover source code so they may continue their work to fix and improve Cliffs of Dover and build commercial add-ons for the base title. Such cooperation was made possible only recently as full ownership rights to Cliffs of Dover was returned to 1C Company after many years. We can now allow Team Fusion to continue their work more comfortably and help turn Cliffs of Dover into the product is was intended to be. 1C Game Studios recognizes the hard work and passion that Team Fusion has exhibited in improving Cliffs of Dover and we welcome their continued dedication to the product. We also welcome them to the 1C Game Studios family of developers who help make the combat flight-sim genre and IL-2 Sturmovik series so compelling.

In the coming weeks and months, Team Fusion’s work will be offered as an official content update and patch for Cliffs of Dover on Steam. This update will merge all the current changes and fixes into one update. The update will initially be optional. Not long thereafter, the update will be codified by Team Fusion and officially entered into the source code and file system for the product itself. The title will then be permanently updated through Steam negating the need for a separate patch.

Later in 2017, the first commercial add-on for Cliffs of Dover will be released. The add-on will be focused on the North Africa theater and will update the engine to DirectX 11 and include new airplanes, a new map and other content and improvements. There is a possibility that other theaters will be developed in the future pending the outcome of this first add-on. More information about the North Africa add-on will be made public in the coming weeks.

The Cliffs of Dover product line will be distinct and separate from the IL-2 Sturmovik: Battle of Stalingrad line produced by 1C Game Studios. Both game engines will be developed separately by each team with the announced IL-2 Sturmovik: Battle of Kuban development schedule unchanged and unaffected by this announcement.

Cliffs of Dover and its add-ons will be sold on the official IL-2 website (www.il2sturmovik.com) and through Steam. There are no current plans to incorporate Cliffs of Dover into the existing 1C Game Studios user account system. Players will continue to manage their Cliffs of Dover install through Steam just as it is done now.

We hope you find this announcement to be exciting and re-assuring that your favorite hobby will continue to grow and flourish. 1C Game Studios and Team Fusion ask for your support as this new era of cooperation and development begins!

The 1C Game Studios Team


Really interesting development for CLOD since Team Fusion will have access to source code now.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Keeping my hype level low but it might turn out from failure into a good sim


 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Well then it can only be better from this point, i'm hyped ! I'll wait for the official team fusion patch to hit steam before i try it out
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
http://www.twomoreweeks.net/index.php/the-two-il2-reunited-again/

The Two IL2 reunited again !

By Pierre Wolf on December 21, 2016




While IL2 Cliff of Dover wasn’t a great at release, and subsequently dropped by his official editor, a bunch of guys created a mod and worked hard thru the years to make it more stable, realistic and nice looking. That’s the Team Fusion mod. In some way, they managed to save the game, creating a solid community around the game.
After 5 years of hard labor, the studio is nearly completing a whole new theater with fresh planes, focused on the afrikan side of WW2.

In the meantime, 1CGS and 777 merged and started a new IL2 franchise : IL2 Battle of Stalingrad. During the last years, they already released two succesfull games. Finally, 1CGS finally recovered the legal rights on the initial Cliff of Dover game, and the miracle happened. 1CGS officially recognized Team Fusion hard work and gave them the game source code. Simply said : Teamfusion is no longer a simple mod. It’s now the official devellopers for the IL2 Cliff of Dover franchise.

1C Game Studios to Cooperate with Team Fusion on IL-2 Sturmovik: Cliffs of Dover

1C Game Studios is excited to announce that we have reached an agreement in principle to cooperate with Team Fusion on future commercial development of IL-2 Sturmovik: Cliffs of Dover. This includes giving Team Fusion access to the Cliffs of Dover source code so they may continue their work to fix and improve Cliffs of Dover and build commercial add-ons for the base title. Such cooperation was made possible only recently as full ownership rights to Cliffs of Dover was returned to 1C Company after many years. We can now allow Team Fusion to continue their work more comfortably and help turn Cliffs of Dover into the product is was intended to be. 1C Game Studios recognizes the hard work and passion that Team Fusion has exhibited in improving Cliffs of Dover and we welcome their continued dedication to the product. We also welcome them to the 1C Game Studios family of developers who help make the combat flight-sim genre and IL-2 Sturmovik series so compelling.

Read more….
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
Well, maybe-

There are examples where flight sims have reached their potential after 10 years and longer. Battle Of Britain 2 (Rowan) was dead by 2002 then picked up by a team of enthusiasts and turned out quite decent. In fact they are still making updates for it, though their programmer has disappeared.

DCS has also had a rocky history from ca 2003 to 2016. It looked dead around 2006 or so when Ubisoft dropped it and could have been the end but luckily the opposite happened. (If only Silent Hunter III team had been able to do the same we could have a first rate subsim with 50$ DLCs.)

And yes we have been discussing this in the other thread that Over Flanders Fields has an engine that is even older than that, and still looks better than newer games.

So yeah, provided that they have the ability to turn the many problems around. On the other hand the terrain engine in IL2 is every bit as shitty as it looked from the early screenshots. I'd rather pay 150$ for the planes and DLC maps in DCS-WW2 than be stuck with this cartoonish crap.
 

Kwota

Augur
Joined
Aug 11, 2009
Messages
123
Location
Ostfront
So this just happened:



Il-2 Cliffs of Dover got officially patched to 4.5 version of Team Fusion mod, and I'm downloading it now.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
I bought it hoping to experience 1946-style furball multiplayer again but all I could find were hardcore realism servers where I'd spend 20 minutes taking off and flying over the Channel where I'd be promptly shot down before respawning again. I'd say it's probably most fun if you're in a group of friends at a similar skill level willing to fly together.

If you're looking for realism and graphics it's worth the money, but caveat emptor.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
I tried CloD several times with and without the TF patches and it does nothing to me.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom