Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,894
Competitive RTS games died because of the Internet, optimized build orders and optimal meta play are figured out in a short while and all that remains is someone's dexterity to pull it off faster than the other person. Replicating optimal strategies gets boring, much the same as replicating optimal net decks in card games.
Casual RTS players - the kind that like to sit in their base and accumulate vast defensive power before striking out at all - get utterly crushed and generally only play a couple of matches online.
I believe there's still room for single player-focused RTS games and there are a lot of licenses that could be revived for that purpose, if only they didn't sit in the limbo of massive publishers who won't let them go after killing them with horrible games - i.e. Lord of the Rings (I'll never forget how EA sent Armies of Exigo to die against the infinitely inferior Battle for Middle Earth, which had an infinite marketing budget), Dune, etc.
As for the Dota/RTS debate - back when I was a WC3 ladder addict I scoffed at Dota and thought there was no point, now I realize Dota scratches a different itch and has its own sets of challenges and rewards. They're not really comparable beyond the very superficial unit control mechanics. I believe the appeal of Dota and Dota-like games is how unpredictable matches are due to the many random elements (not least of all your teammates and your enemies).
Casual RTS players - the kind that like to sit in their base and accumulate vast defensive power before striking out at all - get utterly crushed and generally only play a couple of matches online.
I believe there's still room for single player-focused RTS games and there are a lot of licenses that could be revived for that purpose, if only they didn't sit in the limbo of massive publishers who won't let them go after killing them with horrible games - i.e. Lord of the Rings (I'll never forget how EA sent Armies of Exigo to die against the infinitely inferior Battle for Middle Earth, which had an infinite marketing budget), Dune, etc.
As for the Dota/RTS debate - back when I was a WC3 ladder addict I scoffed at Dota and thought there was no point, now I realize Dota scratches a different itch and has its own sets of challenges and rewards. They're not really comparable beyond the very superficial unit control mechanics. I believe the appeal of Dota and Dota-like games is how unpredictable matches are due to the many random elements (not least of all your teammates and your enemies).
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