Well, not to be that guy but the ps:t pitch document is mostly about how generic and boring most rpgs are, and how ps:t won't beWhy every time a developer comes with stuff like that, I have the feeling he is full of shit?Have you seen the pitch document for BioShock? It lists most of SS2's mechanics and design choices, describes them as mistakes and then declares that the developers have seen the light and that BioShock is going to completely remedy those failures.
I got a $17 key for this. I'm not asking for this to be a masterpiece, but this is at least less of an insult to the legacy of System Shock than Bioshock was, right?
Combat is fine. Nothing special powers are okay. I like these combo system thing going on and weaknesses and immunity. Could have been deeper, but overall combat is okay. Got a bit repetitive tho. Some guns are interesting. Glu gun is a cool idea.
Enemy variety and design is very weak. Sense of progression just stopped mid way because they stopped introducing new enemies. Early encounters are waaay more interesting, where you have to be effective and conservative. Once they introduce you to all type of phantoms snd telepath, and gain few more powers, everything become trivial and they compensate by spamming enemies instead of introducing new type of threats.
They mentioned in a video interview about planning to add a Survival Mode with all of the cut out features to the game, but it's been seven months with almost no news. I hope that the next Prey-related news article isn't going to be that Arkane is fucking dead.Oh, I forgot I owned this game. You are right, they were working on a (big) DLC despite the poor sales.
There have been Bethesda games selling worse and they still got DLC.
Go dig up older interviews where Raph confirmed that DLC is in the works. That it takes so long is merely a hint that they're working on something bigger, a`la DOTO.
The last time anyone at Arkane openly talked about DLC was in a July PC Gamer feature, with a developer who has since left the studio:There was pre-release interview with Raph about that in last April: http://www.pcgamer.com/prey-is-abso...d-is-impossible-to-finish-in-one-playthrough/
Maybe a standalone expansion like Death of the Outsider? DotO's announcement (E3) was 7 months after the release of Dishonored 2, and its release was 10 months after.
(Though I won't exclude the possibility of it being canceled, especially considering recent departures including Raph.)
With Prey now almost two months post-release, Arkane is currently hard at work on its proposed DLC. Shain remains tight-lipped about what exactly that entails, however is certain the archetypal Gloo Cannon has cemented its place in the game's future.
"I don't have any definite news to share with any of that but I do think it's safe to say the Gloo Cannon is a really important feature in Prey and I think it'll always be an important feature in Prey," says Shain. "We like to talk about the key features of the game that really separate it apart. We know that Mimic is one of them and that Gloo Cannon is one of them."
It's useless to play it on Normal.I really don't want to say I'm disappointed in Prey so far (an hour in) because it's not System Shock 2, but goddamn is this game not System Shock 2, as much as it wants to be. It's also infinitely easier (on normal) than SS2, especially since I'm trying to be stealthy and the levels' "stealth routes" are so obvious they might as well have giant fucking signs on them. Hopefully I'll come around on it at some point.
Yeah, play on hardest: It's still too easy, but at least you can die pretty fast.It's useless to play it on Normal.I really don't want to say I'm disappointed in Prey so far (an hour in) because it's not System Shock 2, but goddamn is this game not System Shock 2, as much as it wants to be. It's also infinitely easier (on normal) than SS2, especially since I'm trying to be stealthy and the levels' "stealth routes" are so obvious they might as well have giant fucking signs on them. Hopefully I'll come around on it at some point.
Frankly most games that have good gameplay in terms of difficulty are perfectly fine to play on normal and the games that are braindead on normal just end up being mega tedious on hard. If you want to make shit combat even more shit by giving your enemies more hp thats your choice but thats exactly what "hard" does in AAA games. Better play them on easy so you don't have to deal with combat part of them at all or better yet watch cuscene compilation on youtube tbh.Playing any modern AAA game on Normal and complaining it's too easy is just weird.. Unless you haven't played any modern AAA games.