Dorateen
Arcane
We hear people say that they like dwarves, they like the dwarves in the world, everyone seems to be like, "Yeah, fantasy dwarves." But they don't make them.
The hell is he talking about
We hear people say that they like dwarves, they like the dwarves in the world, everyone seems to be like, "Yeah, fantasy dwarves." But they don't make them.
I have explained why at least 3 times, Infinitron, it's not my problem you keep insisting on the cast times.
MC Fighter/x, Monk/x, Barb/x, Paladin/x - take your pick.wtf the first time I played POE I used a wizard and when I replayed with the DLC I used a cipher are you telling me they now suck wtf
what classes aren't shit now?
All kinds of melee aren't shit. Obs' insistence that casters are actually face-meltingly great makes me think, though - what if we just don't know how to play them right or don't understand their design?
The interesting part is Badler is the GD for DLCs, wasn't he the only producer on PoE1? Is he a designer too? And he wasn't even involved with Deadfire(base game) AFAIK...
Pillars of Eternity 2 - Systems Designer
Pillars of Eternity - Lead Producer
According to his LinkedIn
I think badler has moonlighted in all sorts of projects over the past few years.
So Brandon, tell us more about these DLCs...and what Josh is going to do instead of working on them.
I was hoping for a Games of Thrones-esque answer for how you out maneuvered Bobby or Adam for the DLC lead.The interesting part is Badler is the GD for DLCs, wasn't he the only producer on PoE1? Is he a designer too? And he wasn't even involved with Deadfire(base game) AFAIK...
Pillars of Eternity 2 - Systems Designer
Pillars of Eternity - Lead Producer
According to his LinkedIn
I think badler has moonlighted in all sorts of projects over the past few years.
So Brandon, tell us more about these DLCs...and what Josh is going to do instead of working on them.
Can't talk about the DLCs much right now. For those that have asked:
Anyway, I don't mind answering any questions that I can, but I probably can't talk about anything DLC specific for a little while.
- Do I like D&D?
- Yes. I grew up on D&D and still play it fairly often. Right now I'm in a campaign being run by Justin Britch (PoE2 Lead Producer).
- What work have I done on the PoE franchise?
- I was the Lead Producer on PoE1 and have worked as a Systems Designer on PoE 2 at various times.
- What have I been doing lately?
- Between stints on PoE I have worked on Tyranny (Systems Designer) and Pathfinder (Lead Designer). In both of those cases, I was coming kind of late into the process to take over the work of others. Most recently, before moving back onto PoE2, I was focused on creating pitches for the company. I can't tell you if any of the pitches were successful, but I thought some of them were really cool.
- Why am I working as the Game Director on PoE2 DLC?
- Well, the biggest reason is because I feel I can do a great job with it. I asked for the opportunity and explained what I wanted to do with the DLC. I was lucky enough to be given a shot. I'm very familiar with PoE, D&D, and the IE games. I've also been discussing the possibility of jumping into a Game Director role with Obsidian for a while now. In addition, Josh had mentioned he wanted to hand off direction of the DLC to work on other things, so it was a good time for me to jump in.
- Why not Bobby/Adam/Another Dev?
- It just as easily could have been someone else, but the timing worked out well for me to do it and the company has confidence in my ability to create cool DLC for them. For those wondering why Bobby or Adam didn't do it, keep in mind that they're knee deep in closing a game down. They are in important roles and can't be easily moved.
Normal is kind of irrelevant, though, I can make a party that shreds the mobs before any caster can finish casting their spell on that difficulty. It's ...complicated. The mobs on PotD have much more health than on lower difficulties, making casters weaker because they have no sustainability, the limited amount of damage they can dish out performs proportionally worse in that context. There are many issues that bleed into each other and are interconnected that work to keep casters down. On lower than PotD difficulty, they perform worse because of the cast times, making them "unfun" for normies because they are comparatively shittier than melee in purely speed, rather than damage. They perform worse on PotD because of lack of sustainability (among other things, which are also important, like Penetration), making them non-viable for grognards because they are comparatively shittier than melee in damage dealing, utility and survivability.
Those are two distinct issues that can't be fixed with one global swoop. I predict that Infinitron's ...unsubtle manipulation of Empowered spells being instant will fix the problem for normies and lower difficulties, but will do nothing on PotD.