It is SO OBVIOUS that they copied this ship system from Nantucket.
Sawyer hated Crossroad Keep because they couldn't carry anything from it into a future game.They made Crossroad Keep in NWN2, which was really cool. So they know how to do it, but that probably involved a ton of resources or talent that they lack now.
It means all that content was specially scripted. They were able to modify Caed Nua's systems for the ship in Deadfire.What does that even mean? What about PoE keep?
They all fucked up.
The immediate problem with lack of sales is they will pull the plug after the 3rd DLC. If it sold as well as the first one, there's a good chance they would go on to make 5 or 6.
Eventually it makes profit and they'll go on to make another sequel. But Deadfire will never be what it could have been. And it doesn't need much right now to be considered at least a modern classic. Fleshed out ship and sea content, couple of good medium-size dungeons and harder combat is all it takes. But 3 DLCs won't get it there.
Won't it? If they can keep a decent team patching for 9-12 months on the difficulty, and DLCs to add dungeons and sea content, I would consider the final result a very, very good game, leaving aside the things that can't/won't be fixed (empower, lack of attrition, the narration, etc).
And in PoE2 you can't turn them down? Sounds like a reason to riot.
u r fugn retarded breh
I played through Nantookit and the combat in eet is completely different.
Pillars has a virtual ship position that you move around. Its really a spatial component. The rules of it just dont work really well, eg closing in while enemy continues parallel shortens the distance too much. And the AI is tardo like you.
Nantucket has cards that you attack.
Its has to be really convoluted logic to reinterpret Pillars ship position into Nantucket order of attack.
Josh cited Nantucket couple of times, its no secret he's inspired by it.
Unlike NumaNuma the setting is mostly okay, but even then it has ANTI-SLAVERY PIRATES?!?
I agree with you,they should have made the pirate fort in the beginning your base. The game is such a wasted potential. Also Nantucket gets boring after an hour or two.They made Crossroad Keep in NWN2, which was really cool. So they know how to do it, but that probably involved a ton of resources or talent that they lack now. My guess is that Sawyer played Nantucket, liked it, and used this pirates theme as an excuse to introduce more historic themes in PoE2. It was bound to fail because Nantucket itself bombed. You can read their subpar steam reviews with your eyeballs. Text-adventure based gameplay requires a lot of art, see KoDP, and even then it will not be for everyone. It is not surprising then that many players simply abandoned the game because of this mechanic. The should never have aproved this ship thing. Rather, they should have invested in the perfectly good looking stronghold they already had. It was there, waiting to be fleshed out with multiple quests and upgrades, especially with so much demand for bulding games.The good Strongholds were made good because of CONTENT that involves the location, not because of systems, how fucking hard is that for them to understand.
Unlike NumaNuma the setting is mostly okay, but even then it has ANTI-SLAVERY PIRATES?!?
Unlike NumaNuma the setting is mostly okay, but even then it has ANTI-SLAVERY PIRATES?!?
Interesting. Who is pro-slavery, is there anyone in the game?
Interesting. Who is pro-slavery, is there anyone in the game?
Mostly black people.Interesting. Who is pro-slavery, is there anyone in the game?
I also played Nantucket.
Nantucket also has a virtual ship that you move around a map.
Nantucket also has text-adventure combat scenes, not just cards.
Why are you using typos on purpose? Is this a teenager trend now or you are justing trying to imitate Darth Roxor?
Just when you thought they ruined the internet with abhorrent teenager behaviour they manage to evolve and make things even worse. There is no limit to how insufferable people can be, I wonder.