Fallout 4
Maybe I am speaking out of nostalgia and in reality its pretty mediocre, but I always thought that Baldur's Gate 2 has one of the best voice acting in a game. With excellent acting for Jaheira, Viconia and Irenicus.
Planescape:Torment.
Maybe I am speaking out of nostalgia and in reality its pretty mediocre, but I always thought that Baldur's Gate 2 has one of the best voice acting in a game. With excellent acting for Jaheira, Viconia and Irenicus.
"Oh, omnipresent authority figure!"
"Oh, omnipresent authority figure!"
"Oh, omnipresent authority figure!"
"Oh, omnipresent authority figure!"
"Oh, omnipresent authority figure!"
"Oh, omnipresent authority figure!"
"Oh, omnipresent authority figure!"
"Oh, omnipresent authority figure!"
Edited: or was it in BG1?
Seeing factions evolve was always one of my favourite aspects of this franchise. It used to be so believable.Regardless of what they do gameplay-wise, watching that vid really made it apparent just how dead on it's heels FO is with fresh ideas now.
I appriciate there should be mainstays of the game, but Bethesda REALLY needs to freshen things up tonealy to stand any chance of the next FO game being decent. Brotherhood, Enclave, Rangers, Radscorps, Deathclaws, Lurkers etc. - we've now seen & dealt with them many times over, and it gets less interesting each time.
They need to jump shores to somewhere else and freshen it all up, with only 10-15% of what we've seen before re-appearing in the next installment.
Seeing factions evolve was always one of my favourite aspects of this franchise. It used to be so believable.Regardless of what they do gameplay-wise, watching that vid really made it apparent just how dead on it's heels FO is with fresh ideas now.
I appriciate there should be mainstays of the game, but Bethesda REALLY needs to freshen things up tonealy to stand any chance of the next FO game being decent. Brotherhood, Enclave, Rangers, Radscorps, Deathclaws, Lurkers etc. - we've now seen & dealt with them many times over, and it gets less interesting each time.
They need to jump shores to somewhere else and freshen it all up, with only 10-15% of what we've seen before re-appearing in the next installment.
Fallout 2 - Some super Mutants attempt to integrate with the populace as best they can, holding to the belief that the master's vision was still right. The Brotherhood are losing relevance, their hardline isolationist stance condemning them to a slow death. Born from a rescuee of the player from the previous game, the NCR has spread across California and became the dominant power.
Fallout: New Vegas - The NCR has become bloated and riddled with corruption, encountering an equally powerful enemy with very different ideals to their own called Caesar's Legion. Caesar believes the NCR is a remnant of the old world that will cause history to repeat itself. The Brotherhood have doubled down and have become less relevant than ever, like a gnat watching two elephants fight.
Bethesda don't really have anything solid to build off of from Fallout 3. The Brotherhood of Steel are suddenly virtuous knights maintaining order in the Wasteland. The Enclave has become a bond villain, somehow finding the manpower to establish themselves as a major force after their total defeat in Fallout 2 despite being even more isolationist than The Brotherhood. These factions should be dead, but they're the main heroes and antagonists of the game simply because they're the most recognisable and marketable of the Fallout universe. Bethesda's efforts read like fan fiction, and the saddest part is that's what most fans want.
Bethesda don't really have anything solid to build off of from Fallout 3. The Brotherhood of Steel are suddenly virtuous knights maintaining order in the Wasteland. The Enclave has become a bond villain, somehow finding the manpower to establish themselves as a major force after their total defeat in Fallout 2 despite being even more isolationist than The Brotherhood. These factions should be dead, but they're the main heroes and antagonists of the game simply because they're the most recognisable and marketable of the Fallout universe. Bethesda's efforts read like fan fiction, and the saddest part is that's what most fans want.
One of the things I find most interesting about this is how "un-Falllout" virtually any foreseeable sequel to the west coast/California/Nevada story would be (which is why Avellone suggested somewhere isolated from the rest of these incidents like the Boneyard or New Orleans or whatever). A lot of the "Fallout" feel is hard to describe tangibly so hear me out.Seeing factions evolve was always one of my favourite aspects of this franchise. It used to be so believable.Regardless of what they do gameplay-wise, watching that vid really made it apparent just how dead on it's heels FO is with fresh ideas now.
I appriciate there should be mainstays of the game, but Bethesda REALLY needs to freshen things up tonealy to stand any chance of the next FO game being decent. Brotherhood, Enclave, Rangers, Radscorps, Deathclaws, Lurkers etc. - we've now seen & dealt with them many times over, and it gets less interesting each time.
They need to jump shores to somewhere else and freshen it all up, with only 10-15% of what we've seen before re-appearing in the next installment.
Fallout 2 - Some super Mutants attempt to integrate with the populace as best they can, holding to the belief that the master's vision was still right. The Brotherhood are losing relevance, their hardline isolationist stance condemning them to a slow death. Born from a rescuee of the player from the previous game, the NCR has spread across California and became the dominant power.
Fallout: New Vegas - The NCR has become bloated and riddled with corruption, encountering an equally powerful enemy with very different ideals to their own called Caesar's Legion. Caesar believes the NCR is a remnant of the old world that will cause history to repeat itself. The Brotherhood have doubled down and have become less relevant than ever, like a gnat watching two elephants fight.
Bethesda don't really have anything solid to build off of from Fallout 3. The Brotherhood of Steel are suddenly virtuous knights maintaining order in the Wasteland. The Enclave has become a bond villain, somehow finding the manpower to establish themselves as a major force after their total defeat in Fallout 2 despite being even more isolationist than The Brotherhood. These factions should be dead, but they're the main heroes and antagonists of the game simply because they're the most recognisable and marketable of the Fallout universe. Bethesda's efforts read like fan fiction, and the saddest part is that's what most fans want.
Yeah, that's a big part of what Fallout is to me. Many of the ethoses forged in this post-apocalyptic environment have a shelf life. It's very clear the Brotherhood's destiny is to fade into legend and serve as a cautionary tale, having committed to their course for over a hundred years according to FO 1, 2, and Vegas. Even though realistically a people would probably adapt rather than die, throwing them a lifeline now feels as jarring as say... Warhammer fantasy elves and dwarves (races that have been dying for millennia) suddenly getting their act together.One of the things I find most interesting about this is how "un-Falllout" virtually any foreseeable sequel to the west coast/California/Nevada story would be (which is why Avellone suggested somewhere isolated from the rest of these incidents like the Boneyard or New Orleans or whatever). A lot of the "Fallout" feel is hard to describe tangibly so hear me out.
Like, imagine if the BoS canonically made reforms after being fucked over in the Mojave and somehow regained some of its status. Wouldn't that just feel kind of weird? I mean, it's tangible but it doesn't really fit the sort of arc they went through. And that's how I realized that the sort of pseudo-trilogy that 1, 2, and New Vegas plays into treats its towns and factions less as actual things and more purely as vessels for the main themes of societal decay, the unchanging nature of war, etc, etc. Granted, that seems kind of obvious (wow, the stories are thematically consistent) but it really limits the lifespan of virtually any faction in the game. Putting the NCR in an even worse light would just be redundant and having them rise above their problems is counter-productive.
I think the real divide between Avellone and Sawyer isn't "muh wasteland" vs. "muh society", it's more of Avellone viewing the factions as their story arcs as opposed to Sawyer viewing them as actual political and social entities. Sawyer's approach could create some interesting plots and developments but ultimately, it wouldn't feel very "Fallout".
In *knowing* the teachings of Zerthimon, I have become stronger.
Chronicles of Riddick: Escape from Butcher Bay. Damn, RPGs dont have enough Xzibit in them.Do any RPG's have good voice acting?
This kind of thing makes me realize how autistic Sawyer can be and how he doesn't really seem to grasp the appeal of much of anything that's he involved in.Yeah, that's a big part of what Fallout is to me. Many of the ethoses forged in this post-apocalyptic environment have a shelf life. It's very clear the Brotherhood's destiny is to fade into legend and serve as a cautionary tale, having committed to their course for over a hundred years according to FO 1, 2, and Vegas. Even though realistically a people would probably adapt rather than die, throwing them a lifeline now feels as jarring as say... Warhammer fantasy elves and dwarves (races that have been dying for millennia) suddenly getting their act together.One of the things I find most interesting about this is how "un-Falllout" virtually any foreseeable sequel to the west coast/California/Nevada story would be (which is why Avellone suggested somewhere isolated from the rest of these incidents like the Boneyard or New Orleans or whatever). A lot of the "Fallout" feel is hard to describe tangibly so hear me out.
Like, imagine if the BoS canonically made reforms after being fucked over in the Mojave and somehow regained some of its status. Wouldn't that just feel kind of weird? I mean, it's tangible but it doesn't really fit the sort of arc they went through. And that's how I realized that the sort of pseudo-trilogy that 1, 2, and New Vegas plays into treats its towns and factions less as actual things and more purely as vessels for the main themes of societal decay, the unchanging nature of war, etc, etc. Granted, that seems kind of obvious (wow, the stories are thematically consistent) but it really limits the lifespan of virtually any faction in the game. Putting the NCR in an even worse light would just be redundant and having them rise above their problems is counter-productive.
I think the real divide between Avellone and Sawyer isn't "muh wasteland" vs. "muh society", it's more of Avellone viewing the factions as their story arcs as opposed to Sawyer viewing them as actual political and social entities. Sawyer's approach could create some interesting plots and developments but ultimately, it wouldn't feel very "Fallout".