hpmons
Novice
- Joined
- Jun 17, 2007
- Messages
- 29
(I wasnt sure what else to call it...)
Do you think its better when games have specific partitions to spread out the plot, e.g the acts/chapters used in Neverwinter Nights or Baldurs Gate, where travel to new places is restricted until you complete certain parts of the main quest?
Or when its a little more subtle, not using the word "chapter" etc, but still restricting areas until you solve something, like Planescape - somewhat valid reasons for not being able to go to places straight away - physical barriers such as the pregnant alley, or not having the right 'key', e.g to get into Ravel's maze. In a way this feels less contrived to me, more natural.
Else there are games where movement is completely free, like Fallout 2 or Morrowind. This can lead to a somewhat game-breaking experience - in Fallout 2 if youre careful (and know where youre going) you can get straight to San Francisco and finish the game quickly I think (I havent tried this myself). Morrowind can be completed in under eight minutes, completely bypassing all of the plot. Realistically though, a new player wouldnt do this, as they wouldnt have enough information.
Which way do you think is better, or are both of them good under the right circumstances?
Do you think its better when games have specific partitions to spread out the plot, e.g the acts/chapters used in Neverwinter Nights or Baldurs Gate, where travel to new places is restricted until you complete certain parts of the main quest?
Or when its a little more subtle, not using the word "chapter" etc, but still restricting areas until you solve something, like Planescape - somewhat valid reasons for not being able to go to places straight away - physical barriers such as the pregnant alley, or not having the right 'key', e.g to get into Ravel's maze. In a way this feels less contrived to me, more natural.
Else there are games where movement is completely free, like Fallout 2 or Morrowind. This can lead to a somewhat game-breaking experience - in Fallout 2 if youre careful (and know where youre going) you can get straight to San Francisco and finish the game quickly I think (I havent tried this myself). Morrowind can be completed in under eight minutes, completely bypassing all of the plot. Realistically though, a new player wouldnt do this, as they wouldnt have enough information.
Which way do you think is better, or are both of them good under the right circumstances?