You'd be surprised what a difficult challenge that actually is. First, the entire "put correct building on tile" problem is basically the Bin Packing problem, which is NP-Hard. Now you want to throw in "take current needs into account". But WHAT, exactly, are our current needs? Here you find that figuring out what, exactly, our current needs even ARE is often a huge question in and of itself. We're immediately faced with a different problem: The Guns vs. Butter problem. The AI is, similarly, extremely bad at this one. It is almost inevitably the case that the AI will bankrupt itself pursuing a Soviet Union-like arms race against one or more other actors, resulting in no resources being allocated to economic development, which, in a snowballing game, results in utter failure. The flipside of this is that NOT building a military at all results in the AI being easy prey for the player. But at least he'd have nice planets. For you to take.It is just outright weird how they programmed an AI that cannot do "put correct building on tile, take current needs into account" and "do not leave pops without a building".
While I agree making a really capable AI would be hard, making one that doesn't put nonsense into tiles would not be.You'd be surprised what a difficult challenge that actually is. First, the entire "put correct building on tile" problem is basically the Bin Packing problem, which is NP-Hard. Now you want to throw in "take current needs into account". But WHAT, exactly, are our current needs? Here you find that figuring out what, exactly, our current needs even ARE is often a huge question in and of itself. We're immediately faced with a different problem: The Guns vs. Butter problem. The AI is, similarly, extremely bad at this one. It is almost inevitably the case that the AI will bankrupt itself pursuing a Soviet Union-like arms race against one or more other actors, resulting in no resources being allocated to economic development, which, in a snowballing game, results in utter failure. The flipside of this is that NOT building a military at all results in the AI being easy prey for the player. But at least he'd have nice planets. For you to take.It is just outright weird how they programmed an AI that cannot do "put correct building on tile, take current needs into account" and "do not leave pops without a building".
You'd be surprised what a difficult challenge that actually is. First, the entire "put correct building on tile" problem is basically the Bin Packing problem, which is NP-Hard. Now you want to throw in "take current needs into account". But WHAT, exactly, are our current needs? Here you find that figuring out what, exactly, our current needs even ARE is often a huge question in and of itself. We're immediately faced with a different problem: The Guns vs. Butter problem. The AI is, similarly, extremely bad at this one. It is almost inevitably the case that the AI will bankrupt itself pursuing a Soviet Union-like arms race against one or more other actors, resulting in no resources being allocated to economic development, which, in a snowballing game, results in utter failure. The flipside of this is that NOT building a military at all results in the AI being easy prey for the player. But at least he'd have nice planets. For you to take.
So that's why these paradox retards made food a global resource. Bet 1 brofist they also removed warp and wormhole drives because their idiots couldn't write a banal AI that could use them properly.Yeah, but how much budget do you have to do this with? The problem with the AI is that he blows his entire budget on his military, crippling him economically. This is why the sector AI, which is the exact same AI, builds way too much food while the regular AI starves to death: Because the sector AI's budget is 100% economical and he is not to build any military with it at all.
I debate the egalitarist ethic for the master race though. Shouldn't they be elitist/authoritarian?
A minor addendum to this: it turns out that you getThe L-Gates require a lot of investment for very little payoff, so they're pretty lame.
At this point, I am sick of the tiles. So much micromanaging. Yes, I want you to build mines on the mineral squares and energy reactors on the energy squares. Rocket science this is not.Ti;es are gone and jobs are in. I suppose the game will be like Victoria in a new patch, with pops allocating to some facilities you build