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Hirato

Purse-Owner
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Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I'll at least give IE some credit.
IE - like every other browser on the planet - at least works better than whatever garbage they have on the iPhone/iPad.


Some things I've personally run into that IE can do, which Safari can't (but Chrome and every no-name webkit browser on the planet can)
1. onbeforeunload callbacks - typically used to generate a "Are you sure you want to leave the page without saving your email/whatever first?" dialogue - best you can do is hook up the click event for buttons and urls, but it's a very poor workaround.
2. collapsible sidebar using bootstrap - I had to get rid of the navbar-collapsed class (it auto-expands it when the screen's larger), and FORCE it to be visible with a CSS media query under the right conditions.
 

Infinitron

I post news
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Joined
Jan 28, 2011
Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Gaming Onion has potential: https://thehardtimes.net/harddrive/...cutscene-that-took-3000-man-hours-to-animate/

Gamer Checks Facebook During Cutscene That Took 3,000 Man-Hours to Animate
cutscene.jpg


BURBANK, Calif. — Local gamer Steven Collett half-heartedly scrolled through his Facebook news feed during a Call of Duty: WWII cutscene that took a development team over 3,000 painstaking man-hours to create, sources confirmed.

“It’s a lot of stress to spend countless hours in front of Autodesk Maya and carefully sculpt a character out of a hundred thousand polygons, but I love my art,” said lead artist Brendan Wilson, completely unaware of the casual indifference Collett showed towards his work. “I’m just glad that our fans get to enjoy every second of it.”

“I had to skip going home for my high school reunion,” added environmental artist Daniel Ngyun, “but the volumetric fog wasn’t looking quite right and I want gamers to have a flawless visual experience. Everything we do is for them!”

The fog in question is visible briefly in a cutscene Collett ignored while deciding between the “wow” and “haha” reacts on a video about irregular-shaped produce. When told of his apathy towards the result of their labor, many team members were vocally disappointed.

“I missed my son’s first steps because I was adjusting the collision detection on Sgt. Pierson’s helmet so the straps wouldn’t clip through his collar,” said animator Debra Hansen. “Sure, I feel guilty for missing such an important milestone, but I always thought it was worth it for all the gamers who appreciate our dedication. I didn’t realize they were spending the cut scenes lurking their ex’s pictures. Oh god, what have I done?”

Upon completion of the cutscene Collett reportedly put down his smartphone, stared at the screen, and said, “Wait, so what just happened? What am I supposed to do?”
 

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