Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Cyberpunk 2077 Gameplay Reveal Video

epeli

Arcane
Joined
Aug 17, 2014
Messages
719
What? Dumb jew. Go back to newsposting, you don't know shit about how games work. That's just some buggy NPC showcasing Bethesda Quality™ and thinking his radiant destination is more important than not walking away from the conversation, happens in their older games too. The player initiated dialog mode and very obviously gets locked in said mode when the responses pop up. Even cursor mode changes, ffs. Standard dialog tree stuff, even if a dumbed down implementation.

That's nothing like a nonmodal dialog system where options between multiple conversationalists appear on the screen based on context. Some games have done limited experimenting with conversations involving the player that keep moving forward even without player input, but completely nonmodal dialog in RPGs is very rare as far as I know. Consortium is probably the best example of it.

In the Cyberpunk 2077 gameplay video we see what appears to be dialog options appearing depending on context, ie. what is going on around the player (not a mode initiated by player or script triggers, although the events and dialogs themselves are obviously scripted as usual) and changing depending on where the player looks and/or as the scene progresses. And some dialog options appear during other actions like walking/looking around and those are smoothly ignored, because there isn't a separate dialog mode.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The player initiated dialog mode and very obviously gets locked in said mode when the responses pop up.

He's not, the player can also walk away. This was a stated feature of FO4, I'm not making this up.

It is true that when the player character actually speaks you're locked into cutscene mode, but during the selection phase you can also just walk away.

I do agree that it's not as fully realized as what Cyberpunk 2077 is doing
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Weird that pretty much nobody on the internet is talking about the dialog system. It's the only interesting piece so far, as far as gameplay is concerned. Cyperpunk 2077 will be the first major title to copy Consortium's dynamic nonmodal dialog system. It might become a standard in the future if CDPR does it well.

Didn't Fallout 4 have this :M

No, not at all. The innovation is not that gameplay continues during conversation. It’s that depending on where you look, you have different options in the same conversation. In any other RPG, you get one list of dialogue options. In Cyberpunk, your options change based on where you look DURING the conversation. When the corporate lady holds you hostage, there’s no option to grab the gun if you just look at the woman. You only get that choice when you turn to face the guy pointing a gun at you.

Fallout 4 just has ordinary, extremely limited, dialogue trees.

Edit: yes, you can walk away from some conversations in Fallout 4, so what? That’s not what we’re talking about.
 

Mustawd

Guest
Vamonos=castellano Orale(andale)=latino (mexican i think)
Cabrones=castellano Pendejos=latino


What?

Vamonos, cabrones, and pendejo are all commonly used words in many Spanish dialects. Cabron is used by both Mexicans and Puerto Ricans, for example. Also, this is an American city (I’m presuming). Much of the latino Spanglish is a mish mash of mostly Mexican with a smattering of Central American, depending on the area and demographic concentration.

For example, the use of “Vos” as in “Vosotros” is common in some Central American countries as well as Spain. But it’s almost never used in day to day Spanish in other countries. Also, if you ever spend time in the Latino parts of Washington DC, you’ll hear ppl use “Vos” more and more the closer you get to the Salvadoran and Honduran areas. Same thing in Miami where use of “papi” is a common term for “dude” among Puerto Ricans (their dialect is almost not even Spanish but maybe Im just being a snob. Dominicans are much worse though).

Growing up in TX, we had family friends from both Mexico and Central America. Our generation would all hang out together as the origin countries had leas relevance. The Mexican kids would adopt Central American words and the Central American kids would adopt Mexican words. It was quite common growing up in the 90s.

Although sometimes there would be situaions where a word could be used very differently depending on the country. The word “chucho” in Honduran/Salvadoran Spanish is a slang word for dog. In Mexican Spanish it’s considered an obcenity.

Anyways, you don’t seem to be American or have spent much time in CA or have much practical exposure to American Spanglish. A good proxy might be to watch Born in East LA as well as Blood in Blood Out (aka Bound by Honor). If you can only watch one I’d recommend the latter.

EDIT:

Sure latinos use vamonos or cabrones too but they rarely use them instead of theirs outside a more formal neutral speaking

This is factually incorrect.

The problem from Jackie is that he just swap a word in a sentence and it seems pretty random most of time, not part of a culture or a lingo; and sometimes they are no mean to be used like he use them.

This is also factually incorrect.

If it tell you something, i'm from spain and all my friends (spanish and latinos) include me think Jackie sounded jar

I think you’d find the Spanish spoken in the US pretty jarring regardless of video games.

Mustawd Storytime:

I spent some time in the Rio Grande Valley in South TX (think Brownsville if you wanna look at a map). The area is basically one large border town. It’s 30 mins or so drive from Mexico.Talk about jarring.

The language spoken there is reminiscent slightly of the slang language in Blade Runner. I say that because it’s not quite Spanish. It’s not quite English.

“Yes Mustawd but you just saidLatinos i the US use a lot of Spanglish anyhow”

Yes, they do, but it’s usually makority English with a smattering of Spanish. In the Rio Grande Valley many times it was hard to tell if there was any presominant language. People would start a sentence in English, switch to Spanish, then start switching back and forth every word or every other word. Then you had the phenomena of just made up words that kinda sounded like English and kinda sounded like Spanish.

Cabello = Hair in Spanish. But they’d shorten it to just “bello”. That is not a
common slang anywhere else I’ve lived in the US or otherwiae.

Also, if you go to a border town like Matamoros or Tijuana you’ll see a variety of steeet foods. One of them is called the “Lonche”. If that sounds sorta like the word “Lunch”, it’s because it linda is. They took the word Lunch, and Mexicanified it. Now the Lonche is pretty widespread throughout Mexico. IIRC there are other similar words like that but Lonche is very much a border town thing.

So yah, I’m sure Spanish-speaking Europeans would be thoroughly confused.
 
Last edited by a moderator:

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
When the corporate lady holds you hostage, there’s no option to grab the gun if you just look at the woman. You only get that choice when you turn to face the guy pointing a gun at you.
The option is still listed, it's just faded unless you look at the bodyguard.

3AXUOrE.png


Since you don't have to think and look around to get the option, it's just a pointless gimmick.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
When the corporate lady holds you hostage, there’s no option to grab the gun if you just look at the woman. You only get that choice when you turn to face the guy pointing a gun at you.
The option is still listed, it's just faded unless you look at the bodyguard.

3AXUOrE.png


Since you don't have to think and look around to get the option, it's just a pointless gimmick.

I think he's mistaking option fading in and out for "DYNAMIC MODEL SYSTEM".

All of the options are in front of you already, that's all you'll have.

These are similar to options you get in Mass Effect every now and then, where your character can shoot some people or attack them during dialogue. This is the same thing except it's spaced apart. Not sure why you'd think this is revolutionary just cause they added more space between the choices.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,754
All of the options are in front of you already, that's all you'll have.

This would be good enough for me, but why aren't those lines telling you exactly what your character is going to say? With that simple list and without some kind of stupid selection wheel it should be easy to do unless there is a character limit. Maybe we can mod this in after the game is out :)...
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
33) C'mon, jaina, mke the doc wait. Pull some pants on your culo and get down here. Subway entrance, and bring your Iron. (8:59)
36) Dexter DeShawn -eh? Sound familiar? Hombre wants to talk to you. One of Night City's top fixers, eh? (13:44)
38) Orale, I'll be at senor ripper's. Get news to me there. (14:06)
48) Hey, carnal! (24:12)
66) Looked a little fishy, you know, un poquito tense? But no signal, so i stayed put. (30:50)

I'll stop there bc im not autist.

Vamonos=castellano Orale(andale)=latino (mexican i think)
Cabrones=castellano Pendejos=latino

Sure latinos use vamonos or cabrones too but they rarely use them instead of theirs outside a more formal neutral speaking

I could try to go deeper but i dont see the point. So let me try with a general example:

In english you can say: "this man...wtf". To implie he is retard, to insult him.

-What a castilian would say: "Este tio... wtf" They could use slang "Este colega(tronco,pargela,etc)". They almost never will use "Este hombre...wtf" Bc it's not despective enough in a street talk context, you would use it in a genuine surprise from what that guy is doing.
-What a latino would say: "Este pendejo...wtf" Again there are other slangs. Dunno if they are cool with "This pendejo... wtf" I think latino americans would probably use it but idk.
-What CDP seems to be doing: "this hombre... wtf" They just swap a word (for the formal/literal translation no less) when the disrespect part come from the combination of the article with the lingo name . NO slang ever will come to be like this in the future

Anyway, all this is pretty autist as i said. Is a very minor complain to spent so much time on it.

If it tell you something, i'm from spain and all my friends (spanish and latinos) include me think Jackie sounded jar

I have named Culo and also Culo (arse) can be seen as swearing. Hombre is a form of addressing someone, likewise Señor and Carnal. You are right about poquito, that is stands out and does not fit my classification and clearly i have skipped over it. Random would be, if he would throw in spanish words without a specific choice or use in one case a spanish word and in other case the word in english or a use similar english word. He calls the organ / cyber ripper group "scavs" and the "Militech" corporate employee "suits", the cyber gang "Maelstrom", but this are specific groups and are mostly names used for this groups. Also he uses also only once "Bastards" in [ 98) Had the thoughest bastards guarding this route... Probably some reason for that. (40:51) ] and only once Gangoons in [76) Gangoons gettin' creative with their gear... (33:01)] He calls out in combat "Pinche cocksuckers", which is the only direct insult conatining an english word, but he uses english and spanish in this combination. The outliers here are only Bastards and Cocksuckers.
Hombre, Senor, Cabrones, Pendejo, Carnal and Jaina are a form of addressing / labeling direct or indirect someone. And he address directly "V" with Orale at the beginning to emphasise the importance of the thing that he will say next, in two cases. Concerning addressing V with Jaina: He never says Chicka or Girl or Baby or Honey. And therefore i'm pretty much staying with my assessment of Jackie's language, but admit that poquito is not good used here, likewise Senor and Fuera. Also his language would be more complete if all his insults would be in spanish.

To complicate my problem in distinguishing castellano from latino is the fact that my lifttime friends are from south america and that i lerned words (like pendejo and hijo de puta ) from them before i had spanish in school.
I use from times to times "Orale, vato!" "Vamonos Muchachos!" and have always assumed that the first one is mexican, and the second is used in spain and in whole latin america.

Btw. I'm as autistic as it gets - think who would go through the whole video and write Jackie's sentences down. And for me this is fun, because i learn much about creating characters and giving them a specific distinguishable language based on specific rules.

Sadly we cannot customise Jackie's look, but if we could than this guy (Danny Trejo) only a bit younger would be my right hand man:
danny-trejo.jpg
 
Last edited:

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,315
Location
Hyperborea
When the corporate lady holds you hostage, there’s no option to grab the gun if you just look at the woman. You only get that choice when you turn to face the guy pointing a gun at you.
The option is still listed, it's just faded unless you look at the bodyguard.

3AXUOrE.png


Since you don't have to think and look around to get the option, it's just a pointless gimmick.

I think he's mistaking option fading in and out for "DYNAMIC MODEL SYSTEM".

All of the options are in front of you already, that's all you'll have.

These are similar to options you get in Mass Effect every now and then, where your character can shoot some people or attack them during dialogue. This is the same thing except it's spaced apart. Not sure why you'd think this is revolutionary just cause they added more space between the choices.

Lolol. To expect such nuance in a big, expensive game like this in 2018. That that bit of dialogue is even as faint as it is about all the surprise or discovery that's going to be in this game. These are the same people who had exclamation points telling you where you can find the next heap of useless trash in The Witcher 3 lol.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
When the corporate lady holds you hostage, there’s no option to grab the gun if you just look at the woman. You only get that choice when you turn to face the guy pointing a gun at you.
The option is still listed, it's just faded unless you look at the bodyguard.

3AXUOrE.png


Since you don't have to think and look around to get the option, it's just a pointless gimmick.

Well that’s considerably less impressive, although it would be great if they hid the extra options and made you work for them. I think they’ve said something about women yelling at you if you stare at their boobs, but that’s not exactly a Great Leap Forward either.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
719
The player initiated dialog mode and very obviously gets locked in said mode when the responses pop up.

He's not, the player can also walk away. This was a stated feature of FO4, I'm not making this up.

It is true that when the player character actually speaks you're locked into cutscene mode, but during the selection phase you can also just walk away.

I... I don't know how to get this through to you. That's a separate dialog mode. You press a button to initiate a dialog mode with NPC. (or do you not? idk) It changes your controls. You're (more or less) locked in said mode. Bethesda may have gotten some stupid marketing drivel into your skull, but the end result appears to be nothing but slightly more buggy and less developed dialog trees than usual. You can't get dynamic options during conversations based on your actions, where you look at, or scene progression. Apparently you can walk away though, but you can't look around/aim/shoot/do anything normal while selecting responses. And can't do anything while your character speaks. How is that non-modal to you?

Now back to CP2077. Most of the dialogs we saw took place during cutsceney quest events. But some dialog options appeared while the player was freely moving/looking around/looting stuff, so it has to be non-modal. Understand?

When the corporate lady holds you hostage, there’s no option to grab the gun if you just look at the woman. You only get that choice when you turn to face the guy pointing a gun at you.
The option is still listed, it's just faded unless you look at the bodyguard.

Since you don't have to think and look around to get the option, it's just a pointless gimmick.

Was just watching the video a second time and noticed the same. Same deal with all other dialog options originating from other entities than the primary dialog target. A shame, certainly makes the system appear far more like a standard dialog tree rather than something more dynamic. Hoping there'll at least be UI options to change this.

These are similar to options you get in Mass Effect every now and then, where your character can shoot some people or attack them during dialogue. This is the same thing except it's spaced apart. Not sure why you'd think this is revolutionary just cause they added more space between the choices.

Revolutionary? I didn't mean to imply that even when had a wrong impression about it. The nonmodal dialog responses appearing during normal gameplay are what caught my attention the most. Combine that with dialog choices that can be altered just by looking or aiming at something. The potential for these systems is unprecedented, but it remains to be seen how CDPR uses them.

Still, the dialog was the only interesting part of the gameplay video (because they hardly showed any stats/RPG systems.) Yet most of the entire internet seems busy debating whether the game looks cyberpunk or not.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Now back to CP2077. Most of the dialogs we saw took place during cutsceney quest events. But some dialog options appeared while the player was freely moving/looking around/looting stuff, so it has to be non-modal. Understand?
So you think that the dialog scheduler carries on and that if you not take a specific answer this is also an answer? I hope.

Was just watching the video a second time and noticed the same. Same deal with all other dialog options originating from other entities than the primary dialog target. A shame, certainly makes the system appear far more like a standard dialog tree rather than something more dynamic. Hoping there'll at least be UI options to change this.
I hope also.

These are similar to options you get in Mass Effect every now and then, where your character can shoot some people or attack them during dialogue. This is the same thing except it's spaced apart. Not sure why you'd think this is revolutionary just cause they added more space between the choices.

Revolutionary? I didn't mean to imply that even when had a wrong impression about it. The nonmodal dialog responses appearing during normal gameplay are what caught my attention the most. Combine that with dialog choices that can be altered just by looking or aiming at something. The potential for these systems is unprecedented, but it remains to be seen how CDPR uses them.
It would change the dialog gameplay considerably. You could play the cautious thinker who lets other talk and sometimes sits the situation out or you could be a trigger happy ADHS / Speed junkie. And it all would depend on you the player and if you search for opportunities and options to act or you stand still doing nothing and saying nothing.
 
Last edited:

Mustawd

Guest
  • And therefore i'm pretty much staying with my assessment of Jackie's language, but admit that poquito is not good used here

    Why? That’s very common in Spanglish to just throw in random words to replace English words.

    For example, “Es que, you don’t want to do that” or “Pero anyways” are two examples of very common Spanglish that you see in large Latino hubs in the US. If LA was their city of choice (I forget where this game takes place) then they could have added a few more local tweaks to make it feel more authentic.

    For example, many Latinos in LA have a random tendency to use “ ‘ey” (short for “hey”) in random parts of sentences.

    Anyways, everyone needs to remember this isn’t strictly Spanish. Jackie is best classified as a Chicano anyhow.

    The term used to be viewed negatively but US born Mexicans use it in a positive way for self identification, and is considered distinct from pure Mexican heritage.

    Usage was also generational, with the more assimilated third-generation members (again, more likely male) likely to adopt the usage. This group was also younger, of more radical persuasion, and less-connected to a Mexican cultural heritage.


    Seriously guys. Go watch Blood In Blood Out. This would all make a lot more sense.


 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
And therefore i'm pretty much staying with my assessment of Jackie's language, but admit that poquito is not good used here
Why? That’s very common in Spanglish to just throw in random words to replace English words.
For example, “Es que, you don’t want to do that” or “Pero anyways” are two examples of very common Spanglish that you see in large Latino hubs in the US. If LA was their city of choice (I forget where this game takes place) then they could have added a few more local tweaks to make it feel more authentic. For example, many Latinos in LA have a random tendency to use “ ‘ey” (short for “hey”) in random parts of sentences.
I think that "poquito" is somehow squeezed / curshed in between english words and it stands out from Jackies other use of spanish words. Therefore it looks a bit artifical for me, like someone who doesn't speak spanish wants to include some word that he has just lerned the other day, as with "El queso está viejo y pútrido. ¿Dónde está el sanitario?" But i don't think that it would be something out of the ordinary. Perhaps it is just my wish for total order, because "Ordnung muss sein!".
Btw.: You confirmed basically most of my statements, but if i make mistakes concerning chicanos then please correct me.

Anyways, everyone needs to remember this isn’t strictly Spanish. Jackie is best classified as a Chicano anyhow. The term used to be viewed negatively but US born Mexicans use it in a positive way for self identification, and is considered distinct from pure Mexican heritage.
Usage was also generational, with the more assimilated third-generation members (again, more likely male) likely to adopt the usage. This group was also younger, of more radical persuasion, and less-connected to a Mexican cultural heritage.
Seriously guys. Go watch Blood In Blood Out. This would all make a lot more sense.
I have a certain affinity towards latin america based on my lifetime friendships. As everyone was listening to rap from afro- americans, i turned towards latin america and i have listen to latin / chicano rock, metal and music and bands like Santana, Malo, Los Lobos, Suicidal Tendencies, Slayer, Sepultura-Soulfly and etc. I have watched many films about chicanos and i think i have seen Blood In Blood Out, but i cannot say for sure, and cannot base my assessment on it.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,702
Location
I cum from a land down under
Insert Title Here
When the corporate lady holds you hostage, there’s no option to grab the gun if you just look at the woman. You only get that choice when you turn to face the guy pointing a gun at you.
The option is still listed, it's just faded unless you look at the bodyguard.

3AXUOrE.png


Since you don't have to think and look around to get the option, it's just a pointless gimmick.

Gillian Anderson cameo?!:bounce:
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Still, the dialog was the only interesting part of the gameplay video (because they hardly showed any stats/RPG systems.) Yet most of the entire internet seems busy debating whether the game looks cyberpunk or not.

No it isn't. You're the only one who finds Fallout 4's dialog system "interesting". In Fallout 4, you can walk around and get bothered by annoying dialog choices popping up on the screen by random people on the side. This is a very stupid way to do conversation cause it leads to hilarious situations, where NPC's can still do whatever they want while the player is trying to talk to them. Even though that's just Bethesda's incompetence and I'm sure it won't happen with CD Projekt, that dialogue system is still asinine and annoying when all you want to do is to explore without dialog popping up and you accidentally clicking on it.

I created this video two years ago for a reason:


While we're at it, the voice actress in Fallout 4 for PC is better than the one in Cyberpunk. :lol:
 

Mustawd

Guest
Dialogue was fine. Chick’s VA was fine. Not sure what you’re finding off putting about it. Just wait for the localization of whatever shit Euro country you’re from.

:love:
 

Quantomas

Savant
Joined
Jun 9, 2017
Messages
260
https://wccftech.com/cyberpunk-2077-shooting-counterstrike/

The HUD elements can be customized and turned off. :incline: Well, that was to be expected with a modular augmentation and scanner system design.

Regarding the dialog non-modal design, it's work in progress and too early for conclusions. At least CDPR is smarter than your average developer, and certainly than the AAA lot. Chances are that if augs and your scanning/zooming abilities matter and can be used while you talk, the dialog system needs to be way more flexible than what current AAA titles offer.
 
Last edited:

DexRiwus

Novice
Joined
May 17, 2018
Messages
59
People here trying too hard to hate on this:
"wha with my rain and eternal darkness (this is not blade runner rip-off and cyberpunk is not synonym for noir misery porn)"
"where is my dialogue choices that lock you on NPC (they don't lock you because game has interactive environment and choices do not limit themself to just choosing line of dialogue)",
"Wher ar ghrafix (even though devs clearly mentioned that they are working on it)",
"why there are numbers in an open-world ARPG (so you want stats and character development, but don't want them to affect combar at all?)",
"wha it is so easy ('cause they said that they put end-game shit in that scene to show it off),
"lul, paid but still got attacked, much choice (even though it was mentioned that there are multiple ways to deal with situation: 1)work with corps and get fucked over (like in this vid) 2)do not work with corp and pay for robot(deal goes fine and bitch-lady dies) 3) just stealth that shit and steal spider 4) kill them all,
"why latino guy is being latino guy?".


Like, God, at least try to give something that does not stem from ignorance and is legit game's problem- pulling criticism out of your ass does not make you look smarter.
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
People here trying too hard to hate on this:
"wha with my rain and eternal darkness (this is not blade runner rip-off and cyberpunk is not synonym for noir misery porn)"
"where is my dialogue choices that lock you on NPC (they don't lock you because game has interactive environment and choices do not limit themself to just choosing line of dialogue)",
"Wher ar ghrafix (even though devs clearly mentioned that they are working on it)",
"why there are numbers in an open-world ARPG (so you want stats and character development, but don't want them to affect combar at all?)",
"wha it is so easy ('cause they said that they put end-game shit in that scene to show it off),
"lul, paid but still got attacked, much choice (even though it was mentioned that there are multiple ways to deal with situation: 1)work with corps and get fucked over (like in this vid) 2)do not work with corp and pay for robot(deal goes fine and bitch-lady dies) 3) just stealth that shit and steal spider 4) kill them all,
"why latino guy is being latino guy?".


Like, God, at least try to give something that does not stem from ignorance and is legit game's problem- pulling criticism out of your ass does not make you look smarter.
this post reminds me of the pre-Fallout 4 days
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
People here trying too hard to hate on this:
"wha with my rain and eternal darkness (this is not blade runner rip-off and cyberpunk is not synonym for noir misery porn)"
"where is my dialogue choices that lock you on NPC (they don't lock you because game has interactive environment and choices do not limit themself to just choosing line of dialogue)",
"Wher ar ghrafix (even though devs clearly mentioned that they are working on it)",
"why there are numbers in an open-world ARPG (so you want stats and character development, but don't want them to affect combar at all?)",
"wha it is so easy ('cause they said that they put end-game shit in that scene to show it off),
"lul, paid but still got attacked, much choice (even though it was mentioned that there are multiple ways to deal with situation: 1)work with corps and get fucked over (like in this vid) 2)do not work with corp and pay for robot(deal goes fine and bitch-lady dies) 3) just stealth that shit and steal spider 4) kill them all,
"why latino guy is being latino guy?".

Like, God, at least try to give something that does not stem from ignorance and is legit game's problem- pulling criticism out of your ass does not make you look smarter.
this post reminds me of the pre-Fallout 4 days
Fallout 3 was worse than Fallout 4. Fallout 3 has only the appearance of C&C, while Fallout 4 is at least honest concerning this. But to be honest i play Fallout 4 not like an RPG, but more like a Base Building Sims, where i shit on the story and RPG elements despite my affinity with the institute.
Nevertheless in my opinion his criticism about the criticism towards CP77 is correct and i have also already defended CP77 against 3 of this "invalid" points of criticism.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom