Walk around, watch cutscene and get quest, walk around, fight through boredom as you finish combat encounter, come back to questgiver, watch cutscene, rinse & repeat. Even the macrostructure and its evolution is similar, go through different chapter moving you from isolated location to location OMG OBLIVION 5:SKYRIM, FROM THE FALLOUT SERIES SOLD MILLION'S GONNA GO OPEN WORLD.
Nu-Bioware and CDPR games are virtually identical, the only difference is that workhour of a programmer costs 20 times less in Warsaw than it does in whatever hellhole Bioware crawled from so they have the ability to put more work into their product per dollar, leading to more polished experience. Experience of smearing shit all over your facade, except one piece of shit has lots of rough edges and the other is smooth.
Nu-Bioware and CDPR games are virtually identical, the only difference is that workhour of a programmer costs 20 times less in Warsaw than it does in whatever hellhole Bioware crawled from so they have the ability to put more work into their product per dollar, leading to more polished experience. Experience of smearing shit all over your facade, except one piece of shit has lots of rough edges and the other is smooth.