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KickStarter Underworld Ascendant Pre-Release Thread

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Look at this perk-tree cancer. What did skills did to developers' children they all jumped to stuffing games with boring perks instead of carrying boring +5 to some actions by skills?
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Look at the map at 11:05. No, seriously, look at it. Fog of war showing areas you haven't been to yet. But worse - FUCKING CORRIDORS. The level is split in two parts, and each is like a giant fucking corridor.

This.. this is... I have no words for this atrocity.
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
Look at the map at 11:05. No, seriously, look at it. Fog of war showing areas you haven't been to yet.

As I understand procedural missions send you to maps you've already explored in main quest.
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
This gameplay tastes like the outcome of an asset-driven exit strategy.
What I mean is, that they are basically taking the assets they have, trying to monetize them the best way they can, without really going for the originally intended design (or maybe just a very broad interpretation of it).

What makes it apparent is the re-use of maps, the simple (but potentially time-consuming) quests, as well as various procedural elements.
All pretty easy (and fast) to make. All pushing that play-time/"content".

This is just what my gut feeling is telling me, but considering they are probably out of money I think it's pretty likely.
Also it seems like the most viable move from a business perspective. Especially considering the state of the game only a few weeks ago.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,232
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I haven't read anything about procedural quests. Area reuse for different quests yes, but not procedurally generated ones.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
Whateverthe case may be, if you know your product is kind of shit then why oh why not showcase the BEST parts of it? Show some great fights, innovative puzzles, a good example of a quest, an awesome enemy.... something ANYTHING to generate some hope
Frankly everything they have shown is disappointing, not a single thing looks like it could save this from beign decidedly mediocre and ultimately undeserving of the Underworld legacy and name
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,232
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Even their own forum members hate what they’ve seen of the game.

Nothing "even" about that. For the past six years it's consistently been the case that official forums of Kickstarted games can be some of the edgiest places around (yes, edgier than the Codex). The official PoE forums were such a hatefest before the first game's release that Anthony Davis came here to complain because he thought we were sending trolls. And right now some Codexers think Bard's Tale IV looks kinda cool and others are more lukewarm, but on the inXile forums people are calling it an ungodly abomination.

As I was telling Strange Fellow the other day:

Sep 3, 2018 at 8:33 PM - @Infinitron: Bard's Tale IV looking pretty cool right now
Sep 3, 2018 at 8:33 PM - @Infinitron: It's funny how incredibly pissed some people on inXile's official forums are at it though
Sep 3, 2018 at 8:33 PM - @Strange Fellow: How come Infinitron?
Sep 3, 2018 at 8:34 PM - @Infinitron: Angry it's not a retro game, basically
Sep 3, 2018 at 8:34 PM - @Infinitron: See this thread https://forums.inxile-entertainment.com/viewtopic.php?f=57&t=19047
Sep 3, 2018 at 8:35 PM - @Strange Fellow: Company forum more Codex than Codex?
Sep 3, 2018 at 8:35 PM - @Infinitron: You'd be surprised how common that is
Sep 3, 2018 at 8:36 PM - @Infinitron: On the Codex you have people who are, I guess you could say, pissed off at RPGs in a general way. But on official forums, you have people who are looking for particular, specific stuff and they can get really mad when they don't get it
Sep 3, 2018 at 8:37 PM - @Strange Fellow: That makes sense.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.othersideentertainment.com/forum/index.php?topic=6110.0

Sept 10 Weekly Update

Morning everyone!

I was out last week, but I'm back in the office and here with another weekly update!

So something we've mentioned in our previous updates is that we're finally able to dedicate more time to fleshing out the world, and particularly, our characters. The enemies and potential allies in this game can make or break your forage into the Abyss, and it's important to have a variety... and not just of Skeletons. (Although, as you know from the "Shadow Skeleton" we talked about a few weeks ago, you can expect to see some varied Skeleton types too... It's always good to survey your enemies before engaging. Make sure you study what they might be capable of...)

5WeOwzr.png


Here's a sneak peek at the backs of some of the different kinds of potentially hostile Chthonians while you're in the Abyss. There are at least three different types, based on their armor and specializations. LINK.



It seems while I've been gone, we've also fixed up our save system issues (hooray!) and worked on some more optimizations for some of these large levels. Now we can turn our attention to those quests...
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
2,983
Either the game is so unfinished that they can't even show us a full view of those lizards or someone on the dev team is really proud of all the time and effort they spent modeling those lizard butts.

Neither explanation bodes well for the game.
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
Now we can turn our attention to those quests...

Two months.
Tick tock.

Also, while adding variety to existing characters is definitely a good idea... I don't wanna be that guy again, but read these quotes with some sort of flashback voice echo...

Either way, if they want the game to have more than 2 or 3 enemy types, they still have quite a bit of modelling/rigging/animation work to do.
[...]
They might re-use character models [...] Seems like the economic solution at this point.

This gameplay tastes like the outcome of an asset-driven exit strategy.
What I mean is, that they are basically taking the assets they have, trying to monetize them the best way they can [...]

I'm not even criticizing them for it. Lots of companies actually do that. Especially if money's tight.
I'm just wondering how far they'll take it. I don't want a "dungeon crawler" that sends you grinding 15 differently colored skeletons in the same areas for hours.

And I'm ready to accept almost anything at this point.
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
468
Typhon is about to fuck up the Stygian Abyss and I guess with all its portals that's ultimately going to affect earth as well.
At least I think that's what's happening.
 

Big Wrangle

Guest
Once you defeat Typhon, turns out it was summoned by a burglar to keep you busy in another realm. By the time you return home, it's completele empty. :lol:
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
Just checked the official forums.
Getting a bit uncomfortable in there.

That's the big advantage of mainly posting on "toxic" (lol) boards like the codex.

People on here always expect things to be shit.
So everything turning out slightly better is a pleasent surprise.

:greatjob:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Just checked the official forums.
Getting a bit uncomfortable in there.

That's the big advantage of mainly posting on "toxic" (lol) boards like the codex.

People on here always expect things to be shit.
So everything turning out slightly better is a pleasent surprise.

:greatjob:
'official' forums are for bootlicking
 

Curratum

Guest
Just checked the official forums.
Getting a bit uncomfortable in there.

That's the big advantage of mainly posting on "toxic" (lol) boards like the codex.

People on here always expect things to be shit.
So everything turning out slightly better is a pleasent surprise.

:greatjob:

That's the exact word - it's UNCOMFORTABLE. Even the asslickers are running out of ideas how to praise and defend this mess and have turned to posting the most awkward shit.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Even their own forum members hate what they’ve seen of the game.

Nothing "even" about that. For the past six years it's consistently been the case that official forums of Kickstarted games can be some of the edgiest places around (yes, edgier than the Codex). The official PoE forums were such a hatefest before the first game's release that Anthony Davis came here to complain because he thought we were sending trolls. And right now some Codexers think Bard's Tale IV looks kinda cool and others are more lukewarm, but on the inXile forums people are calling it an ungodly abomination.

As I was telling Strange Fellow the other day:

Sep 3, 2018 at 8:33 PM - @Infinitron: Bard's Tale IV looking pretty cool right now
Sep 3, 2018 at 8:33 PM - @Infinitron: It's funny how incredibly pissed some people on inXile's official forums are at it though
Sep 3, 2018 at 8:33 PM - @Strange Fellow: How come Infinitron?
Sep 3, 2018 at 8:34 PM - @Infinitron: Angry it's not a retro game, basically
Sep 3, 2018 at 8:34 PM - @Infinitron: See this thread https://forums.inxile-entertainment.com/viewtopic.php?f=57&t=19047
Sep 3, 2018 at 8:35 PM - @Strange Fellow: Company forum more Codex than Codex?
Sep 3, 2018 at 8:35 PM - @Infinitron: You'd be surprised how common that is
Sep 3, 2018 at 8:36 PM - @Infinitron: On the Codex you have people who are, I guess you could say, pissed off at RPGs in a general way. But on official forums, you have people who are looking for particular, specific stuff and they can get really mad when they don't get it
Sep 3, 2018 at 8:37 PM - @Strange Fellow: That makes sense.

The number one complaint in the BTIV inxile forum is that is not like BT I - III concerning mechanics and the lore. And for me the complainers act like whiny bitches. I find very few things in the BTIV lore that do not correspond to the previous BT games, but not like in the case of Tarjan. Tarjan was always for me a man that has convinced others that he is a god, and not that he was a true god. Corresponding to the case of the roman emperors who were elevated to the divine status of roman gods and received even temples.
Either way people who have pledged on KS think that they have a certain right of influence, but if they do not receive the game that they want then they are pissed. And the more they involve themself into the processes the worse it is. This happen to me with the lizardman thing, but since i left their forum i have gained a good distance from this.
 
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