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- Jan 28, 2011
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Gameplay video:
https://www.kickstarter.com/projects/753131002/nighthawks-the-vampire-rpg-0/posts/2283338
https://www.kickstarter.com/projects/753131002/nighthawks-the-vampire-rpg-0/posts/2283470
https://www.kickstarter.com/projects/753131002/nighthawks-the-vampire-rpg-0/posts/2283917
https://www.kickstarter.com/projects/753131002/nighthawks-the-vampire-rpg-0/posts/2283338
Nighthawks Exposed #4 - The Melting Pot
Posted by Richard Cobbett
Normally, updates like this are about things that a game has or is. However, sometimes what's just as important is what the boundaries are. So, in this update - we know there are vampires, but what about werewolves, fire elementals, zombies, etc?
In short, nope. And that's not because the 'melting pot' type of universe isn't awesome, as seen in settings like World of Darkness, Dresden Files, and of course, Unavowed. It's simply that for Nighthawks, we want to focus on vampire life, and that's quickly diluted and the supernatural nature of being one made less meaningful when there's also a whole shelf of splatbooks running around as well. The advantage of designing a world with a single game in mind rather than establishing a wider universe is being able to really deep-dive on a subject and explore all of its facets... and vampires offer so many of them!
There are a few exceptions to the rule, of course. Along with a few variants of bloodsucker, such as withered 'feral' vampires, there are ghosts - in the form of echoes of the dead - and the history of the world involves covert sorcery and alchemy and other magical touches beyond vampiric Gifts. Expect a few surprises now and then. Plus, just because the world is about vampires doesn't mean that characters within it aren't going "Okay, so what about werewolves then?" in much the same way that people today hunt for Bigfoot or the Loch Ness Monster. Who knows, maybe some of them will have discovered something...
For the most part though, Nighthawks is strictly about vampires - about monsters living amongst us, a world struggling to cope with that revelation, and the more individual stories of personal horror, triumph and tragedy that comes from that. It's a big, exciting canvas, and one that offers a rare chance to feel both blessed and cursed, depending on how you see your character and the nature of your new life. Factor in all the different Blood Origins and Gifts and the many choices to be made while exploring the world and establishing yourself, and you won't find any shortage of ways to carve out your niche and make your mark.
https://www.kickstarter.com/projects/753131002/nighthawks-the-vampire-rpg-0/posts/2283470
Nighthawks Exposed #5 - Morality
Posted by Richard Cobbett
Few vampires have the luxury of a clean conscience. Even today, in a world of soup kitchens and some basic support networks, there's no getting away from the fact that a vampire is a predator. A hunter. Human to a point, but also a wolf amongst sheep. So how do we handle the morality of this? How do you know if you're a 'good' vampire?
Put simply, you don't. There's no morality meter, there's no humanity stat, there's no inner Beast to push against. In Nighthawks, your sins are on you and your decisions, and the game as a whole doesn't judge. That doesn't mean that there aren't consequences. Each major character has their own opinions on right and wrong, and the Traits that you earn - such as Untrustworthy - will soon build up and define your reputation in society. The more suspicion you raise, the more likely you are to face the police and vampire hunters. However, playing it nice has its own downsides, such as not having the reputation to back up your threats.
The Road To Hell
The one thing that you can't be is passive. While we're not going into much of the story at the moment to avoid spoilers, suffice it to say for now that you spend most of the game in charge of Nighthawks, a failing (at first) nightclub in the former market-district of Cradlebridge, and many people are... displeased... that a baby vampire such as yourself controls such a sanctuary and the profits/respectability that comes from it.
The only reason you can get away with it, at least initially, is by proving your use to the current would-be vampire authorities willing to act as your patron and protector, which comes with a price. Essentially, as top dog in Cradlebridge, even just because most other vampires around don't want the gig, it's your job to keep things quiet. To prevent vampire incidents from flaring up and bringing the mortal authorities into your business. To help cover up the use of Gifts that might alert the world to the fact that vampires have secrets. Your superiors don't particularly care how you keep things quiet, just that they remain so, and of course that dealing with them doesn't make things worse.
As such, you're the person who gets called in to handle often difficult situations, while also working on your own to raise your profile, widen your social circle, and otherwise improve your standing to the point that you don't need to submissively follow anybody's orders. That's not the kind of situation where you can just glance at a bar and say that you're on the light side of the Force. All you have is your reputation, whatever humanity lingers in your corpse, and the sinking knowledge that the road to Hell is paved with good intentions.
The Price Of Hunger
The one exception to all this, the part of your nature that remains firmly out of your control, is self-preservation. Go too long without feeding and you're liable to wake up to find your predator instincts have taken over and sent you on the bloodiest kind of sleepwalk. That's the kind of thing that draws attention from both human and vampire authorities, and is a great way to lose any positive reputation you've built up so far. But since the only way to avoid it is to feed in the first place, even more morally upright vampires set on being the friendly neighbourhood variety often find themselves slipping softly into damnation after a while... and often finding that they like how it tastes.
Certainly, being 'good' isn't impossible, but it does mean fighting against what you are at all times, and there aren't many who have the stomach for that in the long run.
Especially when that stomach starts to rumble.
https://www.kickstarter.com/projects/753131002/nighthawks-the-vampire-rpg-0/posts/2283917
THIRTY-FIVE PER CENT
Posted by Richard Cobbett
Greetings! So, we've been going for four days, and we're already more than a third of the way to making Nighthawks happen. However, as any Kickstarter watchers know, we're now entering into the quieter part of the campaign, where keeping up that initial momentum is crucial. So, this is a quick request for two things...
First, please share the campaign! Whether it's Facebook or Twitter or Reddit or private forums or Discords or LARP groups or whatever - provided that they're okay with that kind of message, of course! - please, let your friends know. The more people who see the project and go "Oh, cool!" the better - and unfortunately a lot of the tools that previously helped with getting the word out, such as Thunderclap, no longer work. We've still got a pretty long way to go if we're going to hit our target and get into stretch goals. Every little helps!
Second, if you know of any outlets that you think would be interested in covering Nighthawks, please let us know. We're reaching out to quite a few, but the web is a big place and there are definitely going to be ones we haven't thought of. Alternatively, if youhave/create for a site, stream, podcast or similar and you'd like to talk to us about the project, we're here and ready for interviews and previews and anything of that sort.
Want to get in touch via e-mail? Contact Richard at contact@nighthawks-game.com.
All that said, thanks for backing Nighthawks! We've come a long way so far, and that's entirely down to your generosity... and dare we say it, excellent taste. If you think what you've seen so far is cool, wait until you see what we're holding back...