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KickStarter Encased - isometric post-apocalyptic RPG under the dome

Feyd Rautha

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Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
5ac9a75e13502c5c9c2aff4b13de4994_original.gif
 

Luckmann

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6 days and 5001 USD to go.

This had flown completely under my radar, but it looks like it could be genuinely cool. Too bad that they didn't eclipse their goal, though - games often end up being a lot more expensive than whatever they originally projected during a Kickstarter, and it would've been nice to see this get at least a million or something.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...-school-isometic-turn-based-rpg/posts/2309722

Encased Kickstarter Update #20: Firearms, Melee, Grenades, Oh My!

The history of the Dome began with a hazardous, solitary expedition comprised of military personnel and a handful of scientists. Since then, much has changed. CRONUS was formed, the number of permanent citizens of the Dome grew to 27,000, and the lifeless desert is now littered with settlements and outposts. One thing remains the same: the people in charge are scientists and military personnel.


And where you find military, you’ll find weapons, as well as good reasons to use them. In today's update, we’ll tell you a little bit about the Encased arsenal.



CRONUS is a wealthy and influential organization, and many corporations vied to have them for a client. The firearms market under the Dome is divided among four competing firms: Horizon I&R, Vixen, Westminster Defense Solutions, and Forge Co.

Each of these manufacturers has its own lineup and own philosophy. Forge Co. are the most cynical, combining mass-marketing and mediocrity to appeal to a family audience. The only distinguishing feature of Forge Co. guns are average price and average quality. Forge Co.’s ideological opposite is Horizon Industries and Research (Horizon I&R), which fabricates high quality weaponry and distributes it via sales agents who travel the Dome, suitcases in hand. While these agents are now lost to the dunes, the Vixen shops are still standing. Vixenhas outlets in every rundown village and town. Their second-rate SMGs can often be found at huge discounts. The last corporation in the weapons market is Westminster. Westminsterspecializes in older, but time-tested, rifles.

Products from different manufacturers vary not only in price and features: upgrade potential and firearms-related perks also differ.

***

1856fae7e131f48780c695c2ccacb79a_original.png

Westminster Rommelton 549
Upgrades allow the player to improve the accuracy, rate of fire and magazine capacity of firearms. You won’t find two identical rifles in any one Encased walkthrough: two guns of the same model will differ at least slightly in their upgrades and degree of wear.

Firearms can be disassembled on a special workbench, creating some interesting game options: weapons stripped for parts can be sold piecemeal for better value. Or, having obtained a dozen identical rifles, disassemble them all and pick the best parts to create one superior weapon.

fc5c0324b02ff9dd674b07eb9ffa92be_original.png

Newest edition of Violator
Aside from these considerations, each weapon has a scale of Familiarity. Regular use of one particular firearm leads to small but fun bonuses. At the same time, focusing on a particular type of weapon (from pistols to sniper rifles) increases your Proficiency in all weapons of that type.

***

If you’re not a fan of guns, Encased has still more to offer. The game arsenal includes dozens of melee weapons, many of which were suggested by our community. Several different companies are engaged in production and supply of these items, but the biggest player is Danny Reynolds Supplies. Reynolds produces a huge catalogue of bladed implements, ranging from kitchen knives and machetes to more exotic types, like the kukri.

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***
Combat for a melee-spec’d character is risky and adrenaline-driven. While the shooter requires a high skill level and proper use of cover, the main catalyst for victory in melee combat is inventive juggling of abilities: you can backstab someone, block an incoming attack, or (with the rights skills) disarm your opponent.

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***
In addition, the player who prefers melee will appreciate the ability to manage the distance between himself and his prey. Reynolds’ shops sometimes carry harpoon guns, the perfect tool to encourage distant enemies to get a little closer, and even jetpacks(!), allowing you to immediately access different height levels on the map.

***

Jetpacks and harpoon guns are very useful, but throwing weapons, including darts, knives, Molotov cocktails and, of course, grenades, have an even greater influence on tactics.

Who doesn’t love a nice, bloody explosion? Here come the grenades! There will be several grenade types in Encased. In addition to the classic frag grenade, the protagonist will have access to smoke, flashbangs, incendiary, and EMP grenades, which completely shut down the enemy's electronics.

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***
With the right grenade, you can change the tactical situation on the battlefield in just one throw: cover your retreat with smoke (greatly reducing hit probability), or block aisles and chokepoints with incendiaries. And thanks to flashbangs, you can render even the strongest opponent helpless for the next couple of moves.

In designing weapons for Encased, our goal is to get away from the “war of numbers,” where the side with the biggest guns and thickest armor always prevails. Instead, we offer our players dynamic battles based on ingenuity, tactics, and competent use of many different equipment features.
 

santino27

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Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
6 days and 5001 USD to go.

This had flown completely under my radar, but it looks like it could be genuinely cool. Too bad that they didn't eclipse their goal, though - games often end up being a lot more expensive than whatever they originally projected during a Kickstarter, and it would've been nice to see this get at least a million or something.

And 32 minutes later, it's down to 1700 or so to go. That's a nice jump.
 

CadmusLabs

Arcane
Developer
Joined
Mar 22, 2018
Messages
88
6 days and 5001 USD to go.

This had flown completely under my radar, but it looks like it could be genuinely cool. Too bad that they didn't eclipse their goal, though - games often end up being a lot more expensive than whatever they originally projected during a Kickstarter, and it would've been nice to see this get at least a million or something.

And 32 minutes later, it's down to 1700 or so to go. That's a nice jump.
It's a mistake, we only needed about 2,5k EU today. Not sure where 5k came from.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
6 days and 5001 USD to go.

This had flown completely under my radar, but it looks like it could be genuinely cool. Too bad that they didn't eclipse their goal, though - games often end up being a lot more expensive than whatever they originally projected during a Kickstarter, and it would've been nice to see this get at least a million or something.

And 32 minutes later, it's down to 1700 or so to go. That's a nice jump.
It's a mistake, we only needed about 2,5k EU today. Not sure where 5k came from.
My apologies, apparently Kickstarter converts it into my local snownigger currency automagically, which is frankly unacceptable behaviour.
 
Unwanted

YanBG

Unwanted
Joined
Mar 10, 2016
Messages
175
Wait, that's the same guy from Pathfinder's beta gameplays. He should be awarded for helping Russian devs!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/project...-school-isometic-turn-based-rpg/posts/2311837

Encased Kickstarter Update #21: 100%, now what?

Thank you!
And we do want to express our sincere gratitude to our backers in these exact words. We are thrilled to be able to make Encased the RPG exactly as it was intended, with your help.

The Kickstarter campaign is taking a lot of energy and we are damned tired, but there’s still about a week to go and we have tons of plans and ideas. What else can we include in the game to make it even better and more interesting? How will additional funds from this point on affect Encased?

That’s what we’ll cover in today's update!

$105 000 — The Fallen Fortress Encounter

Fascinating combat encounter where the player must defend a crashed bomber in the desert against a crowd of raiders. Read more about this event in one of our previous updates.

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Fallen Fortress

$110 000 — Interesting Free Play

Mode Encased won’t end when the credits roll. Moreover, the post-completion Free Play Mode will get a number of interesting options, additional quests, events and dialogues. The game will also “remember” which ending the player achieved and the world will adjust accordingly.

$120 000 — Upgradable Mobile HQ

An auto-train buried in the sands will appear on the outskirts of the Dome. The hero will be able to capture and restore it, and use it as a mobile base of operations.

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Ursula HQ

The auto-train is designed to be modular: some cars provide the ability to produce weapons, others allow you to heal injured comrades (or yourself), and a third type acts as a launching pad for reconnaissance drones. There are also several random events and quests associated with the road train.

You can read more about Free Play Mode and the mobile base here.

$130 000 — Player Vehicles

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Only two seats. Maybe for your lover?

The desert under the Dome is vast and dangerous. It is much safer, and less exhausting, to travel behind the wheel of your own vehicle. However, safety does not equal boredom. Automobile ownership automatically triggers the appearance of specialized “automotive” events in the game, as well as additional ways to complete quests.

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***
Also, the car (or the motorcycle) can be upgraded into a real post-apocalyptic tank.

$130 001 — 1 Combond Encounter

We’re all used to quests of epic complexity being rewarded with superior loot and good money. But what about an adventure that pays a single coin? Will it be easy? Maybe. Will it be strange? Definitely. In any case, the result will be completely unpredictable.

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***
After collecting $130,001, we will add this funny and unusual quest to the game.

$135 000 — Personal Drone Assistants

Robotics is one area where the technologies under the Dome have been successfully implemented. These little-studied mechanisms have allowed the creation of lightweight, levitating drones that crack wise, criticize the player’s actions, occasionally do useful things, and sometimes even participate in combat.

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***
The drone is not merely a companion, but also an exciting “construction kit”, whose components can be assembled in a variety of ways. As a result, you might convert a frail flying robot into an incredibly effective fighter, or an inconspicuous scout into a universal first-aid kit, darting from unit to unit on the battlefield.

$145 000 — Gladiator Arena

Having been captured by one of the raider factions, a player may find himself in a real post-apocalyptic coliseum! Gladiatorial combat in the world of Encased is not just a bloody fight for survival, but a whole game unto itself, with match-fixing, intrigue, and confrontation between champions.

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***
You will also discover unique items, interesting text events, and a couple of extra hours of gameplay to spend knocking the crap out of opponents in multiple colorful and detailed arenas.

And by the way, you can bet on yourself at the local bookie.

$160 000 — Mod Support

A good RPG often awakens the desire to continue or expand its story. Or write a completely new one. Such has been the case with the classic Fallout, as well as The Elder Scrolls series, and we hope the same will be true of Encased.

If we collect $160,000 or more, we will create a toolkit with a user-friendly interface to pass along to our players.

$210 000 — Narrative Voiceover

Encased has a lot of stories that could be even better if the “narrator” had a real voice. But we need your help with this.

Project funding info: $99,799 pledged by 2,331 backers!

Once again - thanks to each and every one of you!
 
Last edited:

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
Some of those stretch goals seem super ambitious for the money involved. Only 5k for extended play? 10k for a mobile hq? Hope those #s don't come back and bite you guys in the ass.... but I also hope we make some or all of the stretch goals, because they sound good. :)
 

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