Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Canus

Savant
Joined
Jan 26, 2011
Messages
647
New patch. Looks like the artisan quests are now fixed.

Oh also you can now finish the game without getting a game over.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
Hotfix 1.0.9 – October, 15th 2018
Pathfinder: Kingmaker - TheZeisonSha
Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!


Quests
  • It was impossible to interact with Mim while being on top of "Talon Peak" area, so the quest couldn't be finished. Resolution: fixed.
  • Shaynih'a's quest couldn't be completed. Resolution: fixed.
  • Some players reported having extra doom-counters at the end of the game which might lead to the incorrect game over. Resolution: fixed.
  • Talking to Eobald the Insightful cut-scene didn't work correctly during Linzi's "A Bard's Calling" quest. Resolution: fixed.
  • A cut-scene didn't work correctly if players visited Elina without Ekun first and then returned with him. As a result, "A Feast of Feasts" quest couldn't be completed. Resolution: fixed.
  • Some players could miss the quest item during "Guiding Beacon" quest. Resolution: fixed.
  • A cut-scene didn't start in some cases after the battle with cultists during Tristian’s first quest ("Kingdom of the Cleansed"). Resolution: fixed.
  • "Honor and Duty" quest didn't start after the Kingdom Event with the same name. Resolution: fixed.
  • "Lost Relic" quest didn't finish correctly. Resolution: fixed.


Areas
  • It was possible to do the "Ruined Tower" book event more than once. Resolution: fixed.
  • One of the rooms in Pitax palace was inaccessible. Resolution: fixed.
  • Jamandi Aldori mentioned Lander as the envoy at "Flintrock Grasslands" , whether or not it was true. Resolution: fixed.
  • Companion's death at any area of the last chapter caused an endless death-resurrection cycle. Resolution: fixed.
  • Players couldn't change their party because they never got a prompt to choose your party at "Camp at the Capital Gates" area exit. Resolution: fixed.
  • Party couldn't move at the beginning of the "Illthuliak's Lair" area. Resolution: fixed.
  • АoЕ spells like Elemental Wall and Acid Fog could break a cut-scene with Castruccio Irovetti at "Pitax Royal Palace" area. Resolution: fixed.
  • Some choices didn't work correctly in dialogue between Linxia and Darven at "Brineheart" area. Resolution: fixed.
  • One of the "Leather Scrap Covered in Ancient Runes" items was missing at "Armag's Tomb" area. Resolution: fixed.

User Interfaces
  • Memorized spells UI area became inaccessible if the Spellbook was closed while working with Metamagic. Resolution: fixed.
  • Several visual issues were fixed in Vendor interface.

Kingdom
  • Region upgrades are now unlocked once the capital has been upgraded to city-level.
  • New city visual: as soon as your capital is upgraded to city-level, it boasts a new look.
  • Community rank up to 8th level project didn't start. Resolution: fixed.
  • Cut-scenes for Divine rank-up events up to 6th level didn't work properly and, as a result, the rank-up projects didn't start. Resolution: fixed.
  • Consequences of the decision made at 7th rank-up event of the Economy tree are properly applied to the kingdom now.
  • Consequences of the decision made at 8th rank-up event of the Culture tree are properly applied to the kingdom now.
  • Auto-managed kingdom will now check that important projects are done in time to progress within the game.
  • Kingdom event signalizing the failure to complete Ekun`s second companion quest could trigger even if this quest was completed. Resolution: fixed.
  • If the kingdom is about to be destroyed, the game will offer the player to turn on the Invincible Kingdom mode.

Classes & Mechanics

  • Restoration didn’t remove all of the temporary negative levels. Resolution: fixed.
  • Finesse Training didn't work with Two Weapon Fighting. Resolution: fixed.
  • Reuse of the "Summon Monster" class ability (Monster Tactician inquisitor archetype) didn't delete the summons from the previous cast. Corpses of summoned Monitor Lizards could be looted. Resolution: both issues are fixed.
  • Some players could get an additional animal companion during level-up in case the current animal companion was dead. Resolution: the issue is fixed. Effected saves is going to be fixed in the nearest hotfix.

Miscellanous
  • Linzi's ring (Shelyn's Clemency) didn't work properly. Resolution: Linzi is teleported to the Capital after her death.
  • New pack of typos and localization fixes. Missing CN characters (踝豹鹤) are added.

System
  • Sometimes Steam Cloud Sync could overlap with save loading, resulting in bugs and possibly corrupted saves. Resolution: fixed.

This hotfix happens to be a big one – more like a patch, in fact. A big and important feature comes live in this version: from now on, you can choose between different Kingdom region upgrades - which become available
together with the new state of your capital, the city outfit.

Finally, there is one more thing we at Owlcat wanted to talk to you about.
Unfortunately, there is a downside to the speed with which we solve newly-found issues - to be completely honest, it doesn’t leave us enough time to test all of the game thoroughly after each fix. It takes a whole week at minimum to test every aspect of our complex game, so delivering 2-3 hotfixes each week leaves our team only enough time to check fixes locally. Still, we know this is no excuse for issues that persist in the game, as well as those that are added with some of the fixes. Every bug report we receive literally tears us apart with the feeling of guilt for not finding and solving the issue before the game went live. As such, we want to be open with all you Pathfinders, so that you understand our philosophy and our current pipeline. Right now we feel it is more important to keep fixing critical issues as quickly as possible, rather than to stop releasing hotfixes for about 2 weeks and focus on a big patch.

Once we are sure all major problems have been addressed, we will get back to a more stable, "patch-oriented" development approach.

Thank you for your patience and your support! That is what keeps us alive and kicking.
 

Ziggy

Scholar
Joined
Jun 23, 2016
Messages
134
don't tell me they still did not fix PITAX FUUUUUUUUUUUUUUUUUUUUUUUUUUUU

its been over a week since i got stuck there but wasnt this the problem
  • Talking to Eobald the Insightful cut-scene didn't work correctly during Linzi's "A Bard's Calling" quest. Resolution: fixed.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,250
So can anyone share new city look for various alignments? I'm playing with new character and didin't even killed Stag Lord yet. And deleted old saves because someone said it will improve loading times.:negative:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Pathfinder: Kingmaker Codex fundraiser badges are finally available: https://rpgcodex.net/myaccount.php

Campaign_KingMaker.png
 

Canus

Savant
Joined
Jan 26, 2011
Messages
647
There's now a regional project to increase movement speed by 20%. This changes everything.
 

drgames

Scholar
Joined
Nov 23, 2015
Messages
153
This is my final review of the game.

Finished the game, after using cheat engine. The last chapeter has a lot of issues. At the end of the game, starting by Naryssa's Palace, the bugs are gamebreaking: the monsters (the wild scouts) instantly paralyze your chars at the beginning of the battle, so unless you have freedom of movement scrolls or spells, you can't continue; if you fight medusas, after the battle you characters will be petrified one by one, even though you've already defetead them; if you fought againts the mandragora swarms ( which by the way, will instantly kill your melee fighters through strength damage), after the battle you chars will be stuck, but after few seconds they should be able to move again; the enchamente spell won't work if you save/load; you lose companions if you didn't do their companion quest, but because some compaion quest were bugged (Amiri ), I could not proceed with some, and you lose them anyway, you can workaround with some scrolls for the companions who are killed by Naryssa, but still it is annoying; enemies won't attack me in battle, they stand still and take damage with no reaction. Also, the "puzzle" to get the last key is a mess, because you have to resort to the try and error strategy.

Overall, Pathfinder Kingamaker tries to be a cRPG and a Kingdom management. The cRPG part is good and the build character is so deep that it allows a huge range of choices and team composition. The enemies are very diversified and they can easily decimate your team without the right potions or scrolls or spells. The problem is that the game is based on the pathfinder ruleset, but it does not provide any important infos or tools to understand the enemies that you face during the adventure. Yeah, sure, you can check in the internet what is the AC of the trolls, but who can assure that the devs followed faithfully the guidelines when they were creating the enemies?

Instead, the kingdom management is tedium and annoying. There are almost no rewards for managing the kingdom, unless earning BP, which are coins used to improve your kingdom or doing projects, only for the sake of earning more BP. The only reason the game incite the player to manage the kingdom is to avoid the game over, which can be easily achieved by setting it off in the option menu. What are the reasons to check constantly if things are alright in my kingdom or doing projects if I do get almost nothing in return? The only rewards I get was some guys who usually give me objects, such as weapons, armors and potion that are okish, and a +1 in attack rools in the claimed regions, and that's it. Consider also that you should periodicallt go back to your capital after 1 or 2 quests, which takes almost 2 or more minutes because of the loading screens and the travel system. You can set to auto for the kingomd management, but since the game is bugged, I would not reccomand it.

The main quests are time limited, and the game informs you of it, but the companion quest are time limited as well and there are no indication of the time.

Each loading screen usually takes 10-20 seconds, thus making the game more annoying.

And last, your experience as a player will be ruined by thousands of bugs, some of them are just silly things, while others are gamebreaking, and ruing your chars build.

The game is a 6 out of 10, it could be even better if it was released polished, but it could be even MORE better if was without the management system.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom