It isn't a total piece of shit, they had some interesting stuff, you make a major decision right on the first area of the game with you siding with the Enclave or not and you have two different paths that really feel distinct with exclusive perks for each different paths based on the stuff you do on the vault.
As a "warrior", you can side with the Enclave and help sabotage the vault or as a scientist, you can save the vault. Pretty cool you having that kind of choices on the first area of the game.
As an scientist, you fix a computer to access the history log of the vault (that is kinda acceptable), you fix a robot dog and I even fixed a big robot doing a quick text adventure game and all of this gated behind "hard" stat checks, there is alot of stuff that is very interesting to do in theory... that is the major problem, interesting in theory.
About the writing, it is pretty awkward and a cringe fest many times but to be honest... it isn't worse than somethings I witnessed on Fallout 3, it is kind of tolerable if you take your comparison frame with Fallout 3, if you demand at least New Vegas level quality or something close to Fallout 1.5 or Nevada... oh boy... don't even try this. This is the slightly less retarded cousin of Fallout 3 in terms of writing, yeah, that jocks vs nerds was the most ill conceived bullshit someone could come with but having an evil scientist roleplaying an little girl inside a simulation murdering simulated NPCs for fun isn't actually much better than it.
The real deal breaker for me isn't even the writing as I was entertained enough with the stuff I was doing, the MAJOR problem is that performance is awful and I had something like 10 crashes on 3 hours(yeah, I counted and no, the only mod installed for New Vegas is New California), 3 crashes on a row on the same scripted sequence, the second problem is that they tried to make the engine to do stuff it can't, on a certain fight on the vault, you have to face more than a dozen of enemies with allies on your side, the engine was shitting bricks with this as Shit Bryo can't handle that amount of NPCs.
Another big turn off, Fallout New Vegas was never a good action game and Obsidian knew it so they avoided most scripted popamole sequences as they are awful as the shooting isn't good. The modders gone on a different direction, amping the Michael Bay bullshit and that only makes the limitations of shit bryo even even more evident, the whole action popamole setpiece on the vault was fucking awful... I can only imagine their thinking... "How can we make Fallout 3 better?" "How about we make those awesome popamole setpieces that only show how crappy the engine and shooting mechanics are, even more frequent and epic so it breaks even harder?" I can only imagine that I will have to stand this kind of bullshit even more as the mod goes on and they try to amp their Michael Bay shitty sequences even harder.
How shooting 12 guards on an hallway, 30 shots on the head, each, with a laser pistol while the ai fail to show any semblance of intelligence and the guards keeping sliding sideways on inhuman speeds with zero reaction at being shot at and all of this at 20 fps or lower and the game constantly crashing to desktop as it can barely handle it? Sounds like fun? Nope.
I decided to use explosives against the enemies but the allied Ai just couldn't hold line and just rushed on the middle of the enemies and my explosives harmed them, making them hostile to me and failing the quest... this when the wonky physics mechanics didn't make my grenades to somehow explode on my face...oh the joy...
The mod is too much of a mess and if those kinds of terrible scripted combat sequences are common, it isn't worthy it to play this.