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What is the most overrated RPG on RPGcodex?

What is the most overrated CRPG on the codex?

  • Deus Ex

    Votes: 0 0.0%
  • Darklands

    Votes: 0 0.0%
  • KOTOR II

    Votes: 0 0.0%
  • Ultima Underworld

    Votes: 0 0.0%
  • System Shock 2

    Votes: 0 0.0%
  • Might & Magic VI

    Votes: 0 0.0%
  • Gothic

    Votes: 0 0.0%
  • Realms of Arkania II

    Votes: 0 0.0%
  • Dark Sun: Shattered Lands

    Votes: 0 0.0%
  • Wizardry VI

    Votes: 0 0.0%
  • Ultima VII

    Votes: 0 0.0%
  • Daggerfall

    Votes: 0 0.0%
  • Icewind Dale

    Votes: 0 0.0%
  • Icewind Dale II

    Votes: 0 0.0%
  • Wasteland

    Votes: 0 0.0%
  • Quest for Glory IV

    Votes: 0 0.0%
  • Ultima V

    Votes: 0 0.0%
  • Arx Fatalis

    Votes: 0 0.0%
  • Geneforge

    Votes: 0 0.0%
  • Deus Ex: Human Revolution

    Votes: 0 0.0%
  • Ultima Underworld II

    Votes: 0 0.0%
  • Albion

    Votes: 0 0.0%
  • Risen

    Votes: 0 0.0%
  • Drakensang: River of Time

    Votes: 0 0.0%
  • Neverwinter Nights 2

    Votes: 0 0.0%
  • System Shock

    Votes: 0 0.0%
  • Lands of Lore 1

    Votes: 0 0.0%
  • Blackguards

    Votes: 0 0.0%
  • Battle Brothers

    Votes: 0 0.0%
  • Legend of Grimrock

    Votes: 0 0.0%
  • Legend of Grimrock II

    Votes: 0 0.0%
  • Kingdom Come: Deliverance

    Votes: 0 0.0%

  • Total voters
    206
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Most are taken from the top 50 list, as well as some other modern RPGs that are praised often here
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,218
Location
Bjørgvin
As an anti story faggot I want to say PS:T, but I haven't played it yet.

So either Wiz 7, M&M 5 or Daggerfall.

Wiz 7 suffers from rather uninteresting exploration and loot, excessive random enounter frequency coupled with not very varied encounter design, and character development that really encourages class change abuse.

MM5 is too easy and simplistic.

Daggerfall was too buggy, big and 99% pointless. The starter and MQ dungeons were good, though.
 

Martyr

Arcane
Joined
Jan 28, 2018
Messages
1,110
Location
Bavaria
As an anti story faggot I want to say PS:T, but I haven't played it yet.
hooooooo boy, I played PS:T two weeks ago for the first time in my life and my god, was I disappointed. such an underwhelming experience.
but don't say anything negative about the Codex #1 RPG, or you'll get tons and tons of negative ratings. just watch this post right here and you'll see.

oh, almost forgot: ban everyone who's defending the game that robbed Fallout of its rightfully deserved #1 spot.
 
Last edited:

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
hooooooo boy, I played PS:T two weeks ago for the first time in my life and my god, was I disappointed. such an underwhelming experience.
but don't say anything negative about the Codex #1 RPG, or you'll get tons and tons of negative ratings. just watch this post right here and you'll see.

oh, almost forgot: ban everyone who's defending the game that robbed Fallout of its rightfully deserved #1 spot.
Joined:
Jan 28, 2018
 

SausageInYourFace

Angelic Reinforcement
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
PS:T is a visual novel and its not my cup of tea to read through walls and walls of text when I sit down to play a game. I can at least appreciate the narrative and the characters and the gamplay is alright. I guess I understand why some people like it even tough I don't.

However, Arcanums atrocious gameplay makes it barely playable to a degree that it blows my mind people suffer through it of their own accord.
 
Last edited:

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,609
Codex 2012 MCA
Dragon Age: Origins, I can't understand how it got into the top 70 list. It's the most boring rpg I have ever played, even worse than fucking Two Worlds.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
295
hell if i know, but lords of xulima is a ultra mediocre game in all aspects in my opinion, so yeah. blackguards is also not worth of that list.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
PS:T is more of a visual novel than a game, and what little gameplay there is sucks.

The writing is also seriously overrated. There's too much exposition, flowery prose, psuedo-philosophy, and cheap melodrama.
 
Last edited:

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,559
Codexers are ungodly old, and as such, ungodly set in their ways, which makes them blinder than bats when it comes to recognising their favourite games' objective shortcomings.
No, that's wrong, and at this point that's a meme, of course we recognise our favourite games' shortcomings, that's just a meme and you know it, absolutely nobody likes the towns of Blade of Destiny, the combat system of Quest For Glory or Ultima and people here keep criticizing the slowness of fights in Wizardry 8, the overall easy difficulty of Fallout, many fans of the IE games still think rtwp sucks, you're wrong, period.
You want to know why I prefer old games? Right, here is a short list :
- First, not typical modern game journalist "RPGs are about dialogs and combat" mindset, who could state Dungeon Master is all about combat while being constantly stuck at the next puzzle. Meanwhile they consider Mass Effect not all about combat while everything else that's in the game is fluff and pure narrative shit, which breaks the game much more than it enhances it and that's without saying that even the combat is just typical shooter thing, if you just want to play a bad role playing game with pregen dumbasses in their annoying heavy story you may as well play Return to Krondor (the game even has some very cool encounters). You've got no idea why we like these old games so you just say "hey you don't see their flaws", no it's the exact opposite, we see their flaws while you don't see their qualities.
- The notion of fun challenge. A game with a fun challenge is fun, a game without a fun challenge is not fun. Some games are fun just because they are hard and basically nothing else, typically Rage of Mages, Drakkhen, Ishar and such. These games suck, these are the bad ones, they are technical turds, with tons of bad ideas and things done wrong, but the games also spend their time killing you, and that's what make them somewhat fun, seeing how the game will kill you next, and overcoming the challenge. So yes these very shitty games can be fun for a while while Neverwinter Nights or Kotor are boring from the very first second. And I mentioned bad old games, of course many good old games also have this fun challenge without being wrong in one million other areas.
- The "What's an RPG" meme. I have absolutely 0 interest in Kotor or The Witcher, to talk about games I've actually played, they are just action games, so that they're bad action games and labelled as RPGs makes them even more hateful to me. I have been playing mostly RPGs since forever, and I like them, don't bother me with that kind of shit whose target audience has about nothing to do with classic RPG audience. The character creation part and the very beginning of Megatraveller are cool, the game is still shit don't play it alright, but at least they certainly like PnPs and they tried to adapt one. You know party creation, stats and so on, I like that.
- In the details I could swear modern devs sometimes have even less of an idea of what they're doing than old ones, which actually had the excuse of trying new things. Modern questing is very symptomatic. Giving you some stackable objectives is alright, especially in an open world game, but I don't need someone to ask me to go and kill any important monster I'll kill anyway because it'll be on my way at some point. Just stack tons of quest, then add a log, stack more quests and just add quest markers and don't even care anymore about text and such ; honestly when you're at that point you should question yourself (of course money tells otherwise, but we're talking about what's good, I don't care about what sells). Modern devs seem to find all the possible ways to break the sense of adventure. Did I talk about Ishar? Well the open world of Ishar is some small compact open world and it is better than most open world out there, and it goes with challenge point above, you need to put things together at some points, it's not a racing game with marked checkpoints.
- Finally quantity, SSI or Origins alone released many games and there was tons of other games released then, and there was some actual variety between small scall puzzle-heavy ones, tactical combat focused ones, open worlds to explore and apprehend without any handolding, even if you think most of them are shit there's a chance your favorites are among them, that does not mean every old player likes every old game.

EDIT : fixed some typos.
 
Last edited:

MpuMngwana

Arbiter
Joined
Sep 23, 2016
Messages
337
Wiz7, found it weaker then both its predecessors and its successor, but it tends to get ridiculous amounts of praise here
 

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