Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian and inXile acquired by Microsoft

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://news.xbox.com/en-us/2018/11/10/obsidian-inxile-join-microsoft-studios/

Obsidian and inXile Join Microsoft Studios

MSStudiosX018_HERO-hero.jpg


As part of our commitment to bringing a steady stream of new, exclusive games to our fans, I’m excited to announce Microsoft’s intent to acquire two new game development studios – Obsidian Entertainment and inXile Entertainment.

Obsidian Entertainment was founded in 2003 in Irvine, Calif. by industry veterans from Black Isle Studios, led by Feargus Urquhart. The studio quickly made a name for itself with the Xbox exclusive Star Wars: Knights of the Old Republic II: The Sith Lords. Over the last fifteen years, they have delivered genre-defining RPGs to players on both console and PC through titles including Fallout: New Vegas, South Park: The Stick of Truth, and Pillars of Eternity.

inXile Entertainment is a team of industry veterans with decades of PC and RPG expertise. Led by Interplay founder Brian Fargo, inXile’s two development teams in Newport Beach, Calif. and New Orleans excel at creating vast worlds for players to explore with titles such as Wasteland 2, Torment: Tides of Numenera, Bard’s Tale IV and the upcoming Wasteland 3.

It was important for us to find studio partners who have strong creative visions, a mastery of their medium and are expert world-builders. Obsidian and inXile embody all of these qualities while also bringing expertise on the PC platform and a unique RPG focus to the table.

While they do share a common heritage, the two creative teams at Obsidian and inXile are very different. They will continue to operate autonomously with their unique talents, IP and expertise. As part of Microsoft Studios, Obsidian and inXile will have the support and freedom to fully realize their creative ambitions on both existing franchises and new RPG projects.

Together, the two new studios bolster Microsoft Studios to now include 13 distinct and diverse game development teams. We’re focused on implementing new Microsoft technologies, delivering content for new platforms and services like Xbox Game Pass, and creating exclusive games that turn players into loyal Xbox fans. We are committed to expanding the Microsoft Studios franchises players already love, and investing in new, exclusive content for every type of gamer.

It is a genuine pleasure to welcome Obsidian and inXile to the growing Microsoft Studios team and work with them to deliver bigger and more ambitious games for their fans. I’m excited to see the teams maximize their potential at Microsoft and can’t wait for what the future has in store.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, no worries about Wasteland 3 budget anymore. They'll turn it into a proper post-apocalyptic Divinity: Original Sin.

Maybe inXile gets to keep making isometric games while Obsidian goes back to making popamole. I guess we'll see.
 

Deleted member 7219

Guest
Great news, they will no longer have a problem finding a publisher. Should be easier to get big IPs and they can carry on making Pillars games too.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,155
Location
Germany
Well, no worries about Wasteland 3 budget anymore. They'll turn it into a proper post-apocalyptic Divinity: Original Sin.

Maybe inXile gets to keep making isometric games while Obsidian goes back to making popamole. I guess we'll see.

I highly doubt that Microsoft owning inXile will effect Wasteland 3 much. But at least Obsidian now has the money to make AA games again.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,678
My team has the sexiest and deadliest waifus you can recruit.
Well, no worries about Wasteland 3 budget anymore. They'll turn it into a proper post-apocalyptic Divinity: Original Sin.

Maybe inXile gets to keep making isometric games while Obsidian goes back to making popamole. I guess we'll see.

I highly doubt that Microsoft owning inXile will effect Wasteland 3 much. But at least Obsidian now has the money to make AA games again.

Now they just need the talent. Not sure Tim and Leonard can do this on their own.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
How will this affect Outer Worlds?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom