Safav Hamon
Self-Ejected
- Joined
- May 15, 2018
- Messages
- 2,141
You're assuming a 10 person team has the ability to churn out quality patches every several days.
It's not 'quality patches' I'm talking about, it's hotfixes that fix singular issues that prevent players from completing the game. You don't mix it in with the other non-critical issues(those need to go through QA to make sure they don't introduce new bugs), you get your best guy on it and get it done asap.
The great irony here is that the first, unpatched version was completable and had a proper stacking inventory, so 1.3 is actually more severely bugged than 1.0.
Yah, but it's their spaghetti. It's fixing other people's spaghetti that's really tough.If your code is just a big mass of spaghetti; like pretty much all code made by amateurs; then small changes like that can be a tall order to fix.
And without that mess, people wouldn't be playing it at all. Like what's happening with Insomnia.KILL YOURSELF RETARD!!!!
Yah, but it's their spaghetti. It's fixing other people's spaghetti that's really tough.If your code is just a big mass of spaghetti; like pretty much all code made by amateurs; then small changes like that can be a tall order to fix.
https://stackoverflow.com/a/316233//When I wrote this, only God and I understood what I was doing
//Now, God only knows
I have scarce info about the situation.
There were disputes with the publisher, some people left the team and the guys supporting it now are not the ones who actually coded the game in the first place. That's what I figured from what I've heard and won't speculate any further.
My guess is that there is something happening behind the scenes (between the publisher and the devs) and these delays are simply insincere and dishonest towards their customers. This is no longer a case of rookies mistakes and honestly it doesn't matter who's fault it is: the most supportive people for this game/devs got the shaft.
A man I know personally talked to a guy from the publishing company.
Did you play the game?It's the only explanation that makes sense. Hotfixing game-breaking bugs can be done in a matter of hours. No developer would ignore such bugs in the release month unless the publisher is in the way (see Bloodlines) or they lost the programmer.
I didn't have time yet (too busy) but it's on my list.Did you play the game?It's the only explanation that makes sense. Hotfixing game-breaking bugs can be done in a matter of hours. No developer would ignore such bugs in the release month unless the publisher is in the way (see Bloodlines) or they lost the programmer.
Just saying, it's got a hell of a colony ship look.I didn't have time yet (too busy) but it's on my list.Did you play the game?It's the only explanation that makes sense. Hotfixing game-breaking bugs can be done in a matter of hours. No developer would ignore such bugs in the release month unless the publisher is in the way (see Bloodlines) or they lost the programmer.
Bigot
I buy games,but rarely. Not enough money to scramble on every ok rpg that run past me.Did you buy the game though.Bigot
Are you serious?
He doesn't buy games.
Their community manager is (now) an employee of HeroCraft. The topic potentially has a flavor of "evil publisher drained the life out of poor devs" and I doubt he (his company) will tolerate this (ignoring at best).I'm kind of having a bit of a moral dilemma. I was considering posting a thread on the Insomnia steam forums about this situation with the original coders no longer being around, and what that means about the future of the game, but I don't know if it's really good form.