Can you dumbass idiot fuck off now? You could start your *make your own Codex project* right now and deliver us from your annoying and completely worthless presence.
Before Fallout, I don’t know of any CRPGs that used your stats/skills to so dramatically determine what you heard and what you said in dialogue. PS:T may have been the first non-Fallout game to do this; it’s certainly the first D&D CRPG to do this.
No it wasn't. Dark Sun was.
Non-D&D you have a half dozen other games that had dialogue-based skills before Fallout.
Don't forget Treasures of the Savage Frontier. Fight/don't fight/bluff options existed there, too. And probably the first RPG NPC romance ever.Dialogue options in the Gold Box engine, 1992
About the only one I DON'T see being regularly pedestalized as some kind of second coming is Icewind Dale, which mildly confuses me.
Codex ain't full of infinity engine fanboys and apologists, codex is full DnD fanboys and apologists; when its DnD it doesn't matter if its TB or RTwP or how much bugfest of a game it is for codex; they'll love it and protect it with their life.
Well, D&D is the only RPG system that has produced several good computer game "engines" of the game, inlcuding some of the best turn based combat both for DOS and Windows. You don't even need to be a D&D fanboi to defend them; I barely played a few uninspired sessions of AD&D before playing Curse of the Azure Bonds.