That may be a flaw or a cool thing to do for whoever wants to spend enough time to do that. They didn't actually expect anyone to kill every single NPC on the map using the accident method. All the games have all sorts of exploits, especially games like this. No one bothered to advance the AI in videogames.
It's a flaw. The issue is that accident deaths mean you can kill innocents and guards without any sort of penalty. Get detected? Just go run up to him, knock him out and throw him down a railing. In Hitman 2016 they changed it so you still get non-target kill penalties for accidents. This is objectively better for a stealth game.
Aside from human shields (which worked just fine when you were out of syringes, if that happened)
The issue is that I never used sedative syringes unless I wanted to poison donuts in A New Life or that fucking dog in You Better Watch Out. Human shielding is pointless in Hitman 2016 because you now have subdue, so the only use for using it is to go into combat. Something you shouldn't do to begin with.
they removed blood trails (enemies could follow them and discover a body),
I heard they are back in Hitman 2.
the ability to look through keyholes (could have replaced with optical cable or mirror, or something else but something to allow you to see what's on the other side of a door and no, that shit instinct mechanic doesn't count),
Except I always just used my map instead if I wanted to know if someone was on the other side, and that feature was practically pointless as a result.
climbing through windows, climbing in general, dropping down, all without the need of a prompt
Not a upside or a downside, promptless climbing was often annoying and I'd have to jiggle around before it would actually register and go through the window.
elevator roof climbing and chocking
Hitman 2016 doesn't have elevators on any levels yet as far as I can recall.
hiding bombs/handguns in cakes and stuff (not sure if it's in 2016/2018 versions),
You can conceal items in trash bins and some other places across the map, you also now have the briefcase which you can plant a bomb in.
no turning on or off the light switches (used as distractions),
That's in the game and there are a variety of other distractions like overflowing faucets and breaking generators.
Fair enough.
I don't think I ever used them once.
fiber wire taking up an inventory slot
Not a downside and who cares because it's about giving you options, fiber wire has a distinctive upside compared to other melee weapons you can put in your slots and is required for some challenges.
no newspaper article after a mission
Fair enough, but not something that really ever made a difference for me in gameplay. I remember the SLP .40 pistol in Blood Money having 3 different calibers. The name suggests it uses the .40 S&W cartridge, the menu info says it's .45 ACP but if you use it as your primary gun in a mission the newspaper says that 9mm cartridges were found on the scene. Always something that bugged me.
It was kind of a shitty mechanic. Having a chance to just be detected randomly and ruin a otherwise perfect mission is just trash design, assuming that ever even happened because if you got like 1-3 witnesses you'd just pay 50k to get it back to 0.
these could have been kept, no need to remove them.
Well, I refuted all of them. At best they were unnecessary, at worst they were shit mechanics to begin with.
Hitman 2 Silent Assassin was permeated in all its missions by one thing besides quality and that is atmosphere backed up by the soundtrack.
Contracts had better atmosphere. Being very generous, only about 10 missions were decent in SA.
there are accident opportunities every five feet so you can't possibly fail anything
Oh no, IO made the mission more replayable and interesting with a multitude of options to get the job done. How fucking awful. Grasping at straws here.
Look it has its good parts, I'm not saying all of it is bad, but just because it's new doesn't mean it's better.
No, it is flat out better. I have played every Hitman game other than Hitman 7, and I can say that Hitman 2016 is arguably the best Hitman game to date in pure mission quality.
You make a lot of assumptions about what I played or didn't. Don't. You don't know the person on the other end of the line.
So tell me before commenting, you dumb fuck. Have you played it? If you haven't, you aren't in any position to provide criticism for it.