Lazing Dirk
Arcane
Oh wait I know, the end of NWN2 where you get the opportunity to side with the Big Bad and kill those NPCs you've had to put up with the entire game, after loading them down with junk and taking their best stuff. Bonus points if Neeshka is still alive. Does involve actually playing that far though. Then doing the same in the expansion, with added soul eating.
It's hard to think of any specific encounters since a cool encounter the first time around might end up being an unmemorable stomping with another character, and many combat encounters are memorable only because of who or what you're fighting, rather than the actual combat. I'm not sure if that really counts; IF ONLY THE OP ACTUALLY POSTED SOMETHING. That big base in Underrail (Warehouse Block Beta) was generally good fun though; trying to sneak around and pick off lone enemies, setting up traps for ones that might surprise you, then finishing off the rest. As far as turn-based combat goes, Underrail is probably my favourite of the ones I've played. It was very good at giving you lots of ways to prevail with multiple effective builds and playstyles, and being able to kill mobs far stronger than you with some creativity (stealth kills, using traps and chokepoints, ducking in and out of cover, etc). Its combat might not be the flashiest or most nerve-wracking or the most complex, but certainly consistently good fun, and rarely ever felt unfair.
It's hard to think of any specific encounters since a cool encounter the first time around might end up being an unmemorable stomping with another character, and many combat encounters are memorable only because of who or what you're fighting, rather than the actual combat. I'm not sure if that really counts; IF ONLY THE OP ACTUALLY POSTED SOMETHING. That big base in Underrail (Warehouse Block Beta) was generally good fun though; trying to sneak around and pick off lone enemies, setting up traps for ones that might surprise you, then finishing off the rest. As far as turn-based combat goes, Underrail is probably my favourite of the ones I've played. It was very good at giving you lots of ways to prevail with multiple effective builds and playstyles, and being able to kill mobs far stronger than you with some creativity (stealth kills, using traps and chokepoints, ducking in and out of cover, etc). Its combat might not be the flashiest or most nerve-wracking or the most complex, but certainly consistently good fun, and rarely ever felt unfair.