agentorange
Arcane
Beldingford ManorWhat mission was that? I can't remember anymore.for instance, when you can throw an improvised bomb into the chimney and it even changes the level design a little bit
Beldingford ManorWhat mission was that? I can't remember anymore.for instance, when you can throw an improvised bomb into the chimney and it even changes the level design a little bit
Oh right.Beldingford Manor
If I recall correctly they rotate in and out of that room quite often, and rarely do I actually see anyone there, and there's enough blindspots to make sure her body is never found. Anyway, I never had problems with them in particular.Oh right, I forgot those. When she leads you to her room, doesn't she still have guards behind a window left of the door though?
Beldingford Manor, as has been said. I like that mission mostly because it gives me a slight Thief vibe, and is actually not bad for Suit Only. And yeah, Bjarkhov is my least favourite mission in all Hitman, and the fact that your SA attempts on it were ruined by bullshit is honestly just par for the course.What mission was that? I can't remember anymore.
Really? I can't understand how anyone would ever think that it was worse than Hidden Valley. Bjarkhov isn't great, but it still isn't anywhere close to as bad as Hidden Valley. Or the last mission in Hitman Contracts for that matter, which I would still consider a real mission because it has a rating at the end of it. The Wang Fou remake is also arguably worse, that mission was so rushed/unfinished and bad.Bjarkhov is my least favourite mission in all Hitman
Hidden Valley has a glitch that lets you just basically skip it by running A->B and still get SA, which takes all of like 2 minutes to complete. It's shit, yeah. But it's sorta skippable.Really? I can't understand how anyone would ever think that it was worse than Hidden Valley.
Sequel to Hitman 2016. You get remastered Hitman 2016 levels for free if you own 2016. Not episodic.So is this a sequel to nu-HITMAN or do I get the new campaign if I have the 2016 game?
Also is still episodic?
You get to pay for the new campaign, but if you owned the previous game, you get remastered missions for free in the new game. Also, you begin progressing mission mastery from the beginning.So is this a sequel to nu-HITMAN or do I get the new campaign if I have the 2016 game?
Also is still episodic?
Finally a normal human and not a retarded fanboy . As you pointed out there was a game about saving a friend but the game was all about contract with a few story missions,now it is opposite. The thing i cared about in this games is gone, so is the desire to play the games,as sales point out that i am not alone.Interestingly enough, the plot of Hitman 2 was about saving your only friend in the whole world at the time, a priest who got caught up in your old shit you were trying to forget. Granted, the vibe is completely different from Absolution (the Agency actually helps you and you're not a lone wolf fugitive with a private investigator streak, but they feed you info on the priest in exchange for working for them again), but it was technically there.As i said before,i play the old games so i could be an hired contract killer for random people,not to save kids,damsels or the fucking world from an evul corporation/organization
Well, there's Death of a Showman. I'd argue some of the levels don't really hold up very well if you're looking for multiple playthroughs (A House of Cards, in my opinion, has the "wow" factor when it starts and then gets bogged down in target scheduling. The one thing I really dislike in Hitman is when a target is scheduled to go somewhere or do something scripted, and he walks at a snail's pace to his destination. Really obnoxious and doesn't make me feel the tension of being a patient assassin, and it happens quite a lot in the original four games.)Oh wait, it isn't, Hitman Blood Money is better than anything before it, despite having less missions than Silent Assassin and Contracts. The reason for it is that Blood Money just didn't have shit, boring filler levels and instead focused on putting more quality in each one just as 2016 did.
fantadomat, man, you kinda have an unhealthy tendency to walk into threads to complain about games you don't like. A good tactic for harvesting brofists in Oblivion threads and somewhat silly everywhere else. Give this game a chance; it is nothing like what you're describing. There are some points about it that are somewhat contentious in the Hitman fanbase, but, in general, we like it. I know bitter cynicism is a staple here, but the post-Absolution games will be worth your while. You no longer have to worry about any episodic content.
EDIT:
I'm just glad all of my Hitman games are retail or GoG, because my Steam hour count would be considered embarassing. I tend to fixate for a long time on one game instead of completing multiple playthroughs (a trend I'm trying to get rid of) and I kinda did a loooot of Hitman stuff. I'm gonna just post this cause it's hilarious (this is not my channel, full disclosure).I've been replaying just one mission for 15 hours straight in 2016, I couldn't imagine doing that in any other Hitman game.
1. I don't care. It's not my problem who paid for it. It's hurting the game and doesn't do anything.1. Probably paid for by the publisher. I think every WB-published game has had Denuvo so far.1) Denuvo
2. Fair enough, but not something that I believe would actually make or break any sales.2) Always Online
3. See above. I can see issues with online unlocks and elusive targets, but I don't see it as something that would make or break a game sale for me.3) Elusive Targets
4. That's a weak argument, because I rather view it as how many hours of content total you can get out of those maps. As I said previously, 5 maps that are really good and have a lot of replay value is worth more to me than 20 shitty maps that have little to none.4) 5 maps for 60€
I've found that the majority of people that think that Hitman 2016 is bad haven't even played it. You sound like one of them.By having two shitty games before that of which one was episodic shit.
Nice one, except not all 5 maps are really good. For example in Hitman 1, 3 of the maps range from complete shit to okay (Colorado, Bangkok and Marrakesh). The only value in modern hitman games is the 5-6 kill scenarios per map that are always entertaining, but after that the ONLY thing left to do in maps is the autistic busy-work challenges that give complete garbage rewards (who the fuck wants a fucking machine gun or shotguns in hitman?) or messing around with AI.5 maps that are really good
3. Elusive Targets by themselves are not a problem, but with them comes attached unique time exclusive rewards. I've read multiple occasions of people interested in the (TM) games but once they find out they can't get the coolest rewards (the suits) anymore, they immediately lose interest.
Idk, man, I'd rather attempt something like the Silent Assassin Shotgun challenge than fret much about what a suit that I only look at from behind looks like. One adds to actual gameplay, the other is a feel-good cosmetic.(who the fuck wants a fucking machine gun or shotguns in hitman?)
Even if you don't enjoy the brand of replay value Hitman games provide, I still figure you should get your money's worth just from the 5-6 kill scenarios per map.Nice one, except not all 5 maps are really good. For example in Hitman 1, 3 of the maps range from complete shit to okay (Colorado, Bangkok and Marrakesh). The only value in modern hitman games is the 5-6 kill scenarios per map that are always entertaining, but after that the ONLY thing left to do in maps is the autistic busy-work challenges that give complete garbage rewards (who the fuck wants a fucking machine gun or shotguns in hitman?) or messing around with AI.
I'd agree here, except Hitman combat was, is and will always be shit. So adding loud options is just a complete waste of everyone's time.Idk, man, I'd rather attempt something like the Silent Assassin Shotgun challenge than fret much about what a suit that I only look at from behind looks like. One adds to actual gameplay, the other is a feel-good cosmetic.
I do enjoy the brand of replay value, the problem is that there isn't enough replay value because the game lacks maps.Even if you don't enjoy the brand of replay value Hitman games provide, I still figure you should get your money's worth just from the 5-6 kill scenarios per map.
If you suggest anyone to just "do the kill scenarios" in Blood Money they will also finish that in 6-7 hours. Hitman gameplay is fast, the games themselves are short, and the amount of time you spend on each level is fairly little. Considering that at this point Hitman 2016 is bundle fodder and had released a lot of levels for free to everyone, I'd say, yeah, like 15$ for a 6-7 hour experience at the minimum is pretty par for the course in this industry. Except there's obvious potential to play more. Even when I really disliked Absolution and couldn't bother to 100% it and it was a chore to even finish it, I still had about as much value from playing the Contracts mode.If you seriously suggest anyone to just "do the kill scenarios" they'll finish both (TM)1 and 2 in 6 or 7 hours each.
And in that same amount of time will have seen more items, game systems and levels than in either TM1 or 2.If you suggest anyone to just "do the kill scenarios" in Blood Money they will also finish that in 6-7 hours.
Except TM1 & 2 costs 60€ at release, not 15€.Considering that at this point Hitman 2016 is bundle fodder and had released a lot of levels for free to everyone, I'd say, yeah, like 15$ for a 6-7 hour experience at the minimum is pretty par for the course in this industry
Why, retards, dumbfucks and edgy tryhards, of course.Who the hell buys a Hitman game just to play each level once?
Please list the items that will be used in the average first play-through of Blood Money. Define "game systems." If the player will see more levels in their 7 hours with Blood Money than they will in Hitman 2016 then it stands to reason that the levels in Blood Money are smaller and less involved thus taking far less time to finish.And in that same amount of time will have seen more items, game systems and levels than in either TM1 or 2.If you suggest anyone to just "do the kill scenarios" in Blood Money they will also finish that in 6-7 hours.
Blood Money has upgrades to weapons, so even if you don't care about the new items, you can buy upgrades for the weapons with the money you earn.Please list the items that will be used in the average first play-through of Blood Money. Define "game systems." If the player will see more levels in their 7 hours with Blood Money than they will in Hitman 2016 then it stands to reason that the levels in Blood Money are smaller and less involved thus taking far less time to finish.And in that same amount of time will have seen more items, game systems and levels than in either TM1 or 2.If you suggest anyone to just "do the kill scenarios" in Blood Money they will also finish that in 6-7 hours.
A common complaint about Hitman 2 I've read is that the maps are way too big and most of the time is spent sprinting through corridors than actually playing the game, so I'm not entirely sure big = better.If the player will see more levels in their 7 hours with Blood Money than they will in Hitman 2016 then it stands to reason that the levels in Blood Money are smaller and less involved thus taking far less time to finish.
But you are going to max out the two guns that matter, the Silverballer and the WA2000 after completing the game once. "But the SPAS, MP5 and M4 is there." Sure, but as you yourself said:Blood Money has upgrades to weapons, so even if you don't care about the new items, you can buy upgrades for the weapons with the money you earn.
who the fuck wants a fucking machine gun or shotguns in hitman?
I'd consider breaching charges, proximity explosives, proximity tasers, remote triggered explosives, various poisons with various ways of using them, various distractions, suppressed sniper rifles and weapons that pass frisks quite useful.It's about useful rewards. (TM) has none.
I literally have never heard that complaint once.A common complaint about Hitman 2 I've read is that the maps are way too big and most of the time is spent sprinting through corridors than actually playing the game, so I'm not entirely sure big = better.
I think that some places look better while others look worse. Sapienza is definitely worse, but I think Bangkok being less orange is great. I think that the new bloom effects can look great, but they still should tone it down a bit. Gives me Elex flashbacks.I have briefly had a look at the season 1 upgraded, after downloading the freebie prologue. Gotta say the graphics comparison is awful, for some reason they decided to splerg out on postprocessing effects, there is so much bloom, DOF, etc. Overall the lighting is MUCH darker, levels look really gloomy now, and when you transition between differently lighted areas you get that ridiculous over saturation of light vs dark. I much prefer the brighter but flatter look of Hitman 2016 so this is a massive downgrade. This video gives a great direct comparison of lighting changes:
Pretty much all of those were in Blood Money. But I'm not interested in discussing BM vs (TM). This is completely beside the point and I'm not a nostalgia fag that thinks Blood Money was without flaw.But you are going to max out the two guns that matter, the Silverballer and the WA2000 after completing the game once. "But the SPAS, MP5 and M4 is there." Sure, but as you yourself said:Blood Money has upgrades to weapons, so even if you don't care about the new items, you can buy upgrades for the weapons with the money you earn.
who the fuck wants a fucking machine gun or shotguns in hitman?
I'd consider breaching charges, proximity explosives, proximity tasers, remote triggered explosives, various poisons with various ways of using them, various distractions, suppressed sniper rifles and weapons that pass frisks quite useful.It's about useful rewards. (TM) has none.
I literally have never heard that complaint once.A common complaint about Hitman 2 I've read is that the maps are way too big and most of the time is spent sprinting through corridors than actually playing the game, so I'm not entirely sure big = better.