See where I’m going with this?
No, I don't. PS:T has combat. Thus, its combat can be analyzed and critiqued (especially since it's a fucking AD&D game that followed BG, and was built on the same engine).
Likewise, Jagged Alliance 2 has writing. Thus, its writing can be analyzed and critiqued. In fact, Jagged Alliance 2 has lots of words. Not too many, though. It's concise and intelligent. There is nary a word of waffle. Even the lore is well-written: the background info accessible through the UI that details Arulco politics, geography and history. All of this can be analyzed and critiqued.
I could write an article on Jagged Alliance 2's writing just as I wrote an article on PS:T's combat.
EDIT - As an academic (I don't claim to be one), or at least someone with a degree of brainpower above that of the average 'Dexer, you should know that some scholars write essays on the etymology of single words, and others write entire books on the interpretation of a single historical quote.
To a layman with no interest in the subject, that may seem like "a profound waste of time." To a genius, that person may be regarded as a twaddler with a small mind. But to others, it's useful. And even if it wasn't, it's a mental exercise for the writer, and providing the content isn't harmful to society and humanity, no foul.
To get back to my particular brand of "twaddle", PS:T has combat. It's actually got quite a bit. I'd say a solid 30%, depending on how the player approaches the campaign.
Do they run away from all the aggro or square up to it? Do they like to experiment with the items, weapons and spells? Are they amused by Morte taunts? Are they exploring the optional dungeons like the Modron Maze and Under Sigil? Are they going with warrior, mage or thief TNO? Is wealth a concern to them? Is power-gaming (e.g., cleaning out the undead and rat collectives, post-questlines)? Do they want to find all the cool loot and easter eggs? All of this has a bearing on how much combat the player experiences.
So I wrote on article about 30% of the game, and that's a profound waste of time to you? I disagree.