1) I am not confusing ANYTHING. It is YOU people who confuse the "i find it more fun" for "Everyone finds it more fun". We had that autistic "lady blogger" previously claiming that Fallout is the greatest crpg of all time, and i responded to that. Just because she finds Fallout great does not mean the general public does.
According to sales numbers, the most accurate and objective possible metric to judge what people find fun, the original 2 Fallouts were not fun at all, with sales numbers so low that even an indie release today would consider an utter failure. Also not many people still play those 2.
2) No one is the absolute authority on what a crpg is and is not.
Just because you imagine that Fallout 4 is not a crpg, does not mean it is not. It is definitely part crpg, it has a detailed character system with stats that influence combat directly, it has lots of NPCs and C&C, etc etc. It is an action-rpg that is perfectly valid. Not every crpg needs to be a sperg-fest spreadsheet simulator.
3) Technical limitations often influence the genre of the game, and what is considered possible.
Back in the 1970s developers couldn't create openworld crpgs like Skyrim and Witcher 3, even if they wanted. It was not because gamers in the 70s and 80s didn't want to play such games, it was because the technology wasn't there to make them.
Similarly, back in the 90s, isometric was the best way to deliver quality art representation for rpgs of the day.
Fast forward to late 2000s and 2010s, and the technology is there for RPGs to deliver rich 3D open worlds. And that is the standard that modern crpgs need to strive for
So yes, it is perfectly valid to compare the older fallouts to the newer ones, even if they have changed perspective. The old isometric perspective was a technology limitation, not a design choice
You want to deliver a tactical party based game
You have budget constraints and can't create a 3D game
1) I am not confusing ANYTHING. snip
Like how movies made books obsolete? See how you're pushing it into the realm of absolute dumbfuckery; tone it down a bit, you're making it too easy to just disregard you as a sad sack of dumb; that's bad trolling.It makes no sense, really. Having rich 3D open worlds, voice acted characters, cutscenes, etc, is a vast improvement
You are mixing up your own so-called personal "incline" with actual incline. In my holy texts, it is written that incline is about the games themselves rather than one's newfound good taste, widescreen mods or increased accessibility for the plebs through 3rd party clients.
Why did I use quotes there? Because playing Fallout for the first time 21 years after it came out is hardly incline. More like an embarrassment. The horse bolted two decades ago. That's when the incline was.
And you have 200+ "quality RPGs" in your backlog and yet didn't get around to playing the greatest pure RPG ever until now? Double embarrassment.
Even if true, it is funny to me that someone would admit to those things on the 'Dex. Better to keep embarrassing things to yourself.
Also, Renaissance aficionados are not upset. Since 1996, we have basked in the radiant glory of the inexhaustible Renaissance.
There is no end of happiness in sight for us. We don't look forward with hope, we don't look backwards with regret. We've always been in the Renaissance, and we always will be.
You have an island for lesbians, an island for homos and even an island for refugees. Why not fashion an island for retards, call it "Bottomofthesea-os" and boot the fucker?I am ashamed that TemplarGR is my compatriot.
You have an island for lesbians, an island for homos and even an island for refugees. Why not fashion an island for retards, call it "Bottomofthesea-os" and boot the fucker?I am ashamed that TemplarGR is my compatriot.
Yes, Fallout’s skills are unbalanced. That’s good! It makes the game far more replayable. If you’re just making the same character every time, you don’t understand even a third of what the original Fallouts have to offer. And you sure as shit haven’t seen the whole game.
You say that as if one does not immediately relate to and correlate with the other.There was a paper by Bratsberg and Rogeberg for declining iqs in norway. Biggest factor is dysgenics, which swamps the impact of immigration.I am sure this has nothing to do with demographics and relative IQ differences between evolutionary population groups.
no thxIn 100 years you will plug your brain into a computer and live inside a new world that looks just like real life, only you can use magic and weapons in your journey to be a hero or villain.
Relax, you need a brain to plug it into a computer.no thxIn 100 years you will plug your brain into a computer and live inside a new world that looks just like real life, only you can use magic and weapons in your journey to be a hero or villain.
No one is saying everyone finds Fallout more fun. It would be a direct contradiction in a forum that constantly complains about the decline of cRPGs. How could there be such a decline if Fallout is universally accepted as the most fun game?
Sales numbers are only solid proof of interest, not post-purchase satisfaction. Where is the empirical evidence that most people felt, for example, that Fallout 4 was more fun/better than 3 since it sold more? No accounting for the vastly different circumstances surrounding the releases of old Fallout and new Fallouts, yet we see fit to judge their sales and popularity on the same footing. I suppose you can argue the probability that a game that sells a lot more than another has a larger number of people who found it fun, simply by virtue of audience size, but that's not what is being said here with the sales argument. And it's not helpful either. If only half of the 10 million people who bought game A found it fun, but all of the 1 million people who bought game B found it fun...see the problem?
What community? Flies eat shit, ratata-ra-ta-tata that's all folks.How can you tell how a whole community received a game, other than sales numbers?
What community? Flies eat shit, ratata-ra-ta-tata that's all folks.
The GAMING community, DUH!
Sales numbers are only solid proof of interest, not post-purchase satisfaction. Where is the empirical evidence that most people felt, for example, that Fallout 4 was more fun/better than 3 since it sold more? No accounting for the vastly different circumstances surrounding the releases of old Fallout and new Fallouts, yet we see fit to judge their sales and popularity on the same footing. I suppose you can argue the probability that a game that sells a lot more than another has a larger number of people who found it fun, simply by virtue of audience size, but that's not what is being said here with the sales argument. And it's not helpful either. If only half of the 10 million people who bought game A found it fun, but all of the 1 million people who bought game B found it fun...see the problem?
Actually, you just wrote a paragraph full of WRONG.
Let me put it this way, what is the best metric that people found a game to be fun, according to you? How can you determine that people liked a game, if not for sales?
There is no best metric and you can only determine that people liked a game by them saying so or doing some kind of brain study while they are playing it.
Steam reviews are meaningless. A metric ton of shit have stellar steam reviews, and a ton of great games have poor steam reviews. Steam reviews are no indication of quality because not everyone who played a game writes a review about it. Not everyone has the same criteria nor review standards. It is a shitshow.
Metacritic user section is even worse for reasons we all understand...
So what? Completion rates? Well most of the games you people find "fun" should be considered total trash if we go by the numbers of people actually bothering to play after the first Act in most rpgs...
What else? The RPGCodex circlejerk? Were everyone will make 100 alts to vote Age of Decadence because it was made by Vault Dweller? And everyone will shittalk games like Skyrim even though it is his most played game going by steam counter?
How can you tell how a whole community received a game, other than sales numbers?
It is not a flawless metric, it can be influenced by many factors, but it still is the BEST of what we have.
Because in the end, if you are not having fun with a game, you are not going to buy it, or its sequel... It is as simple as that, and it is the most objective metric you can have if you want to assess community enjoyment of a product.
What else? The RPGCodex circlejerk? Were everyone will make 100 alts to vote Age of Decadence because it was made by Vault Dweller? And everyone will shittalk games like Skyrim even though it is his most played game going by steam counter?
People with good taste prefer to watch Hitchcock movies over Guardians of the Galaxy 2.
And yet, over 28 movies, Hitchcock managed half Guardians of Galaxy 2 income, box office wise.
What does that tell us ? Hitchcock movies are a pile of shit and Guardians of Galaxy 2 is a masterpiece ?
I tried to watch that movie (Guardians thing 2), it was the dumbest thing i ever watched and i watched some shit, dude.
My dear TemplarGR you're on the right path to top your mate anvi tag wise, don't let us stop you.
P.S. Box office numbers :
Hitchcock : https://www.the-numbers.com/person/66230401-Alfred-Hitchcock#tab=summary
GotG 2 : https://www.boxofficemojo.com/movies/?id=marvel17a.htm
Hitchcock movies