BEvers
I'm forever blowing
- Joined
- Aug 14, 2018
- Messages
- 808
Old video got taken down, and I can't edit the post. Apparently they put out a video that was shot last week instead of uploading the correct version from this week:
Why does he have to draw the patch notes on a whiteboard? They couldn't make a video real quick or something? I could make something more professional looking in like half an hour and I just make stupid shit for youtube
They'll hire Chris AvelloneI suppose they'll hire some ostensibly "well-known" author to write the story, pay him a couple of million dollars and then have no money left to actually make the game.
Something interesting
https://steamcommunity.com/app/692840/discussions/0/1742227264201826239/
Imagine being so embarrassed of a project that you don't even advertise the fact that you did something for it.Too late:
I wouldn't play this even if I got paid for it.This shit will be in the $1 tier of an indie bundle within a few months.
I wouldn't play this even if I got paid for it.
This guy used to host Gamespot live shows.
Dec 3 Weekly Update!
Hey guys!
It's the weekend after we pushed Hotfix 1.03, and I spent the majority of today combing through community-submitted reports and queueing them up for our QA team, as well as coordinating Kickstarter goods. (We got a new pass at Resherak in the office, but he's a little too big... sneak peek at the 4" figurines anyways, unpainted, for those curious![imgur.com])
Our priority for this week and the next is tackling bugs and larger issues that have been brought up since launch. This includes working on a save system (more details on this next week, since we're still testing a couple of potential systems right now), the inventory stacking bug, gameplay blockers, crashes, and potential redesigns in combat and the quest system. Today was a heavy meeting day as we hashed out how we'd like to tackle some of the riskier updates (save system, quests, and combat) while fending off bugs.
As liveops continues, I'd also like to introduce Rich Gallup, our new Executive Producer who's been steering our ship since launch day! He's been an incredible force to work with, and has been a lifesaver for keeping us organized and on track for the last few hotfixes. You may also recognize him from some of the dev videos we've been putting out with each hotfix update!
Hoping to have more Kickstarter updates as well, particularly on some of the digital goods that just need a final review. I'll continue to monitor community-submitted bugs throughout the week and keep those KS goods rolling... thank you to everyone who's been tirelessly submitting, particularly with output logs/screenshots/locations! Makes our jobs a lot easier for reproducing bugs and getting to the bottom of certain issues. (Such as some reports of arrows not working on aggro'd skeletons in Underswamp... we thought we fixed the overall arrow issue, but it seems arrows can still be inconsistent under particular circumstances. Looking forward to knocking this bug out, as a Stealth main myself!)
That's all for now, and we'll share more as we continue to work on the game.
I worked with them for a month in September to help the Creative Lead with the script and other writing. I did about 30 (?) days of work.
The 1st draft of the scripts and storyflow was already there when I arrived, I was mostly there to take some tasks off the Creative Director – part of my help was I rewrote the existing script for Cabirus (and then Joe rewrote it to match some elements he was looking for – the script structure didn’t change very much) and some of the faction Memora.
Originally, I’d come in for System Shock 3, but they indicated if I could help with Ascendant first, they’d welcome it (most of the studio was focused on it). I’m now back to helping on System Shock 3 (for that, that’s a very small assignment at the moment).
Paul Neurath, Warren Spector, and Joe Fielder and the devs were always pleasant to me – they genuinely cared about the game.
I rarely advertise the games I’m working on anymore because I just want to write in peace. I was grateful for the experience, though.
Other titles I’ve worked on that you may not know about include Omensight, Alaloth, The Walking Dead: Overkill, and Degrees of Separation (which will ship next year), all for different reasons. There’s other unannounced ones.