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Kenshi - open-ended sandbox RPG set in a desert world

Deleted Member 22431

Guest
Town Overrides

When new people take over your town, all your stuff is gonna totally disappear because the new people don't care about your "property rights".

:(
 

Deleted Member 22431

Guest
The Holy Nation

These outposts are controlled by the zealous Holy Nation, and thus non-human Races will often be attacked on sight.

DEUS VULT!
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,202
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
tried it a bit, around an hour so. the performance is abysmal even with GTX 1080.
as the game itself, i dunno i don't think it's quite the game for me. i get the appeal, the system is very extensive and i think people who love sandbox will love the game. for me, i am too much far gone into the classic RPG structure and generally don't enjoy the structure.

in the end, i dont think the game is bad, just quite different for my pallete. i requested a refund, but in the end i hope the developers the best. from what brief time i have with the game, i come to understand the tight community formed around it. it's brimming with passion and labor of love. so yeah, thanks to everyone who introduced and encouraged me into this game. sorry if i let yall down. have fun conquering the desert.
:salute:
shine on you you crazy diamond.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
the performance is abysmal even with GTX 1080.
Quid? I have a gtx 150 or something and it runs fine.
in the end, i dont think the game is bad, just quite different for my pallete. i requested a refund, but in the end i hope the developers the best. from what brief time i have with the game, i come to understand the tight community formed around it. it's brimming with passion and labor of love. so yeah, thanks to everyone who introduced and encouraged me into this game. sorry if i let yall down. have fun conquering the desert.
Someday I hope you can look at it with a fresh perspective. :love:
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,202
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Quid? I have a gtx 150 or something and it runs fine.
well, it run initially bad, the shadow is the biggest culprit. i lowered shadow quality and it ran fine. the game isn't pretty anyways. i dont really care about the gfx. it's functional and it is enough.
Someday I hope you can look at it with a fresh perspective. :friendly:
:love:
even i don't personally enjoy it, i would introduce and recommend people about this game. mount and blade fans (i have similar attitude to that game. amazing game, but not for me) would eat this game so much. and maybe yeah, some day i could try it again and actually enjoy it, never say never.
 

Deleted Member 22431

Guest
tried it a bit, around an hour so. the performance is abysmal even with GTX 1080.
The game has optimization issues. Anyone willing to try this game should lower the textures, shadows, water effects, etc. Just shadows isn't enough. After this, it runs okay even in a toaster. The game was never intended to have great graphics anyways. There are some loading time in big cities, but that's all.
 

Tovias

Learned
Joined
Mar 19, 2018
Messages
102
How does this compare to M&B? Does it have a PTT button?
It has similarities with MnB in the sense that you build up your squad/faction from 0 while roaming the world, but not much from that. The combat is nothing like it, nor are the scales of the battles. It's hard to compare Kenshi but I can say it's a game heavily focused on Exploration and trial & error.
Also, talking about optimization, I was really hoping they would do heavy focus on that stuff after release but I haven't really heard about what are their plans now.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,425
This game is a lot like star wars galaxy or darkfall but offline. Crafting, combat, world exploration are all whatever. With it being single player it gets boring unless you love larping with yourself. Problem is the content is doesnt challenge and engage the player enough like rimworld or the mmorpgs I mentioned.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
815
Steve gets a Kidney but I don't even get a tag.
Does this thing have a win condition or is it play until you lose or get bored? I mean, it does look interesting but is it just a giant sandbox or is there some goal other than leveling up and not dying?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,087
tried it a bit, around an hour so. the performance is abysmal even with GTX 1080.
as the game itself, i dunno i don't think it's quite the game for me. i get the appeal, the system is very extensive and i think people who love sandbox will love the game. for me, i am too much far gone into the classic RPG structure and generally don't enjoy the structure.

in the end, i dont think the game is bad, just quite different for my pallete. i requested a refund, but in the end i hope the developers the best. from what brief time i have with the game, i come to understand the tight community formed around it. it's brimming with passion and labor of love. so yeah, thanks to everyone who introduced and encouraged me into this game. sorry if i let yall down. have fun conquering the desert.
:salute:
shine on you you crazy diamond.



toshnota.jpg


I agree.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,882
Created my first character, started a conversation with the first NPC I saw, triggered an attack by him and two of his friends, ran away taking the occasional hit until someone else intervened and killed them, looted their corpses for weapons and armor. +M

Choice & consequences! :happytrollboy:
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,949
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Created my first character, started a conversation with the first NPC I saw, triggered an attack by him and two of his friends, ran away taking the occasional hit until someone else intervened and killed them, looted their corpses for weapons and armor. +M

Choice & consequences! :happytrollboy:
You can look forward to many more hours of this exciting method of dealing with your enemies. Lure impossible fights to guards, pick corpses, profit.
It does beat mining, though...
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,574
I started a new game today with the "Slave" beginning and played for a few hours. It's a decent challenge to try to escape Rebirth. I waited until both of my characters were mining outside the wall and then made a break for it. It looked for a second like they were both going to escape, but then my guy took heavy damage to his leg. I turned him around to stall for time so my girl could get away.

I knew Flotsam Village was somewhere nearby, but since I wasn't sure of the exact location I decided to head for World's End. My girl had managed to steal two bottles of grog before the escape attempt, which I planned to exchange for food, clothes, and a haircut. Things were looking good until she ran across a gang of Holy Nation Outlaws and was beaten down. I was terrified they were going to steal the grog, but luckily they left it alone. Battered and nearly starved to death, she finally made it, and the immediate danger was over.

Now she is back to good health, is no longer wanted as an escaped slave, and has stolen and fenced about $10k worth of goods. Next step is to formulate a plan to help my dude escape, and then begin the long journey toward burning the Holy Nation to the ground.
 

PrettyDeadman

Guest
I like slave start. Load you characters with chains and let them work for few hours. They get a YUGE strength boost. Most effective prison workout.
Then start riioting to get YUGE toughness boost. When you can start training assasination to start abducting guards and stealing their equipment.
After they sit long enough in cages they turn into proper slaves themselves (can't figure out how it works. sometimes other jailers set them free, sometimes they strip them of their equipment and treat them as slaves).
When go on chopping night raids with stolen equipment.
A great way to train for a race war while playing as a couple of sheks.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Existential but positive review: https://www.rockpapershotgun.com/2018/12/11/kenshi-review/

Wot I Think: Kenshi


70



I could, I suspect, dash myself against Kenshi‘s wind-bleached rocks for a full year and still feel ill-qualified to pass judgement upon it. You might as well ask me to review atmospheric pressure, or continental drift.

Kenshi is everything. Kenshi is nothing. Kenshi just is.

Before I proceed any further into existential hand-wringing about the amorphous nature of sandbox survival/management/roleplaying maxi-game Kenshi, which just left early access after a half-decade of open development, let me make something clear. Kenshi impresses the bejeesus out of me. Given the opportunity, I’m confident I would play it for a year – more, even.

My mind swims with the possibilities presented by long-term play, a dream of cities in which I laid every brick, planted every crop, recruited and dictated the fate of their every inhabitant, who now man a vast network of mines, factories, shops and defences. Industry and a certain comfort restored to a dead and shattered world.

Or a dream of an endlessly nomadic life, a roaming gang of heroes clearing the vast sands of bandits and thieving iron skeletons and murderers in hiding, feeding my ever-growing, supremely-scarred army with food bought with the armour and weapons I looted from my foes.

Or a dream of solitude, never taking my focus beyond a single character, getting by on a diet of thievery, simple trading, subsistence farming and tense evasion of those bandit packs. Wherever I lay my slightly goofy metal rice-hat, that’s my home.

Or a dream of all of these things, at once. Or none of them.

Kenshi is.

kenshi-pc-game-review.jpg


Everyone’s Kenshi story will be different. Some of them will have taken a year, will have built that empire. Some will have died, lost and alone in the swirling sands, a few short hours or even minutes into trying to figure out how to find or buy food. Some will have done little but hours of mining.

For me, I played it like some mutant, no-pressure RPG. I roamed or battled my way to new places. I grew my party. I upgraded my gear. I wondered and wandered, only setting down roots temporarily, building way-stations to prep myself for further forays. I had experiences.

Dwarf Fortress is a natural touchstone when discussing Kenshi, in that both concern the free-form management of a potential empire in a desolate place, the assigning of tasks and suffering slings, arrows and outrageous fortune. Kenshi feels fundamentally different, however, and not simply because it has much more of a WYSIWYG interface. It’s much more a game of (very slow) exploration than it is one of spinning plates and seeing what shapes they shatter into.

kenshi-building-1.jpg


What it most reminds me of is Ultima Online, the MMO grandaddy whose back-of-the-box precis still reads like a game from the future, despite its age-dictated shonkiness. Both offer you a whole world, and shrug at any attempt to divine purpose from it. That’s up to you. Be a hero, be a villain, be a trader, be a manual labourer, work your way from absolute anonymity and poverty to wealth and reputation or any number of stops in between. (And both have slightly insufferable interfaces).

Kenshi is, of course, a singleplayer affair rather than an MMO, which if anything swings open the doors of potential even wider. You can, in theory, reshape this broken desert world as you see fit, rather than being a mere bit player in it. Another remarkable shift – and perhaps Kenshi’s defining feature amongst a sea of remarkable freedoms – is quite how many NPCs you can optionally recruit.

kenshi-fight.jpg


An early foray into Kenshi’s arid world, which is both post- and pre-technology, has you alone, poor and unspeakably vulnerable to the roving bandit packs. But after a few days with it, you too might control a roving pack, finally able to survive those onslaughts – be it to protect your traders and caravans as they shuffle mined or made resources between towns, be it to dispense justice or be it to slay and rob anyone you encounter.

The pack will be made up, essentially, of people you met at bars. Some of them joined for adventure or personal motivations, most for a princely but achievable sum. Some have combat specialisms, some are better suited to farming, researching, building or mining. All can be assigned to any task, and made to improve at it. A few have quiet personalities and preferences, but generally a sense of anonymity abides.

There’s a point where your gang ceases to be a gang and becomes, effectively, a small business – you’ve got your workers here, your warriors there, folk off exploring or trading there… People with permanent jobs they manage themselves, dense networks of farms and machines and stores so everyone can stay fed without your micro-management. I don’t believe that it ever reaches the scale of, say, a city-builder or a Settlers, but it definitely stands in some strange but fresh middle-ground between something like that and a hand-to-mouth survival game like Don’t Starve.

kenshi-review-steam.jpg


I am, after several days of play, an impossible amount of time away from being a force truly to be reckoned with in its vast, mostly empty, build-almost-anywhere world, but already I’m far past the point where I knew all my guys’ names and specialisms without having to check. I feel like the CEO of a mid-level corporation by this point, only with looms and cookers instead of yachts and Teslas.

At the moment, my ’empire’ is a few scattered stone houses, thrown up in the closest proximity I can to ore deposits close to the few, far-flung, well-guarded NPC settlements. I move my mob between these, gathering resources, selling them for money, spending that money on new recruits. By now, I have two separate squads, though the oddities of the interface make managing them more of a headache than I’d like.

But I could have a city. When I said earlier that I dream of my own cities, I tell no lie. Kenshi gets under the skin, into the blood. Its lonely, dangerous atmosphere, its colossal scale, the growing realisation of how much it will allow me to do if I give myself to its glacial pace, its obtuse controls, its total disinterest in capering for my attention, all gnaw at some hind part of my brain. In between wakefulness and sleep, I imagined what I could build, out there in that desert. House after house to call my own, walled off and guarded, with its own farms and own factories.

kenshi.jpg


It would take years, probably. Would that be a wise use of my time? There can be no ending, no ultimate sense of closure: it would become my job. I applaud that and I am sorely tempted by that, even if I could not possibly justify it.

I should say, too, that Kenshi is not an easy game to sink into. It is a remarkable achievement from a small team, but it is inescapably the work of a small team – the appearance is sometimes crude, quality of life touches you might expect are not there, guidance is minimal, the controls and camera sometimes an uphill struggle. I think this is a small price to pay for the wealth of possibilities offered, but expect an uneven, sometimes confounding experience.

My own is perhaps best exemplified by this early oddity. I’d been able to recruit one other character, but my gang was still so horrifyingly vulnerable, and the work required to simply afford food so extreme. I was morose, and anxious about how I could possibly make this review happen. As I wandered outside the starting town, the one-bar nowheresville known as The Hub, for another slow and thankless round of manually mining iron for a miniscule return, I saw a lonely shape trudging through the stinging sands.

kenshi-packbeast.jpg


It was not human, or skeleton, or lizardman, or any of the other bipedal intelligent life of this place. It was a packbeast, which I’d otherwise only seen as part of a heavily-guarded caravan, that I could trade with but not possibly hope to steal from, by force or by stealth (not yet). Why was this one alone? Its saddlebags revealed it was not wild, as some were – it belonged to someone. Were they nearby? Had they been ambushed and slain, and this one beast found its way to relatively safety during the attack?

Or had the game glitched, leaving one creature, festooned with valuable building supplies, alone when it should not be?

Feature or bug, feature or bug? That’s a question which has repeatedly dogged my Kenshi experiences.

I don’t think it matters. What matters is that I took a chance and slew that beast. The fight was hard, my pair of men so weak that this exhausted creature was more than capable of kicking their heads in, but they survived, barely. No one came seeking vengeance, though for hours I winced whenever we passed anyone else. And, suddenly, I had an embarrassment of riches. Well, not compared to what would come later, but for now: enough to build a home, a farm, a training room, cooking facilities. Enough to get going, to stake a claim. A shortcut, of sorts.

Feature or bug? Either, both. Whatever the cause, it felt so very Kenshi, this sudden shift, a story all my own, choices all my own. Nothing becoming everything.

review-kenshi.jpg


I carried the packbeast’s corpse into town, slowly, arduously. I moved its supplies into storage crates or sold them at the bar, until the beast’s packs were empty. When I finally lowered its great carcass to the ground, it launched itself at weightless speed a few hundred feet into the air, then drifted halfway across the desert, finally setting down again God knows where.

Feature or bug? Well, some questions answer themselves. Even this, somehow, felt so very Kenshi. None of that could have happened. I might still be grimly mining the same rock to this day, or I could (as I did much later) stumble across the aftermath of an enormous battle, and make my first fortune from looting strangers’ corpses. Or who knows what else?

A game of everything, a game of nothing. Eternal, unknowable, remarkable, infuriating, Kenshi defies easy judgement. Kenshi is. I implore you to play it.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,574
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
On second consideration, 4 people was really not enough to start a town with, although a bunch of "Nomads" showed up and started patrolling the area, there is just too much labor. I'm going back to an earlier save to build up more recruits.
Why not simply abandon the site and walk away? You're throwing away tons of xp.
 

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