RegionalHobo
Scholar
- Joined
- Oct 2, 2018
- Messages
- 294
one day, ONE DAY
hello fellow hoboone day, ONE DAY
honestly can't tell if you're joking or not at this pointThey found the main programmer. Unfortunately he overdosed on Krokodil.
Is this playable yet?
I can't wait for this week's patch delay/lore updateIs this playable yet?
No. Maybe this week.
1.4 has arrived + plans for the future
DECEMBER 12 - VAULT_13
Hello everyone! Today is the day as we are releasing the next patch for INSOMNIA: The Ark. Previously, we’ve outlined a roadmap regarding the specific issues we’ve been working on. So let us go over some of the highlights below:
We are still battling our way through a bug with the “Collector” quest and some other settings-related issues, which is something to look forward to in v1.5. And since 2018 is almost over, you are probably wondering about our plans regarding INSOMNIA, aren’t you?
- A key remapping option has been added to the Settings menu. Now it doesn’t matter if you are using QWERTY, AZERTY or a custom made keyboard scrapped from the computer terminal of a lost civilization — we’ve got you covered!
- Endgame dialogue with Thel now allows you to get all of the possible story outcomes based on the decisions made throughout the game. Were you helpful enough to the ones in need? Or maybe you pursued your own goals all the way down to the end? Let’s find out!
- Lack of option to talk to Riebel in order to complete the “Bane of Mills” quest has been fixed, which was an issue if you were skillful enough to progress with this quest using your hacking skills. Hold on Thyper, we are coming!
- Inventory sorting now works as expected and previously equipped items no longer overlay other items. You can now get back to your regular scavenging activities. Just remember to keep your inner kleptomaniac in check or you may find yourself encumbered with heavy loot and your character will suffer from poor combat performance!
- The volume level toggles for music and sound effects are sorted out in the Settings menu. Now you can have better control over what you want to hear while roaming Object 6 on your way to… what you’ve been doing lately anyway?
- Numerous smaller bug fixes and improvements.
2019 and beyond
Obviously we will continue to collect the feedback you are providing via the Community Hub, comments and other means of communication in order to continue improving the game. At the same time, our priority for the near future is to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should help resolve a few issues like missing textures for specific in-game models, localization-related glitches and generally make the game more stable.
We are researching the subject at the moment and doing all kinds of tests to get an idea of whether the engine update is worth pursuing, as well as what our team and you, our community, can expect from it. Anyway we’ve got plenty of good stuff planned for INSOMNIA in 2019, including content updates, so stay tuned!
P.S. we still have more news for you till the end of 2018, so no worries. See you next week insomniacs
Did you read the comic book that comes with it?For some reason I never looked at the art book that came with the deluxe edition (though I think most people have it now because of that initial DLC blunder) until today.
My God the concept art and lore for this game found within it is insanely good. My chief concern beyond being able to play this game is that this setting will live on and get explored in other future projects. A prequel would be amazing. Not sure how the game ends, but I would imagine a sequel would be too.
My hype is nearly unbearable and it has been for the past couple months. Those hours of play I got before it became clear I needed to stop sunk their claws deep inside me. I know the issues with the gameplay, and I know how it could be improved, but all I want to do is explore Object 6 and discover its inhabitants.
Did you read the comic book that comes with it?
Are they planning to do something about that retarded camera with locked y axis?
Alright, so I started a new game from a completely fresh install.
- NPCs that are walking at a leisurely pace are still making a running sound effect. Super annoying and unimaginable that this can be such a difficult thing for them to fix.
- Inventory auto-stacking and organization work again!
- Hole in the wall in the beginning area near the closed off entrance of Limb now has a wall in front of it! Hopefully this means that such instances are fixed later in the game.
That's about all I can report right now. Very annoyed by the running sound effect issue still being present, but fuck it. I can't wait any longer. I'm diving head first into this. I know I'll play it at least a second time in the future, so whatever.
Together we are hobo triumvirate
now you are making me want to play but I just bought Atom RPG and that is out in a week!