oddech_wymarlych_swiatow
Arcane
- Joined
- Apr 5, 2013
- Messages
- 2,434
Ok, video games was an arm race from the very beginning, goal is to find out the very first geam available for personal computer (and I don't mean IMB-compatilbes only, count in Amiga, C64, ZX Spectrum etc.) that is not possible to 1:1 port for console of current date? Rule: compare the geam to the most poweful console to each generation.
For 5th gen: Quake 2 - to port it for PSX demanded radical cut of graphics (something like 320x200 PC ver. in software mode) and level design, N64 done much better but still, with framerate lower than on PC. Plus - propably Hexen 2 and Jedi Knight were too demaning for proper console port.
For 6 gen - it's either Half-Life 2 / Doom 3 / Painkiller: Hell Wars that barely run on original Xbox or Far Cry that was so demanding that devs had to make entirely different geam (that one with Instinct subtitle).
For 7th gen: an obvious one - Crysis, released just year after PS3 and two years after Xbox 360 it BITCHSLAPPED them both.
And what about remaining generations?
For 5th gen: Quake 2 - to port it for PSX demanded radical cut of graphics (something like 320x200 PC ver. in software mode) and level design, N64 done much better but still, with framerate lower than on PC. Plus - propably Hexen 2 and Jedi Knight were too demaning for proper console port.
For 6 gen - it's either Half-Life 2 / Doom 3 / Painkiller: Hell Wars that barely run on original Xbox or Far Cry that was so demanding that devs had to make entirely different geam (that one with Instinct subtitle).
For 7th gen: an obvious one - Crysis, released just year after PS3 and two years after Xbox 360 it BITCHSLAPPED them both.
And what about remaining generations?
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