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Battlefield 5 - going back to WW2

Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
How can you have not played Aero? It's one of the most popular duel maps.
 

Heretic

Cipher
Joined
Dec 1, 2015
Messages
844
Players leaving BF5, Dice responds by nerfing guns

We see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.
https://www.reddit.com/r/BattlefieldV/comments/a5fa7u/battlefield_v_ttk_change_list_12122018/
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
https://www.reddit.com/r/Battlefiel...efield_v_letter_to_the_community_ttk_changes/
b0qw7fudnv421.jpg

Hello Battlefield Community,

We’ve committed to giving you an update this week around Battlefield V’s TTK (Time To Kill) adjustments, as seen in last Friday’s letter to the community. After rolling out those changes last week, we’ve listened to your feedback, reviewed our statistical data, and have made the decision to return to the original TTK values seen at launch.

Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more “core” experience suiting their preferred play-style. Clearly we didn’t get it right. Veteran players didn’t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn’t an easy decision for us.

It’s important to acknowledge that we have a challenge bringing new players into Battlefield V and onboard them to become more experienced Battlefield players. It’s been a challenge across our games for a long time, as many will know, and becomes even more important for us to improve upon our post-launch experience with consistent updates to the game through the Tides of War. Our desire to service a game that caters to old and new players will continue. How we get it right isn’t easy, nor will it be quick, and we appreciate when the community comes together and helps us on this journey.

We have learned a lot over the past week. We’ve gained clarity on the issues you’ve shared with us around Time To Death (TTD), we’ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.

Starting tomorrow, December 18th at 4am PT / 7am ET / 1p CET, we will revert the TTK changes to their original launch states, we will remove the “Conquest Core” playlist, and we will not introduce any new “Core” playlists as mentioned in last week’s letter. This will be a server-side update and does not require a client download. We’ll continue to identify how we can improve the Battlefield V experience and will have more information for you around those changes starting in the new year.

Thank you for your feedback and patience. We’re excited to be on this journey with you.

- The Battlefield Team
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,640
Location
Asspain
So, "We lost even more players with this recent decision, so we will return to the state that was bleeding our playerbase slightly slower", right?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,199
Because nothing gives the impression you know what you're doing better than making and then immediately reverting a change publicly like that.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
To be fair, it's been glaringly obvious they've no idea what they're doing for a good while now. EAs stock highlights this really well.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Because nothing gives the impression you know what you're doing better than making and then immediately reverting a change publicly like that.

You should have seen the "throwing mud and see what sticks" with Black Desert Online after they added the Renown buff system despite all the players saying exactly were the issue was were they tried everything EXCEPT roll it back or do what we told then to do. That was what broke the camel back to me.

Lets face it, they cannot fix the shit they did because it was basic design and would have to release a new game but it does show they dont have a clear direction of what they are trying to do and players pick that up, "getting new players" is not really a direction or a goal ... in order to change what they did they would have to understand why people dont like the game and that cannot be gotten across people that are in a assembly line style of game development and their decisions are entirely based on what market research tell then, its lacks direction and soul.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
https://seekingalpha.com/article/42...ate-reductions-battlefield-v-sales-disappoint
Electronic Arts: Expect Additional Estimate Reductions As Battlefield V Sales Disappoint
Dec. 19, 2018 4:54 PM ET
About: Electronic Arts Inc. (EA), Includes: ATVI

John Miller

Gaming, social networking, brick & mortar retail
@PoliticsOfMoney

Summary
  • Battlefield V suffered from consumer backlash as a less authentic portrayal of WWII was revealed.
  • EA formally revised FY 2019 net bookings guidance; the outlook was revised from $5.55 billion to $5.20 billion.
  • The limited nature of Battlefield V’s single player campaign at launch, unimplemented cooperative missions and the delay for the battle royale mode frustrated players.
  • All the major retailers currently have the title on sale for 33% to 50% off.
  • As hard sales data comes forward in January, look for additional downward revenue revisions from analysts and corresponding pressure on the stock price.
Since peaking in July, shares of Electronics Arts (EA) have fallen over 45% and set a fresh 52 week low on Monday. Though the broader technology market has suffered in recent months, EA’s outsized declines are caused by concerns over unit sales of the company’s tent-pole Battlefield franchise. This year’s release, titled Battlefield V, suffered from consumer backlash as a less authentic portrayal of WWII was revealed over the summer. At the end of August, the company announced they were pushing back the game’s release date from October until November “to deliver the best possible experience for gamers”. Alongside this announcement, full-year net bookings guidance was cut by $350 million dollars. While the reviews for the new game mechanics and play style have generally been positive, the level of initial content and the new content release model is dragging down review scores and frustrating players. Sales and engagement stats from the post launch weeks point to underperformance versus the now lowered analyst expectations and the revised company guidance.

saupload_6ea8f207a319e094444e594d06b32adc.png


Politics Injected Into Battlefield V
Players got their first look at Battlefield V in May with the drop of the official reveal trailer. While players had expected an authentic World War II setting, the first trailer primarily focused on the female soldier seen below. Note her prosthetic arm and blue face paint. Other shots included nontraditional melee weapons such as a katana and a cricket bat. The trailer served to confuse gamers about the title’s direction and reaction was overwhelmingly negative. To date the YouTube trailer has garnered 13 million views with 340 thousand upvotes and 500 thousand downvotes. For a qualitative comparison only, the 2016 Battlefield I release trailer has received 60 million views, but with 2.2 million upvotes to 44 thousand downvotes.


In an interview by Gamasutra at the E3 event in June, EA’s chief design officer Patrick Söderlund responded to the negative reaction to the trailer and to women in Battlefield V.

These are people who are uneducated—they don't understand that this is a plausible scenario, and listen: this is a game… There are a lot of female people who want to play, and male players who want to play as a badass [woman]… We stand up for the cause, because I think those people who don't understand it, well, you have two choices: either accept it or don't buy the game.

During July, the online game commentary community reacted negatively to Söderlund’s “uneducated”, “don’t buy the game”, and “for the cause” messages. In August, EA announced plans for Söderlund to leave the company after more than a decade of service. Later in the month, an analyst with Cowen reported to CNBC that preorders for Battlefield V were tracking 85% behind Call of Duty: Black Ops 4, Activision’s (ATVI) 2018 shooter category title. In past years the Battlefield titles had performed “substantially” closer to their Call of Duty counterparts, according to Cowen.

Guidance Revision and Game Delay
A week following the CNBC report EA formally revised 2019 net bookings guidance; the outlook was revised from $5.55 billion to $5.20 billion. The change was broken into three parts. $115 million of the lowered expectations was driven by movement in exchange rates. Though the company noted that these rate changes would also lower operating expenses. The remaining $235 million was attributed to mobile business expectations and the push of some net bookings into fiscal 2020 due to a one-month postponement of Battlefield V’s release.

Note that EA’s fiscal third quarter 2019 corresponds with calendar fourth quarter 2018. Battlefield V was initially set to launch October 19th and actual launch came November 20th, both during the middle of the third fiscal quarter. Of key importance when looking at the revised guidance is the notion that most sales of the main title will still come in fiscal 2019, during the first few months after launch. Any pushout of net bookings would be caused by less time to sell in game cosmetics, experience boosts and similar items, and would not particularly account for poor sales of the main title.

Chief Studios Officer Laura Miele explained the postponement as follows:

We believe we've got one of the best Battlefield games ever coming in Battlefield V. Tens of thousands of players have been hands on with the game so far, and we've been honored to receive best multiplayer awards at E3 and Gamescom. We've had valuable feedback from our community, and we're going to take the time to make some final adjustments and deliver a great experience for our fans.

Pushing back the game allowed EA time to refocus the game, deemphasizing the role inauthentic aspects play and making final gameplay adjustments. The push back also lessened competition from Take-Two’s (TTWO) Red Dead Redemption 2, released October 26, and Activision’s Call of Duty Black Ops 4, released on October 12. EA had a negative experience facing a similar set up in the past. In 2016, also during the often-competitive October release month, EA attempted to launch a similarly well-reviewed shooter title called Titanfall 2. Morgan Stanley later estimated its sales were half initial expectations.

New Content Model & Initial Content
EA’s important release during the holiday quarter last year was Star Wars Battlefront 2. Prior to launch the company clashed with players over the game’s monetization scheme. They had initially planned to partially gate some non-cosmetic gameplay content behind microtransactions. Unit sales came in 12% below the conservative expectation, even though EA had rectified the issues before launch. And importantly, fiscal third quarter 2018 net bookings were $29 million below the usually conservative company guidance.

With the above in mind, EA adopted a customer centric monetization scheme for Battlefield V. Unlike previous titles, all future game updates are free with no season passes, DLC fees, etc. No longer will the player base be segregated by level of content purchase. Importantly, non-cosmetic gameplay content will not be predatorially gated behind microtransactions, as with the initial plans for Star Wars Battlefront 2.

Purchasers of the main game title receive a limited initial single player campaign alongside a full-bodied multiplayer with eight maps for multiple modes. In the coming months, EA is extending the single player campaign, adding cooperative play missions, expanding multiplayer content and introducing a limited battle royale game similar to Fortnite’s squads mode.

When thinking about the quantity and phasing of content in Battlefield V, it is useful to note that for the first time this year’s Call of Duty title does not have a single player campaign, though it features a robust battle royale mode at launch. Battlefield V would be the natural fit to fill those unhappy with Activision’s new direction. But because of the limited nature of Battlefield V’s own single player campaign at launch, unimplemented cooperative missions and the delay for the battle royale mode, both reviewers and players have expressed frustration with the level of initial content. Gamers from the growing battle royale player base are likely choosing the Call of Duty title while a significant portion of the campaign oriented base is focused on Red Dead Redemption.

Uncertain Sales and Low Engagement
The Cowen analyst discussed above estimated EA’s initial guidance was based on sales of Battlefield V between 13 and 14 million units. For comparisons, estimates for 2016’s Battlefield I sales are approximately 15 million units. Sales for this year’s Call of Duty: Black Ops 4, Activision’s holiday shooter, are expected to reach the low twenty millions. As mentioned, the analyst reported preorders for Battlefield V were tracking 85% behind Call of Duty.

Numbers out of the UK for physical box copies sold during launch week were approximately half of Battlefield 1’s. However, there is some uncertainty as to how meaningful this number is. The secular shift from physical to digital delivery since 2016 accounts for a portion of this decline. Additionally, Battlefield V is also offered free with EA’s premiere online game subscription membership, reducing demand for physical.

Other evidence sales are running significantly below forecast comes from a survey of retail prices. Within a week of the official launch, retailers began marking down their inventory. All the major retailers currently have the title on sale for 33% to 50% off. The quickness and level of discounting is not standard.

It should be noted EA includes sold-in inventory in net bookings and the discussion above is primarily based on sell-through numbers. However, where discounting at the retail level affects what EA ultimately receives, it should be reflected in net revenues.

To further confuse this issue, EA has adopted ASC 606 revenue recognition standard for the current fiscal year. Video game companies defer a portion of revenue from online enabled games to future quarters when they will be providing ongoing services for that title. Under the new standard, EA is generally deferring less revenue than under the previous regime. Though net bookings remain the best metric for year over year comparisons, be aware FY2019 net revenues will be substantially inflated versus FY2018’s.

Offering a bit of mixed evidence, GameStop (GME) added color on new gaming software sales during a November 29th earnings call for their fiscal third quarter ended November 3rd:

Red Dead Redemption 2 was the top-selling title despite only a few sales days being captured in our fiscal quarter. Black Ops 4 and the sports titles were not as successful as we had hoped.

Company officials were also asked about sales to date in November. They indicated a couple of launches had disappointed, though they did not specifically name Battlefield V.

Looking at engagement for Battlefield V, the following chart details hours viewed during the past 30 days on Amazon’s Twitch platform for various titles related to our discussion:


Fortnite Black Ops 4 Red Dead 2 Battlefield V
Viewer Hours 116 million 22.5 million 6.5 million 6.3 million
Source: TwitchMetrics

Takeaway: Tempered Expectations
Since August analysts have reduced fiscal third quarter 2019 revenue expectations from an average of over $2.2 billion to under $1.8 billion. As discussed above, company guidance for the entire year was reduced $350 million to account for exchange rates, lower mobile expectations, and the push-back of the Battlefield V launch. While analysts are factoring additional declines due to slower sales for EA’s key holiday franchise, they are likely underestimating the shortfall versus the 13-million-unit forecast. Additionally, Battlefield V is not aggressively monetized with ingame content and is already selling at a discount. Lastly, when comparing netbookings from the year ago quarter also note this year's slate of smaller titles is weaker. As hard sales data comes forward in January, look for additional downward revenue revisions from analysts and corresponding pressure on the stock price.
 

Turbo normie

Scholar
Joined
Nov 10, 2017
Messages
197
Location
Sigil
I've stopped BF franchise after the 4. Tried BF V to play with nooblets friends. It has really changed in a sad way.:killit:
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,009
Not sure if EA will get the right message from the falling sales numbers...the promos for this title were confusing in that they seemed to want to offer a core game that was both authentic and SJW fantasy-fulfilment simultaneously when they're not exactly compatible aims. Doubling down and calling gamers uneducated for wanting a WW2 game where black, disabled women weren't on the frontlines didn't help.

Too bad as I actually enjoy this game more than I have any BF title in a long time.
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
Absolutely everything must revolve around the culture war!!!! EVERYTHING!
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
https://www.altchar.com/games-news/...-battlefield-v-sale-numbers-are-disappointing
Battlefield V and Fallout 76 failed to meet sales expectations
20:57, 21 December 2018

11907_Fallout_76_Battlefield_V_c1e074e34ecf863f89cdf704a98d06e1.jpg

Fallout 76 and Battlefield V not doing great

According to the latest research by the company SuperData, EA's Battlefield V and Bethesda's Fallout 76 are nothing but big disappointments when it comes to sale numbers. Both games recorded lower sales than Battlefield 1 and Fallout 4.

A couple of days ago The NPD Group shared a November sales numbers which revealed that Fallout 76 and Battlefield V are one of the best selling games of the month. However, despite the fact that these titles are only behind Red Dead Redemption 2 and Call of Duty Black Ops 4, their sale numbers are still pretty underwhelming.

That's according to Worldwide digital games market report for November 2018 shared by SuperData Research. The reports suggest that both Bethesda's Fallout 76 and EA's Battlefield V launches failed to meet franchise benchmarks.

The company estimates that Battlefield V sold around 1.9 million while Fallout 76's sales in November capped at 1.4 million digital units on consoles and PC. This means that both games are selling worse than previous instalments in the series - Battlefield 1 and Fallout 4.

Of course, we already knew that EA's and Bethesda's flagships aren't selling as anticipated. Fallout 76 physical numbers were down more than 80 per cent when compared to Fallout 4 which is a crazy percentage even in 2018.

Battlefield V poor digital sales will be salt to EA's wound as the WW2 shooter has also seen a huge 60 per cent dip in physical version sales when compared to its predecessor.

11908_data_1cf6f5ba1a68e2d09c3f1eeff1cf2cd8.jpg

List by SuperData

It's safe to say that both companies are harvesting the fruit of their unwillingness to listen to Battlefield and Fallout communities which have been voicing their concerns about the games ever since we got a look at first trailers.

There is of course still time for EA and Bethesda to try and improve their products but they're not doing so well on that field at the moment. EA recently caused an uproar after changing Battlefield V's time to kill to make the game easier for "holiday players", while Bethesda released a couple of updates that didn't really met players' expectations.
 

passerby

Arcane
Joined
Nov 16, 2016
Messages
2,788
They gained so much momentum and goodwill with being the first to go back in time with the setting in Battlefield One and wasted it all by doubling down on all things Battlefield One received mild criticism for: historical revisionism and sjw propaganda, amazing.
 

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