rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Then you get into a fight and realize the build you need to poison them is incapable of actually killing anything
Then you get into a fight and realize the build you need to poison them is incapable of actually killing anything
Ronk. VD saw people meta gaming and hoarding points and he said "not on my rpg watch"! And went full retard with a strange learn-by-doing system. Which seems like more control to the player but since its gonna be all statically designed, its more control to him and zero to you.How's that any different from other, similar RPGs like Fallout? I think I know why: because in other RPGs, you're allowed to click anywhere, on whatever you want, while ITS force you to make your choice from dialogue-esque window (or as Zed Duke put it, like a gamebook).It's true though. While there are many paths, you're only given the paths VD gives you
I think that doesn't make it as CYOA as people make it to be, but I'm glad they learned from this experience and is going to do it like other RPGs with Colony Ship RPG. Even though, from what I know, it seems like they'll still do dialogue-esque/gamebook format for stealth mission, or something.
Sounds like you just want to grind until max level and experience 90% of the content in one playthroughRonk. VD saw people meta gaming and hoarding points and he said "not on my rpg watch"! And went full retard with a strange learn-by-doing system. Which seems like more control to the player but since its gonna be all statically designed, its more control to him and zero to you.
What that will do is gate content even harder than blind AoD! Since everything is gonna be skillcheck gated anyway, potential paths are gonna collapse into 1 rigid corridor far faster than they did in AoD even!
I poisoned them and killed everyone as an assassin with high dodge and medium alchemy, crafting. I distinctly remember that because I was down to 1 hp with 1 of the mine workers left alive and missing his attacks several times in a row. I don't remember what the stat checks were, but poisoning them was accessible even to the combatants. Just stock up on some liquid fire and nets to break them into smaller groups of 2.Then you get into a fight and realize the build you need to poison them is incapable of actually killing anything
Sounds like you just want to grind Teron/Maadoran/City3 over 7 times to see similar content over and over...Sounds like you just want to grind until max level and experience 90% of the content in one playthroughRonk. VD saw people meta gaming and hoarding points and he said "not on my rpg watch"! And went full retard with a strange learn-by-doing system. Which seems like more control to the player but since its gonna be all statically designed, its more control to him and zero to you.
What that will do is gate content even harder than blind AoD! Since everything is gonna be skillcheck gated anyway, potential paths are gonna collapse into 1 rigid corridor far faster than they did in AoD even!
What part of it that makes you think the fun was stripped off?AoD is what happens when an autistic accountant takes a good game and then proceeds to strip it of all fun.
Simply playing the different classes aside from Drifter, Grifter, and Loremaster allows you to experience completely different storyline. I don't have specific preference when it comes to AoD and other RPGs, because while I think it's neat that you can freely decide even the most trivial things like in Fallout, AoD's design allowed me to experience one playthrough in a span of between 1 hour to 15 hours. Because of this, one could literally replay the game over 7 times, and there's still parts of the game not yet experienced. The combat itself is fun, with a lot of possible build combination, so even Merc storyline can be replayed several times and it can be very different experience based on what combat skills you specialized in.Sounds like you just want to grind Teron/Maadoran/City3 over 7 times to see similar content over and over...
Im pretty sure I know which is better and why...
What do you disagree with?I have to disagree with the OP
What do you disagree with?
Isn't it Grimoire?AoD is what happens when an autistic accountant takes a good game and then proceeds to strip it of all fun.
It's true though. While there are many paths, you're only given the paths VD gives you (e.g. as an assassin, I was ordered to take out this guy in his house however the only way to do so is to just stroll right in to an obvious ambush).
Age of Decadence is a storyfag cRPG for grown-ups
how will Goral react to this criticism?
Isn't it Grimoire?AoD is what happens when an autistic accountant takes a good game and then proceeds to strip it of all fun.
We won't be the best overall, but no other game goes close to the branching in the story AoD has. And that's a pretty big achievement by itself.
1.13 makes the game far easier and is actually pretty gay. If you obsessively recommend it it's probably because you weren't able to finish vanilla and need all the extra merc skills and mountains of guns that 1.13 dumps in your lap.
Both Grimoire and AOD are fun.
An accountant stripping fun out of games? Take a look at every committee-designed AAA game out there.
What do you disagree with?
That it is the best RPG in the past 15 years, as a broad statement. The most branching of all fucking time for sure it is. The downside is that it lacked some meat between the bones (branching), making the pace a bit awkward. But that's the best we could do with the time and resources we had.
We won't be the best overall, but no other game goes close to the branching in the story AoD has. And that's a pretty big achievement by itself.
Stracciatella. Just don't set the resolution too high. Not for any technical reason, it just looks bad, same as Fallout.As for Jagged Alliance 2
Without the 1.13 fanpatch what would be needed for a first time playthrough in a Windows 10 system?