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Game News Colony Ship Update #33: State of the Game - Combat Demo Screenshots

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,704
Location
Republic of Kongou
Seeing those filled and half-filled shields disturbs me because it reminds me of nuXCOM and Wasteland 2 combat. Hopefully combat is not as snore inducing as those.
Does cover automatically make combat boring for you?

Looking like one of the dozens of games that tried to copy nuCom, pretty much all of which were shit doesn't inspire confidence.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
I assume when you say games that tried to copy nuXCOM and failed, you're talking about the lack of proper stats and skills, two-action combat, single attack type, etc, not the fucking shields icons?
 

orcinator

Liturgist
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Jan 23, 2016
Messages
1,704
Location
Republic of Kongou
I assume when you say games that tried to copy nuXCOM and failed, you're talking about the lack of proper stats and skills, two-action combat, single attack type, etc, not the fucking shields icons?

I was talking about that AND the fucking shield icons because those usually indicate the game will have limited LOS and no projectile physics. While not always the main reason for a Nucom inspired game's failure, (Massive Chalice was a very blatant and very bad clone and I don't remember if it even had em), for the past six years those little shields have been the first sign that a game will fail to fix nucom's flaws and ignore the things it did right.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,383
I think he just saw shield icons and went, "Oh, this must be an XCOM clone! And XCOM clones that use shields are bad!"

It's like if Fallout had shield icons it would be a bad game, no matter that Fallout was not trying to be a squad-based military strategy game, and neither is this.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
I'm ok with Nu-XCOM 2, but thing that made Nu-XCOM 2 ok were the timers for missions which made you take risky actions (as opposed to Nu-XCOM 1 where you just camped safely with plasma sniper rifles in some good position) and be constantly on the move around 3d levels where you could climb stuff, destroy walls and do other steel rehhn maneuvers to quickly solve mission objectives. I doubt we can expect that level of complexity as for now it looks about as flat as W2 and it's not mission based, so best can happen is complexity through rule system.

This type of combat is often prone to party camping at good place and shooting retarded AI, which happened a lot even in good old JA2 where you would turn a single building corner into deathtrap and lay 20 enemies in a neat line of dead bodies with bait tactics.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,480
Location
Schläfertempel
Looking like one of the dozens of games that tried to copy nuCom, pretty much all of which were shit doesn't inspire confidence.
Why the fuck would a RPG be trying to fix XCOM's flaws?
Why the fuck would a game be trying to have tolerable gameplay?
I don't think the comparison to Firaxis' XCOM is exactly an apt one. Unit complexity can only be so deep when they're made to be disposable.

The "shield" cover mechanic just adds more environmental utility to games heavily focused on ranged/gunplay. Shadowrun trilogy did a good job of implementing it, along side other class skills/equipment that could be used - many alternate solutions outside combat as well.
 
Last edited:

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
We won't know if the combat is shallow or inclined until we get the combat demo, everything else is speculation.

AoD is not a valid starting point to judge how this will turn out because it's heavily focused on melee, while the sci-fi setting in this will shift the focus to ranged.
 

Fryjar

Augur
Joined
Sep 6, 2005
Messages
176
The game looks great, really looking forward to it.

Any ETA on an ingame video?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
The game looks great, really looking forward to it.

Any ETA on an ingame video?
Right now we're working on the combat demo so we aren't doing any quests or gameworld-related work (meaning not much to show), other than the starting town. Here are some gifs and screens in case you missed them:

qn2xR6e.gif
rk9sjFI.gif


czjWWup.png

We're planning to start a closed beta in 2 months, open beta in 3 months. When we're done with combat system, we'll start working on quests and only then we can show gameplay videos. 6-7 months from now I'd say.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We're planning to start a closed beta in 2 months, open beta in 3 months. When we're done with combat system, we'll start working on quests and only then we can show gameplay videos. 6-7 months from now I'd say.

Wait, what? Videos from the combat demo count as gameplay videos too!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
We're planning to start a closed beta in 2 months, open beta in 3 months. When we're done with combat system, we'll start working on quests and only then we can show gameplay videos. 6-7 months from now I'd say.

Wait, what? Videos from the combat demo count as gameplay videos too!
I assumed he asked for a proper video that shows different gameplay aspects, kinda like the Outer Worlds trailer. As for combat videos, the combat system needs to be much closer to being finished and at least somewhat polished before we take any videos. My guess is that we won't show any videos until we're ready to start the open beta and at that point it's kinda pointless anyway as many people will be recording their own videos.
 

Vityaz

Augur
Joined
Oct 7, 2014
Messages
169
Really loved Age of Decadence and Dungeons Rats, so cannot wait for this.

Are you guys gonna allow modding like in AoD?
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,200
Location
Belgium
btw camera will be rotatable just like in aod right?
Fixed camera. First, it's easier (and faster) to make better looking levels when you have a fixed viewpoint instead of going 360 degree. Same goes for setting up lighting and particle effects, doing paintovers, etc. Second, rotatable camera has always been a pain, it didn't work well in NWN, KOTOR, WL2, AoD, DOS, etc. It adds very little but causes a lot of frustration. You'll be able to see through objects that block your character and see other characters' silhouettes.

Fixed camera with 3D graphics sounds awesome. Please go ahead.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
I don't like free camera because I noticed that I wrestling with it like ~50% of the time.
So yeah, fixed camera is Super Classic like Agatha Christie's detectives.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
As long as performance is good and load times are super fast, I couldn't care less about the camera. Fuck obsidian and their pretty games with absurdly long load times.
 

Deleted Member 22431

Guest
Vault Dweller, is there any chance of implementing consumables to temporarily increase stat and skill points like in FO?
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
438
btw camera will be rotatable just like in aod right?
Fixed camera. First, it's easier (and faster) to make better looking levels when you have a fixed viewpoint instead of going 360 degree. Same goes for setting up lighting and particle effects, doing paintovers, etc. Second, rotatable camera has always been a pain, it didn't work well in NWN, KOTOR, WL2, AoD, DOS, etc. It adds very little but causes a lot of frustration. You'll be able to see through objects that block your character and see other characters' silhouettes.
:yeah:
 

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